Geralt the 100+ year old witcher forgets how to deflect arrows, despite having the skill. It's just silly, to me it's a bit too much of a lore sacrifice for the sake of tactical gameplay.
It wouldn't be much of an issue if it was a passive skill rather than an active one, but from the sounds of it it's one of the active ones that need to be in skill bar to work. I guess in my opinion the arrow deflection is just one of those basic skills that should be passive once unlocked.
Why is that quote so bad? Is it that hard to imagine anyone, especially a seasoned witcher, to be able to deflect and somehow can point/aim the arrow away? This 'ability' would follow the rules of it's world. Because Witchers are, as we know, mutated humans who have greater strength, speed, agility, etc. Yet somehow a human, called Leo Bonhart, has been able to match a witcher's skill in battle. (with swords that is.) So it's not strange to assume one can deflect a arrow if he/she pays attention. (you know, someone who is exceptionally gifted or skilled.)Just because a game is fantasy it still has to make sense within its own universe. IE. if someone in the game suddenly starts doing DBZ shit, I wouldn't accept it because there's magic and dragons and stuff in the universe. I'm over exaggerating of course but my autism flares up whenever someone says something like this.
Not saying arrow deflecting is that out of place though.
Coming by way of the game's official forum, the user Shavod has provided a few snippets of information about the title – some of which have not been previously reported.
Progression of the character's ability to fight should not be about locking away essential abilities, it should come from the player's ability to learn how to use their assets more efficiently, which really only works if you have access to those abilities from the beginning. Playing a low level character feels like drinking a fine wine that is 90% diluted with piss! This is especially true for any subsequent playthroughs.
Also, level restrictions of items has never made any sense in the history of ever!
>tried to push for a volumetric mist, not allowed by the technical director, may come back to it in the future
But they're not locking essential abilities, are they? From the previews the did say that at the beginning of the game Geralt has access to all 5 his signs and he can block, riposte, dodge, roll and dish out light and heavy attacks. So actually no skill that's essential is locked.
Just to clear some confusion about durability system, the word "destroyed" wasn't maybe the most accurate translation. The weapon will never completely break, but it can end up so dull that you will deal only a minimal damage until you fix it.
THIS. Otherwise, loosing your precious sword completely after just a few hours, would totally suck..If the uniq sword will break but not lose it its fine. But it makes you sad if the best sword will destroyed in the middle boss fight that you cant go back and repair it. Hope its like, if the sword breaks you can use it again after repair.
All the information sound great,Especially excited about these- game is pretty difficult, as you can die even on easy if you're not careful
- some details about dynamic weather: there will be snow, different phases of day/night, different stages of cloudiness, storms, a few types of rain and even a morning mist
- enemy AI is really good. Wolves and bandits spread to cut off all of Geralt's escape routes. If you kill their respective leaders, they end up completely disorganized. One enemy can use himself as a living bait to give the rest of his squad a chance to put Geralt in a corner If you set up a trap or Yrden sign in front of the enemy, he will avoid it
- skill tree is really massive. There are 5 trees (according to witchersite there was 4, so I'm not sure who is closer to the truth), each has 5 tiers and each tier contains 5 skills. Every skill has 3 or 4 levels to unlock. Even though later Geralt will gain more skill points per level it's still will be impossible to unlock all of it
- after unlocking the skill it needs to be activated. You do that by putting it into separate tree, which contains a limited number of slots (it will increase with character's progress). Activated skills affects Geralt's fighting style. Activating set of skills from the same category will increase it's effects. It adds another layer to preparations and tactical planning, as you have to choose an appropriate set of active skills depending on what kind of opponent you going to face (for example, if you going to fight with heavily armored knights, you can activate Igni upgrade that allows you to melt armors)