Hello everyone!
First I would like to thank CD Projekt Red's folks for this initiative, you guys are really different, I could see this after playing The Witcher 2, Which was amazing. When You Revealed Cyberpunk 2077, I got very excited, cyberpunk is my favorite genre of fiction, and because I already played several tabletop RPGs, (never played Cyberpunk 2020 tough ) and in my opinion, videogame RPGs never Achieved the nostalgia and deepness of tabletop RPGs, despite early video game RPGs were an attempt to emulate the tabletops, but I'm really confident this game will be the first to change this. Well, with thousands of replies, already read here many cool things, and many councils have been mentioned in this thread several times, so I'll try to write only new things that few people remembered.
So here we go:
- The characters to express human emotions like smile, sadness, anger, etc during real time gameplay, not only during cutscenes, like must games do.
- Make a deep RPG: Like I said before, in my opinion video games RPGs never achieved the quality of tabletop RPGs. Many of the so praised nowadays RPGs like bioshock and fallout have binary choices, easy choices, we just choose the first answers that are evidently the correct ones, and in the end them doesn't matter too much anyway. So please make us to have to choose hard choices throughout the game, and the game completely changes depending on the choices (fortunately, you guys at CD Projekt Red are specialists in doing so).
- Is not only the character that needs to change throughout the course of story with our actions, but also the world and its inhabitants, it needs to be sandbox.
- Combat system: Independent of the combat system, it must not lack two things: being dynamic and strategic. We have to think, strategize before battling an enemy, because if we don't, we will end up having our ass kicked. And being dynamic, one game that had the most dynamic battle system that i've ever seen and you probably never played, is "Gunz: The Duel". It was third person, you could shoot, attack with the sword, block attacks with the sword and immediately after that you attacked with full power, dodge attacks, run on the walls, quickly climb structures using the sword, move really fast by keep pressing quickly the button to avoid or attack, you had to be really fast with the controls to don't die and make awesome movements, and be smart to win most fights.
- This is important: Transitions between gameplay and cutscenes seamless. And events that occur during real time gameplay, for example, the crash of flying cars and destruction of a building occurring while we are playing, and we have to overcome these situations.
- Some puzzles would be cool.
- Make the intelligent, right kind of open world game's progression, I mean, like Red Dead Redemption and classic Final Fantasys, where you can only progress in the story after some events and missions, and not like Skyrim where we can reach the final part of the game right from the beginning.
- Don't make us keep playing alone all the missions, without our friends NPCs. Missions in group with our friends NPCs are amazing, even more if each NPC have their own personality.
- Some comedy is essential, even if it's a dystopian future.
- Make CP2077 not only with unforgettable characters, but also with unforgettable , intelligent, wise quotes, like this one from Zidane Tribal of FFIX: "You don't need a reason to help someone". And it has to be philosophical, like Matrix and Blade Runner, a game like this is remarkable!
- Playable cutscenes: In most games, throughout the story their complex moments ends up just being cutscenes. Let the players control the caracter in those complex, dynamical moments.
- Soundtrack: Many games have great soundtracks, but many also lack sad melodies, they are very important too and can't be out!
- Don't put generic missions and unnecessary enemies, just to fulfill the game. Each enemy must be there dynamically and for a necessary reason, each enemy encounter must be remembered by us, because they mattered, and they must have awesome AI.
- You said this in an interview, that you don't want an artificial city but a living one, and I couldn't agree more. Hope that Night City will have accessible buildings, traffic jams, advertisements that works, and thousands of NPCs simultaneously at the same location in real time.
- Charismatic characters, with great pluralism: there is a rude one, a funny one, a genius one, a friendly one, etc.
- Don't put quest tips, quest markers. This throws away all the depth and sense of exporation of any game. Take Morrowind as an exemple, instead of Skyrim.
- Make memorable parts and places. For instance: A huge, detailed opera theatre, where we could watch a spectacle (watching "The Ghost of The Opera" in Broadway is one of the most memorable moments of my life, I also like de opera theatre in Final Fantasy VI)
- Events that occur in other places such as cities or planets could impact somehow our world.
- Abilities that you get aware of after some time playing the game: you were not aware in the beggining of the game that you were capable of doing some ability, despite you could , you just learn this after some time. This causes some new sensations, it's like uncovering our own potentials during our lifetime.
- Having some mystery throughout the story.
- And... make your own innovations that no one in the world was expecting, a real CD Projekt Red's game, to turn Cyberpunk 2077 pretty unique and unforgettable, I also "want the Cyberpunk 2077 to be the best RPG possible", I just can't wait to play it !