- I'm curious about the underground areas, after realizing lately that they're meant to be vast. When working top-side you can have a lot of variety in terrain to work with, and lots of different colors. Murky green for swamps, bright green for forests, grey for burnt battle-fields, white for snowy regions, orange for fields, and more. You can have buildings and ruins, mountains and valleys. What did you do to make sure the underground levels are still varied, in size, design and mood? It seems to me you have much more limited tools when crafting these maps, and I hope they won't feel copy-pasty.
- The same goes for underwater, and that's probably even more difficult. Because underground regions still give you regular control of Geralt. Anything underwater takes away that control, gives you limited air, crossbow-battles instead of swords - and, again, the problem of that samey feel. So what do you do to pique our interest in underwater areas? (I have this hope that we'll find an underwater city, hinthint nudgewink)
- It's said in the books that many main human cities were built on elven ones, such as Novigrad. Did you keep this in mind when designing them? If so, what did you do to give that vague elven foundation? Or did you work under the concept that it's been such a long time ago that there's barely any elven touch left?
- Are there areas that require certain mountaineering skills, to be taken at level-up, in order to reach?
- About the map borders: I'm wondering about all the area between the edge of where you can go, and the farthest you can see, so if he can elaborate about that I'l be happy. It's said that if we see something interesting, we can go there. Now if the border is an ocean or a steep mountain that blocks the view of anything beyond it, there's no problem, because there's nothing to be seen. However, and this is under the assumption that at least one map-border will sprawl out in regular terrain, what did you do to make it still believable but not tease us with cool things that we can't reach? Is there even such an area beyond the border of "can see, can't go" that is designed with as much care as the rest of the world?