As pointed out before, RDR has a pretty much linear story, just like for example AC. Witcher 3 offers small or big decisions in every single quest. The problem with open world is not storytelling in general but immserive choice and consequence.
So while RDR is a good example for immersive world design it cannot really be used to answer the question if open world and storytelling in an RPG (with decisions and choice&consequence on various levels) can work together well...
Not so sure. Remember that RDR was an original story not based on any existing characters. This means that there's no point to have so many choices to do about the main story. The story is linear because it's just like a movie. Good guy (John Marston) Bad guys (FBI), you get close and involved to Good Guys stories and relatives, Bad Guys try to use and kill Good Guy, you get angry about that and look for Revenge. That's the plot and that's how it has to be, With Geralt it's different. It's based on a famous and quite big saga (6 books), fullfilled with sooooo many characters. Everyone of them with his story, his pecularity etc. So it make a sense to have so many deep chooses to do. Spare or not a king, save that witch, support that revolt etc. Because Geralt world is soooooo huge and complicated. You know (if you are a fan of course) who Foltest is, what Heneslt done etc. So you have the chance to let them pay for something they have done in the books and you didn't like...it's not "real" Geralt, it's you playing Geralt and you are free to take your choice..Think about what you'd do to Leo Bonart if he was still alive...after all the pain and sufference and humiliation he inflicted to Ciri...personally I'd kill and disembowel him in 1000000 pieces...becasue I KNOW WHO IS HE...FBI Guy? Don't know anything about him...he's just the evil one and it's enough to know for the story. There's no point to have those kind of choices with those FBI guys or Dutch Van Der Linde...they just evil characters of the story. That's all. "Born" just for that use, be a bad guy and get klilled at the end, when the good win. And apart from all this, I think there will be no trouble for CDPR to merge an open world game with a deep and branched story as TW3!
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