It's adrenaline.
Funny that they should mention Geralt's shadow, because it's pretty much the only thing that casts one. Look at the rocks in the scene below, they don't even look like they're part of the scene.
Funny that they should mention Geralt's shadow, because it's pretty much the only thing that casts one. Look at the rocks in the scene below, they don't even look like they're part of the scene.
Not sure why its deactivated there, in the january video rocks like that cast shadows in the ground, it might be because of the day time, when the sun is not "high up" enough yet, it wouldnt reach those rocks and hit them directly with light in order to have projected shadows. Geralt's shadow is very long, which indicates that kind of position from the sun.
Likely a performance enhancing mechanic. I would expect higher settings to have shadows on more objects, as well as higher quality ambient occlusion.
Thats a great point as well, and a possibility. I still think it's a settings issue though to conserve performance, because the game was being streamed from a mile away. Shadow detail and complexity are massive performance hogs. In fact, I remember an article where a CDPR dev was complaining about getting the console versions to run at acceptable performance without sacrificing important things like shadow detail..
Thats true I remember that.
After looking at the video in question bit by bit im almost sure its that the effect is disabled, in parts where the terrain is higher enough to get hit by the sun the rocks still dont project anything, but its in the previous video so I'd say we will get that effect.
Now the grass shadows puzzle me more , wonder if we will get it or not. they arent present in any footage for what I know.
Speaking on optimising the experience across all three formats, Mamais also describes some key stress points on console that had to be overcome. "Dynamic shadows are really costly, post-processing effects are really costly," he says "so it's just a matter of optimisation and using the architecture in a really smart way."
Yeah, isn't it weird, they almost look like they've been photoshopped into the picture? I don't know whether it has anything to do with LOD, but I think the lack of shadows is one of the biggest reason for the the game's occasional bland look. This is quite apparent on the vegetation as well, like tree leaves, they just blend together most of the time.Funny that they should mention Geralt's shadow, because it's pretty much the only thing that casts one. Look at the rocks in the scene below, they don't even look like they're part of the scene.
Coming around about the animations?One thing they definitely got right - when Geralt runs, he moves like a predator.
Shadows LOD is old gen in the case of characters, the shadows start to cast when you are 5 meters from them and you see the shadows appearing from nowhere.
The Last gameplaywas are PC without any nvidia effect in high settings, running at 35 fps with i7 and gtx 980, this is in high settings too, don't know the frame rate and systems specs used to run the demo, but probably the same from the january demo.
CDPR said these high settings are just a little and almost nothing above PS4 config graphics, so to play the witcher 3 at medium console setting, will we need a gtx 970 or gtx 780?
probably the announced gtx 770 for recomended is the ps4 equivalent for pc, in this game, but amd users should use a r9 290 as the official specs say. hope some serious optimizations are done when the game comes out. Graphics side, i don't see them as the screenshot in my wallpaper, not even on the highest settings that will need gtx 980 sli.
so to play the witcher 3 at medium console setting, will we need a gtx 970 or gtx 780?
It has to be more than 5 meters. Even the grass textures pop in at more than twice that distance..
The January gameplay video was running much higher than 35 FPS. The frame rate was described as "fluent" by Gamestar.de, and "smooth as butter" by TechnoBuffalo. 35 FPS definitely isn't smooth as butter. For gameplay to be smooth, I'd say at least 50 FPS is required.
Source
High settings on PC has better shaders, textures, lighting and AA than the PS4 version, as confirmed by Gamestar.de. Guy N'wah posted a good translation here:
Translated Gamestar article
As I said above, the PC version of high is significantly better looking than the PS4 version. The PS4 version will likely be using a combination of high, medium and low settings for various assets, but it won't match the PC version on high..
The game is running on high (cdpr information official), the game doesn't look really better than the PS4 version (cdpr information), the game runs in that demo with an i7 and a gtx 980. Maybe the medium settings have less details that normally we don't see, but anyway how many details had to be "cut" to make this high preset run ok on medium or less on a PS4. I don't know, just saying what's going on with the gameplay demos right now.so you are saying that for running this game on the same graphical quality than console,you need a gtx 780?
to run it on "medium"??
there is less than 20% power difference between a 780 and a 980,if you can't max this game with a 780,you will not be able to fully maximize it with a 980 either.
I don't know what kind of spell can be used to make a ps4 gpu render with the speed of a 780 gtx.
Sorry, Kellhus, but while this - at least to a certain degree - might be a matter of perception, calling the PC version on high settings "significantly better looking" than its PS4 counterpart seems to exaggerate what editor Michael Graf (the guy who previewed Witcher 3 for Gamestar) reported. Yes, the game on PC with high settings enabled will undoubtedly look superior to what is achievable on PS4, no surprise there, but the gist of his analysis seemed to be that the differences, overall, are NOT that signifacant.[...]
As I said above, the PC version of high is significantly better looking than the PS4 version. The PS4 version will likely be using a combination of high, medium and low settings for various assets, but it won't match the PC version on high..