Couple of last things I noticed in the footage. I think it's worth noting, though, that it has been explicitly stated during the panel that the footage was recorded a few weeks ago. That just means some stuff is bound to have been changed.
Anyways.
View attachment 11059
The red-screen effect (when you get hit) from the Nvidia presentation appears to have been present when this was made. It's just a lot more subtle now; it's more translucent compared to the one in the Nvidia stream. That probably means one of two things: a) the effect was for some reason made a lot more obvious or b) the effect's opacity can be adjusted. I'm guessing and hoping it's the latter, since it makes sense with the whole customizable HUD anyway.
Something else that' seems to be new is how potion toxicity works. Before, toxicity is present when you have potions in your slots. In the Polish 35min demo, the player's toxicity was at 0% until the player added potions to his potion slots, at which point toxicity increased to 30%. This was also visible in the HUD.
In the new footage, as seen in the first picture above the player's toxicity is at 0% despite having potions in his slot. But once the player uses a burst of Swallow, things change.
View attachment 11061
Forgive the color of the sky in the background. That's the drugs going to town on Geralt's delicate body.
Toxicity after taking a dose has jumped up immediately. This will probably... no, will definitely change up the way things work during fights/meditation. I have no idea if the effects of the same potion are stack-able, but I guess you can't spam them all now. If you're out of your league, then no amount of pots will save you.
The toxicity also decreases with time as the potion's effects timer goes down. In fact, in this footage it's quite close to zero when the player decides to get high on Thunderbolt. Then it jumps up again.
From this:
View attachment 11063
to this:
View attachment 11062
That's all I've noticed (including the previous post a few pages back) that are really worth mentioning throughout the new footage.
EDIT: Small correction regarding toxicity. In the 35min demo, toxicity only increased when Geralt equipped a mutagen. That means that potions in the 35min demo never raised toxicity, from what I can tell. No idea if mutagens were equipped in recent footage, but if mutagens still work the same way then probably not.
Anyways.
View attachment 11059
The red-screen effect (when you get hit) from the Nvidia presentation appears to have been present when this was made. It's just a lot more subtle now; it's more translucent compared to the one in the Nvidia stream. That probably means one of two things: a) the effect was for some reason made a lot more obvious or b) the effect's opacity can be adjusted. I'm guessing and hoping it's the latter, since it makes sense with the whole customizable HUD anyway.
Something else that' seems to be new is how potion toxicity works. Before, toxicity is present when you have potions in your slots. In the Polish 35min demo, the player's toxicity was at 0% until the player added potions to his potion slots, at which point toxicity increased to 30%. This was also visible in the HUD.
In the new footage, as seen in the first picture above the player's toxicity is at 0% despite having potions in his slot. But once the player uses a burst of Swallow, things change.
View attachment 11061
Forgive the color of the sky in the background. That's the drugs going to town on Geralt's delicate body.
Toxicity after taking a dose has jumped up immediately. This will probably... no, will definitely change up the way things work during fights/meditation. I have no idea if the effects of the same potion are stack-able, but I guess you can't spam them all now. If you're out of your league, then no amount of pots will save you.
The toxicity also decreases with time as the potion's effects timer goes down. In fact, in this footage it's quite close to zero when the player decides to get high on Thunderbolt. Then it jumps up again.
From this:
View attachment 11063
to this:
View attachment 11062
That's all I've noticed (including the previous post a few pages back) that are really worth mentioning throughout the new footage.
EDIT: Small correction regarding toxicity. In the 35min demo, toxicity only increased when Geralt equipped a mutagen. That means that potions in the 35min demo never raised toxicity, from what I can tell. No idea if mutagens were equipped in recent footage, but if mutagens still work the same way then probably not.
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