It's been confirmed by a developer that it was PC at high settings.
Then I hope ultra and ubersampling make quite a big difference
It's been confirmed by a developer that it was PC at high settings.
It's been confirmed by a developer that it was PC at high settings.
Then I hope ultra and ubersampling make quite a big difference
Ultra will do, according di Damien Monnier.
Ubersampling will DEFINITELY do, according to GPUs XDDDD
So those low res textures are set to high.
I wonder how they will look at low settings.
OWG=texture quality will suffer.Even in linear games like Crysis 3,Metro,Ryse,The Order etc. you can find "low res" textures. So if there is an Ultra Texture quality setting you will still be able to find bad textures .
Are we seriously going to do this? *sigh* In that case, Iorveth would like to have a word with you...
Now,you just have to find a game with an open world structure with that kind of texture quality. Chop chop
I think once people activate the sharpening filter in REDengine3 back again they will stop whining about texture detail and crispness, its the one objective and confirmed difference between all the footage around, and I know it makes a big difference in TW2, where if you deactivate it, it looks clearly worse than TW3 PAX footage. It was taken out because the whole forum complained about it in the first place, so you gotta learn both what you gain and what you lose from that.
You mentioned linear games, so I posted few screenshots coming from a linear game.
Now you said I should post some screenshots from open world games.
Let's stick to the topic, please. AC:U is not one.
another one
10/10 - they played us a lil bit or we are looking at xbox build
So we don't know how they are going to look, but I don't think it will look as good as the SOD trailer but maybe close?