Funny you mention that..... me and
@Sardukhar.479 were talking about this the other day and in his testing 2x2 Downsampling has a higher framerate hit than ubersampling.
I know you just mentioned me to use my cursed number addition, but anyway. My experience with Ubersampling on a Windows 8.1 4.2 ghz OC i5 2500k, 8 gigs Ram, twin watercooled 290x,
playing Witcher 2:
Quote Originally Posted by sidspyker
"Yes and Ubersampling is 2x2 supersampling with a few added effects(high quality AF) making it 12800x3200 render and then downsampling it to 6400x1600"
So, with this in mind, I trotted off to test to see if ti was pretty much an exact ratio. I only hard crashed my system once, probably because I tried to force 2560x1600 while Eyefinity was set up. Don't do that. I am -so- just getting a big monitor next time....anyway.
I was running most settings at max or ultra, motion blur and cutscene depth of field off because ugh. Vsync was off.
2560 x 1600, no Ubersampling: 85-135 FPS, depending on if I was looking at a fire or not. (4 million pixels)
2560, Ubersampling On: 50-70 FPS (supposed to be 5120 x 3200, 16+ million pixels)
6400 x 1600, no Ubersampling: 55-60 FPS (10+ million pixels)
6400, Ubersampling On: 25-30 FPS (supposed to be 12800 x 3200, 40.9 million pixels)
I learned a few things.
1) That downsampling must be really effective, because rendering 41 million pixels with a frame rate between 1/3 and 1/4 of rendering 4 million pixels is pretty good.
2)Fire Bad. Rendering the flames in my sample area was quite pricey. I guess I already knew this, but a 20 FPS hit at 2560 with US was ow.
3)6400 x 1600 with or without US is really close in framerate min-max range. Almost like Vsync was on, but it wasn't. Weird.
4)Ubersampling at 6400 IS playable! I already knew that, but still nice. Depending on your definition of playable of course. Not a crazy busy scene, but not bad. NPCs, view across the valley, fire going. Cursed flames. In a totally open area, with lots of NPCs, this is why my GPU hits 97 with watercooling.
So, framerate-wise, it's not as bad as if it was quadrupled, (real 12800 x 3200 render) but it's still pretty tough.