Ideas for Cyberpunk 2077
---------- Updated at 02:20 PM ----------
We want the Cyberpunk 2077 to be the best RPG possible. Feel free to share your ideas and features that you would like to see in our upcoming game.
We want to hear your input
Mainly I would like the game can be played with a third-person view as it is in The Witcher saga, but with all current gameplay mechanics of a good third person shooter, with well crafted animations.
I also like the game look very worked Melee body, make it fun and fluid (by that I mean the game with third-person view).
That decisions and actions we take with our character have a significant impact to produce changes in the game world and the argument.
That the main and side quests are different in every game we play, because the decisions we make will change the course of the game's storyline, missions offering different functions of decisions and actions. That is, the game replay and very varied.
There is a very high level of customization for the character, both in character creation, and then when we jugandos.
There is a fairly broad skill tree (but without the presence of super powers and things like that).
The character must eat, sleep, drink water, use of drugs when you are hurt, to stay alive and actively stronger.
You can interact with any NPC in the game, to ask us a favor or we will ask for help to him, or to stay and go play a minigame or friend becomes of our character, etc. The NPC's are full of things to do, that have different hobbies, jobs, etc ... if possible, in this respect, is something like that seen in Watch Dogs, where NPCs are very important in the game, no part of the plot ... something but improved.
You have a lot of major and minor characters linked to the game's storyline, and you can interact with them outside of missions.
The main and secondary characters have a large produndidad and always have something new to tell.
There is a fairly wide black market where you can buy weapons, ammunition, clothing, food, medicias, drugs, etc.
There are 2 megacorporations that dominate the city by at least 3 major Mafia families and about 4 factions of gang / junkies in the city and meet them.
May we join any of those 3 mafia family or any of those 4 factions gang, or join the police squad and infiltrate some of these organizations or organized crime megacorporations.
You can make use of a variety of firearms and bladed weapons or melee. That firearms are customizable (both its aesthetic and its operation). Also, the weapons of our character and mafias and gangs, less sophisticated than those of the police and special forces (if they can be Kalashnikovs with a cyberpunk style much better: D) weapons.
You can make use of vehicles to mobilize around the city and its surroundings.
That a wide variety of activities outside prinicipales and side quests, mini-games (play poker, blackjack, darts, street fighting melee, among others that you can think of). Also more real and organic activities, as we can go on our own as a mercenary and stealing shipments of technology products or weapons or food or medicine, then sell on the black market and have more money to keep improving our character (ie, to be of importance and value for money in the game), a NPC instruct us to do something for him (as murdering another NPC, find someone who is lost or kidnapped, get some medicine, take somewhere, etc).
That decisions are morally strong and define the continuity of major and minor characters as well as organizations within the game.
There is a day / night cycle in real time, worked well with climatic variations.
That all the actions we take in the game occur in real time and if they are of great importance, can be seen on the news of the game.
Our character is gained popularity within the city and go being taken into account by all (either in a good way or bad way).
That game map consists of a very large, very dense city, which sits really alive, with many NPC's doing a variety of different things (which as I said, we can interact with them for anything). That it can go into a lot of edficios, houses and premises in the city. There is a variety of shops, local club's night, etc.
The game count with a higher Witcher 3, where the NPCs respond more real way to different situations that may occur within the game artificial intelligence.
The physical and animations are more realistic game in The Witcher 3.
The game run quite fluid and is well optimized in PS4 and PC.
That's all for now, I hope to take some of my ideas and put in the game. . Although I feel I've come quite late
But if by chance the game will launch in late 2016, I believe that if they can get some of my ideas and use them
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A big hug to all the team at CD Projetk RED, part of this faithful follower of his masterpieces in video games. Greetings from Venezuela and apologize for errors or inconsistencies in the text, I had to use google translator because my English is not very good.