witchers tone.
I have been thinking about this for a while. and agree with people here, that there is a misunderstanding. the main thing I want to say though is that in regards to the witcher, tone made through color palate should just not be a concern. whether it is grey or colorful is just beside the point, as soon as you asked that question you missed it.
In the books the tone of the story varied, it was dark but also joyful at times, from the witchers lonely keep to the crowded streets of lively cities there is a variety of places that differ greatly. though thinking any of those places under any one light is wrong. the world of Andrzej Sapkowski is one where the moral ambiguity of the real world exists, one where there can be no Sauron, no intuitive evil threat, not even monsters. the world in his books is made with the same kind of philosophy as its morality, it is very much made to be a real place, within reason of itself though. Places are not made darker or lighter, the places are places, like actual places they are the way they are within reason, not for style, artistic allegory or because when that's how you felt you wanted them to be. places in the books are consistent with the world, and their appearance comes about by similar patterns that create places that actually exist. Kaer Morhen is not a lonely place, through when it makes its introduction it appears that way, It is in fact the place where Ciri grows up. there is humor and joy, just as there was looming threat there. during winter the keep is cold and dreary, when summer begins its a different story. the place has a deep history, it was not made simply to be the home of witchers and allot of consideration is made to make these locations in such a manner that it has created it's self.
the witcher 1 I felt understood this. it was more varied in tone than the second, and had a more realistic depiction or places and lighting, at the time being immersive, and grounding you in its world. the second game by comparison was quite colorful almost wherever you went. witcher 2 is pretty much hands down to me, the most visual stunning game you could play last gen, but it wasn't as concerned with what the first game did with visuals. places very much had the same quality and consideration in their creation, but used visuals differently. the witcher 2's visuals where a strength, but the job of grounding players in its world was communicated by dialogue more than other elements or mechanic. The witcher games have hands down, the best wright of anything in the industry today and i stand by that statement. despite this, other game play elements are not as well made, though I did enjoy them. combat was decent despite its quick time events that although entertaining where a step back, and less tactical depth than the witcher 1, alchemy was still ok but not as good as the first, dice was EXCELLENT the best, arm wrestling min games I could only ever do for the money had not so great mechanics and fist fighting was just QTE's, there was nothing to do but press buttons when the prompts came up, and I never found there to be any challenge in that. All side quests I found enjoyable, CDPR realy know how to craft them
which is the other thing that really draws you in.
the witcher 2 was great, but did allot of things that the 3rd needed to improve. Visuals needed to have the same kind of consideration as dialogue, as well all the other elements. Visuals need to be part of story telling part of the game, not the icing for a graphics porno (excuse the language, I like good graphics as much as anyone) or the feature for the series, (witcher 2 gave the series a reputation for being colorful).
the witcher 3 with the announcement that it was to be open world imitatively aimed to bring its elements together. combat is going to be fluid and tactical as well as real time, the world will be filled with immense detail and density on a scale no open world game has achieved exploding the boundaries of the previous games, elements should draw the player in they should captivate and create a complete game though again are worrying because they don't appear as concerned with what the first game did, though I am yet to be proven wrong.
a screen, I am sorry to say I cant find thoug people may know it, of a document shows how the color of certain places is linked with its characteristics. this at first sounds good, but it is again away from what witcher 1 did. it uses its color or style as allegory, color is symbolic, rather than representative of the place as it is. its not being consistent with the game world, its communicating out side of it. Though I am not too worried about this, and look forward to a game that I will BLOW MY MIND. but this at least is my two cent's on the question, my opinion.
took 5 seconds, I take everything I just said back: