All three Dragon Age games, Divinity: Original Sin, etc. and even TW2 are familiar examples where the player becomes so overpowered, that by the end of the game, there is no need to plan for combat. We all know that challenging fights are crucial to keep the player interested in completing the game.
Will this happen with TW3?
You kidding me, right?
What about the bloody Dragon?
I had a lot of trouble fighting that Dragon I tell ya. I was on hard difficulty sure, and I wasn't that used to the difficulty of games like TW at the time I played it the first time and maybe I didn't die that often, but it was HARD. And the Vran fight? Very demanding.
If you are talking about the "normal soldiers", to be honest I think it is good that way. It just wouldn't make sense having Geralt fight a damn Kyran, Arachas, Golems and other beasts and then be beaten down by a normal soldier with ease.
The Nilfgaardian camp for example was a challenge. Not HARD, but you had to be on your toes. This could be another way CDPR could change difficulty, by modifying the number of enemies you fight, altering their reflexes and intelligence based on difficulty you chose.
Yeah sure, the balance was not perfect, I agree. In the end it could have been harder and there was one or two combinations that made Geralt REALLY powerful because of the skills you acquired (like Igni was really OP, I was like a Firedevil, and I didn't even go full magic, I was more of a magic/swordsman mix with a tad bit alchemy in there).
But that is a balance thing. That has little to do - IMO - with leveling itself but more with the actual balance of your skilltree. And also, it makes sense to become stronger and stronger in an RPG, since you will also face off stronger monsters later on. So yeah they should make sure monsters are strong enough and potions an regeneration stats are not OP. But I'm sure they do.
One thing to keep in mind though, according to CDPR it will be more your skill this time around that determines if you will succeed or not. So I'd expect something like the light version of a "Dark Souls" approach.
On the other hand, there are also a lot of monster out there as far as I know which will be hard no matter which level you are, which means you will never be able to reach a level of equality with those monsters, you'd need to outwit them if you want to succeed. Now for those of you saying "but the Wild Hunt should be the strongest, right?" Well.... no. There are several reasons speaking against this. First, the main boss was never the hardest in a Witcher game. Second, the journey is the important bit, not the destination (in terms of gameplay). Third and most importantly - the Wild Hunt was never strong on their own, they were strong because of their numbers, we can actually even hear a hint at that in a flashback in TW2 talking about how the Hunt fell under the swords of the Witchers in the dozens but they were too many so it was a stalemate.
I think even if they will be a little bit easy I never found that a "main boss" had to be super hard. Just challenging like in Dark Souls. I mean sure he should hit hard and punish mistakes very harsh, he should be unforgiving, but in the end I don't play the game for the bosses. And if I do then I am rather off searching for creatures which are just merely evil and have to be eliminated rather than the "main quest bosses" which are rather threatening or interesting for Geralt because they have a personal connection and he needs to beat them to achieve something on his way to his goal.
I think the caveat this problem is that players deserve to feel rewarded for accomplishing something EPIC. If they explore the deepest dungeon or kill the hardest boss getting an item that's just plain average feels underwhelming. For accomplishing something EPIC the player deserves to get an item that makes them feel like a Beowulf or an Achilles.
On the other hand, what I always found fascinating about the Witcher - and a lot of people who played the game and I talked to seemed to have made the same experience - is that for me the reward for exploring a location in The Witcher was always the location itself and it's inhabitants (monsters, civilians, soldiers, enemies, friends, etc). I guess it was just alone the beauty of the environments and the stories that were told by talking to people or fighting enemies you find in strange places that were enough to reward me for my exploration.
Hmmm.... Well.
The issue here is that LoZ doesn't rely on a numbers as a progression system.. In a number based progression system gear has to increase exponentially in power in order to maintain the same rate of power increase. i.e. in order for a level 60 item to have the same percentage of power increase as a level 5 item the stat increase has to be a lot bigger. So you run into the problem of power creep and end up in the situation you described in where you're one-shotting common enemies at level 60 and only bosses present a challenge.
I suppose the solution to this is not to rely on numbers as a form of progression. And I suppose The Witcher 3 is already doing this to some extant since they're trying to balance the skill tree like an action game. i.e. level ups unlock new abilities and better combat animations rather than flat stat increase.
I suppose we'll have to wait and see how it turn out
Exactly.
Also, important to note is the approach they take with monsters telling you you could beat monsters 20 levels higher then you IF you are skilled enough. Easy to play, hard to master. Means they should approach the main quest in a similar way, put the monsters on levels where you can actually beat them without having any side quest done but you will have to be near PERFECT in your reactions to do so. Find a way to put a monsters level in the middle between "minimum the player would have done at this point" and "maximum a player would have done at this point". You can kind of make the parameters based on the areas you are in saying maximum is you have done all quests available in the area at this point in the main story timeline. If you travel to other regions of course it will be your fault, but there is a small margin for error which means it might be a little easier if you have over-leveled, but not THAT easy after all.
What I am trying to say is, it doesn't matter if you are level 20 and you enemy is level 50, you can beat him. It just means the fight takes a lot longer, you are not allowed to make so many mistakes (maybe even none at all (1 hit = dead)) and you might have to use a lot of potions and tricks. But it is POSSIBLE.
The devs will probably assume that most people will complete at least 2 or 3 side-quests in a region which will enable them to have at least a chance against the "bosses" in the main storyline. Another good way to do it is to bring the hard bosses later in the main storyline. I mean you have already established a certain level in the Prologue (Kear Morhen and White Orchard) and then you venture out and make more quests, and the main storyline only throws big enemies at you later, while side-quests may give you REALLY HARD enemies here and there because they are not scaled to a specific chronological order.
I also have the feeling we will not meet a lot of "bosses" in the main storyline.
There are 90 different monster types out there, at least 40 or so "BIG monsters" I bet. I do think that the majority of "bosses" and "monster hunting" will definitely be in the side quests this time around while the main storyline will be more about finding Yenneger and Crir and figuring it all out.
Better solutions: Operator fight (pre-EE), Dragon fight. If you hadn't reached a certain level, the fight was much harder but still possible. If you had over-levelled, it didn't really help you because you still had to THINK about how you handled the fight, and prepare for it. That's what I'm hoping for in TW3, that preparation and strategy/tactics are more important than level, that being under-levelled makes it challenging, and that being over-levelled doesn't help much.
I strongly agree, CLEVER boss design that is the solution.
(WTF?! I never fought that Operator, where in the HELL was that fight? I only fought the guy with the wraiths for the Vran sword, never fought that "Operator" with the gargoyles.....)
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