But the character model of the baron is frakking awesome! :yes:
On might find technical weaknesses, but the baron oozes personality and character. You can find a story about him by just looking at his face.To be honest only Baron picture seems bad to me. Almost Witcher 2 quality. Look at last 2 pictures and compare face skin with Baron's face. Skin shaders are awesome in last 2 pictures. But Baron's face looks like poor texture without any subsurface scattering.
He basically looks like Brian Blessed, there's nothing to complain about when Brian Blessed is involved.
Who is Brian Blessed ?
I know but the problem is that you can't change the distance to objects beyond a predefined limit. For example, if you drop a small object in a dark environment in real life you usually take a knee for searching it on the floor, reducing the distance between the object and your eyes. And of course you have your hands for trying to get ahold of it, feeling it. Both is impossible in games. If you drop a small item in a dark spot you can neither get closer for better eyesight nor could you feel it. You have to rely on being able to see it on the screen from where you stand. That's the reason why there is often some subtle background light in video games of that kind. I know that it hurts the realism, but it's a compromise I can certainly live with.
Again: think about his cat eye mutation. He can literally see in the dark. So it's not THAT unimmersive...IAnyway I think it's a shame as it is just one of those little things that does so much to realism and immersion.
Who is Brian Blessed ?
Google is your friend.
Again: think about his cat eye mutation. He can literally see in the dark. So it's not THAT unimmersive...
This latest batch of pictures are definitely more in line with what I expect from CDPR, quality wise.
The game as it is portrayed in the SoD trailer might exist after all.
According to Marcin on the Polish side, you can't grow it to "Gandalf length", but there will be great short options.