Have you guys seen any? or know if they're still part of the gameplay?
I've been keeping an eye out for
any indication of traps & lures implemented in the gameplay so far and I've yet to see any sign indicating they're in or out. I've asked the question at various opportunities and it hasn't been answered, so it's still an open question whether they are in or not.
I think they're still in, and CDPR has actually found a way to make us use them instead of just having them as a more or less useless feature.
I disagree they were a useless feature previously, rather that they were entirely
optional, providing a separate approach to combat which was at the same time a proper gameplay element choice for an RPG to offer players,
and appropriate for the literary character that is Geralt. I used them profusely in a particular playthrough and enjoyed the different - and curiously authentic feeling - approach to monster eradication. I wish I had video'd that playthrough because I get the feeling many people have simply never tried it for themselves.
Does it not deserve to be in the game because it seems many people didn't use or enjoy the feature? I don't favour that logic generally, rather that the system should be improved if anything, but that crucially optional systems are essential for giving RPGs depth and replayability. Sometimes even being able to choose to not to do a fully-featured thing adds to the overall sense of immersion, simply knowing theres another path with differences extends the perceived boundaries of the gameworld.
I for one never had a problem with how they were implemented in TW2. Issues like how they looked, speed to set up, uselessness in mid-combat, were all well balanced imho. I really hope Traps & Lures make a return in at least as strong a form as they were in TW2 (though there is definitely scope for them being seriously improved for the open world), and someone should make a video of a Professional monster hunter wiping out an Endrega nest with hardly a thrust of his blade.