Traps

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Traps

I was about to sleep when I realized that I haven't seen any traps in the gameplays and trailers (I guess).


Have you guys seen any? or know if they're still part of the gameplay?
:huh:
 
People actually used traps/lures in Witcher 2?

The traps were completely immersion breaking. You'd set a trap fast as fuck and then the monster/human would just run right over it.... If they're going to implement traps, either do it right or don't bother. Considering all the other things they had to implement, I'll be kind of glad if they're gone. They remind me of the random weapon drops from Witcher 1 that were completely useless...

In terms of lures, I think I picked up my first lure in Chapter 3 in the "Secrets of Loc Muinne" mission. A little late no? They just seemed padded on. Will be glad to see them gone too.

I'm also glad dice poker is out too. It was okay in the first game -but basically required no skill - just luck. I would end up just gaming the system, and reloading if I lost. Gwent, from the sounds of it, seems like a much better implemented mini-game. Witcher 2 dice poker was a disaster....
 
People actually used traps/lures in Witcher 2?

The traps were completely immersion breaking. You'd set a trap fast as fuck and then the monster/human would just run right over it.... If they're going to implement traps, either do it right or don't bother. Considering all the other things they had to implement, I'll be kind of glad if they're gone. They remind me of the random weapon drops from Witcher 1 that were completely useless...

In terms of lures, I think I picked up my first lure in Chapter 3 in the "Secrets of Loc Muinne" mission. A little late no? They just seemed padded on. Will be glad to see them gone too.

I'm also glad dice poker is out too. It was okay in the first game -but basically required no skill - just luck. I would end up just gaming the system, and reloading if I lost. Gwent, from the sounds of it, seems like a much better implemented mini-game. Witcher 2 dice poker was a disaster....

Traps were necessaries to beat the sub quest about monster hunting.
 
Traps are a smart idea, I don't care even if they are broken, would you rather not have the option at all? if you don't want you don't gotta use em.
 
People actually used traps/lures in Witcher 2?

Playing on Dark mode I used traps on the begining of the game when I was still weak to fight a bunch of drowners or nekkers. And I used traps again only against the Operator.

But I think they would be a lot cooler in the witcher 3 and probably more necessary since the monsters seem smarter and diverse.
 

wazaa

Forum veteran
People actually used traps/lures in Witcher 2?

The traps were completely immersion breaking. You'd set a trap fast as fuck and then the monster/human would just run right over it.... If they're going to implement traps, either do it right or don't bother. Considering all the other things they had to implement, I'll be kind of glad if they're gone. They remind me of the random weapon drops from Witcher 1 that were completely useless...

In terms of lures, I think I picked up my first lure in Chapter 3 in the "Secrets of Loc Muinne" mission. A little late no? They just seemed padded on. Will be glad to see them gone too.

I'm also glad dice poker is out too. It was okay in the first game -but basically required no skill - just luck. I would end up just gaming the system, and reloading if I lost. Gwent, from the sounds of it, seems like a much better implemented mini-game. Witcher 2 dice poker was a disaster....

I used them. To try to prepare an scenario favorable for myself in a most possible hard battle is not only inmersive, it is something smart to do.
 
I liked the idea of the traps, but hardly ever found an opportunity to use them effectively. If they're in The Wild Hunt -- since we're supposed to take our time, and carefully prepare for monster-hunts -- perhaps they'll come in handy a bit more.
 
I think they're still in, and CDPR has actually found a way to make us use them instead of just having them as a more or less useless feature. Since there are many more monsters in TW3 than in the previous games, the fights have to be much more varied as well. We've also heard some monsters can only be hurt by using specific signs, I'd imagine there's a lot of similar cases where you are encouraged to use certain weapons or abilites you otherwise wouldn't.
 
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Traps were necessaries to beat the sub quest about monster hunting.
Can you elaborate? I don't think I've missed any quest n the Witcher 2 and don't remember any sub-quest that required a trap. Only quest I think think of is the Kayran, but the trap is optional there...
 
Can you elaborate? I don't think I've missed any quest n the Witcher 2 and don't remember any sub-quest that required a trap. Only quest I think think of is the Kayran, but the trap is optional there...

There's one quest on the Iorveth Path to destroy Harpy Nests. It requires several Harpy Traps, which are a specialised trap just for the quest. It wouldn't surprise me if there are equivalents in TW3.

I used traps sometimes in TW2, when it made sense, where Geralt knew there was likely to be an attack, and had time to lay traps in advance. The Melitele Heart quest, Endrega Queen, Harpy Queen - situations like that. I never used lures.
 
There's one quest on the Iorveth Path to destroy Harpy Nests. It requires several Harpy Traps, which are a specialised trap just for the quest. It wouldn't surprise me if there are equivalents in TW3.

I used traps sometimes in TW2, when it made sense, where Geralt knew there was likely to be an attack, and had time to lay traps in advance. The Melitele Heart quest, Endrega Queen, Harpy Queen - situations like that. I never used lures.

Oh, that's right. Not sure how I forgot about that.
 
I used the bear traps in situations that Dragonbird described-- I didn't really use them in situations where I was immediately in danger. I never used lures-- I tried to once, but it didn't work-- I assume I just missed how to use it and I had no actual need to use them. In the Witcher 3 however, we know that if you kill a deer monsters can smell the meat away for up to 1km away. I wouldn't say there'd be lures as such, but you could definitely try to lure something if you wanted to.

as for traps in the witcher 3, i don't know, but i trust the devs. i suspect i'd use them as much as i did in the previous game.
 
Genarally, traps are a good idea, but in TW2 I used them only in prologue and while fighting with endgrega queen. There is so much more usefull and quicker stuff like bombs and daggers. I find traps immersion breaking with luring enemies into them, placing them exacly where you know the enemies will be, and toying with AI thanks to them, they are also too slow to use it during fights. But I hope thwt in TW3 it would be more fun to use them. Preparation will be more important, so stuff like that will be much more usefull and there will be more situations where we can take advantages of using them, when we discover some enemies before they see us, so we can make use of them. Using special traps during fights was also cool, I hope that on TW3 there will be more quests like Harpy Hunting.
 
Have you guys seen any? or know if they're still part of the gameplay?

I've been keeping an eye out for any indication of traps & lures implemented in the gameplay so far and I've yet to see any sign indicating they're in or out. I've asked the question at various opportunities and it hasn't been answered, so it's still an open question whether they are in or not.

I think they're still in, and CDPR has actually found a way to make us use them instead of just having them as a more or less useless feature.

I disagree they were a useless feature previously, rather that they were entirely optional, providing a separate approach to combat which was at the same time a proper gameplay element choice for an RPG to offer players, and appropriate for the literary character that is Geralt. I used them profusely in a particular playthrough and enjoyed the different - and curiously authentic feeling - approach to monster eradication. I wish I had video'd that playthrough because I get the feeling many people have simply never tried it for themselves.

Does it not deserve to be in the game because it seems many people didn't use or enjoy the feature? I don't favour that logic generally, rather that the system should be improved if anything, but that crucially optional systems are essential for giving RPGs depth and replayability. Sometimes even being able to choose to not to do a fully-featured thing adds to the overall sense of immersion, simply knowing theres another path with differences extends the perceived boundaries of the gameworld.

I for one never had a problem with how they were implemented in TW2. Issues like how they looked, speed to set up, uselessness in mid-combat, were all well balanced imho. I really hope Traps & Lures make a return in at least as strong a form as they were in TW2 (though there is definitely scope for them being seriously improved for the open world), and someone should make a video of a Professional monster hunter wiping out an Endrega nest with hardly a thrust of his blade.
 
I liked traps.

They were not implemented that well in TW2 I admit that, but if they find a way to make them more useful I am all in.
It's always better to have many things at your disposal to use just depending on your personal playstyle.
A lot of people for example liked to use the Quen sign a lot as a defensive strategy to succeed in battles, but while I also used it in the beginning, as I leveled more and more towards Igni specialization I didn't need Quen that much anymore since I was basically a pyromaniac hitting foes with Igni from some distance wearing them down before they even came close to me. And if they did evasive maneuvers were the best choice. Problem with Quen was it stopped vigor regeneration, which meant I couldn't use Igni anymore, which would actively hinder my playstyle. This meant I had to take a different approach.

What I am trying to say here is. Traps might not have been useful for everyone of you, but they surely were of use for some, and they will be of use for some in TW3 as well. So if they are in the game I am happy, since it is only one more asset you can utilize making the playstyle more variable.
 
I didn't use them much but the exploding one was sure overpowered lol. I didn't mind them, it's good to have more choices regarding fighting.
 
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