The combat is the best I’ve experienced in a game, mostly owing to a dynamic combat engine which effectively makes the combat procedurally generated, as in there are only a couple of animations (Overhead swing, soon thrust too) and the rest depends on the weight of the weapon, power of swing, whether its deflected off of something and if so then what, how hard, which direction etc, balance of the weapon, where on the weapon itself you connected etc. Its extremely complex but that doesn’t matter when you’re playing, its simple to control but will take you a very long time to master. If you’re someone who’s never really played isometric view games due to the lack of immersion then this may be the perfect game to change your mind. It is bloody, exciting and glorious. In the dark dingy dungeon where our scene is laid you will be fighting for your life against the undead, where your choice of a torch for sight, or a shield (Okay barrel-lid) for protection may mean the difference between pushing further and a restart. The game is a roguelike and as such a wrong move will cost you dearly.