The first one looks really stupid.
These executions are implemented for kids who think this is cool. Wow, look at me, i cut the man in half!!!
The aspect of a mutant master swordsman cutting a man in half appeals to me.
Guess that makes me a kid.
The first one looks really stupid.
These executions are implemented for kids who think this is cool. Wow, look at me, i cut the man in half!!!
I'd like an option to turn finishing moves off, slow mo effects are so 90s. Also I would like to see a sword able to cut a man in half with a single blow. There goes the idea of the Witcher series being "realistic".
The first one looks really stupid.
These executions are implemented for kids who think this is cool. Wow, look at me, i cut the man in half!!!
Well that ship has sailed as the most outlandish ones were already in TW1. At any rate, DB found a way to disable them in TW2, might be possible here as well. If I were to disable them it'd be for expediency/gameplay purposes.
What?
How does slo-mo have any kind of effect on Geralt as a character? It's not like time is slowing for Geralt himself, and he's taking pleasure in slowly watching the decapitation and torrents of blood.
It's done for the sake of the player,
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(...)
Agent Bleu I don't understand what you mean by slow-mo being something that Geralt would engage in. It's a developer's addition to make it cinematic, I'm not sure what it has to do with the character. Also, I'm not sure where you get this,
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He's kinda brutal at times.
He has zero attractant to the outcome aside from escaping alive. And yet we're treated to this au ralenti jacuzzi of blood.
Right.
Let's go with your point, for the sake of argument (just know it's debatable). You roleplay as Geralt throughout the entire game. On those split second occasions where slo mo finishers get triggered, according to you one is no longer roleplaying as Geralt, but embodied back to oneself as spectator, i. e., those slo mo finishers amount to a suspension of the game's intrinsic nature. How that could be seen as a positive is difficult for me to imagine.
The aspect of a mutant master swordsman cutting a man in half appeals to me.
Guess that makes me a kid.
Gotta admit, I read this post many times to comprehend it but I'm too thick to. So instead I'll just intuitively write down a couple of things I think have to do with the matter, but I'm kinda shooting blind here.The point is straightforward, I would have thought.
Slow motion renders the mechanical act per se - not its motivations, not its circumstances, not its intent - an object of contemplation. The act itself is taken completely out of context - by virtue of the simple change in speed - and made into a spectacle on its own right. Notice that in this regard it is very different from, say, how Kill Bill tackles violence. There, gory sequences are perfectly in-character and in line with the revengeful tragedy the film is recounting.
Not so here.
The reference to Geralt being emotional is completely moot, I find. What triggers those slo mo finishers has nothing to do with how Geralt feels about his opponents. Nothing to do with moral inclinations. Geralt just met a random generic bandit on the road he wouldn't otherwise give the time of day and proceeds to decapitate him.
He has zero attractant to the outcome aside from escaping alive. And yet we're treated to this jacuzzi of blood.
Right.
Yep, seems like CDPR did they homework by watching anime rather than reading Witcher books.The first one looks really stupid.
These executions are implemented for kids who think this is cool. Wow, look at me, i cut the man in half!!!
Yep, seems like CDPR did they homework by watching anime rather than reading Witcher books.
Holy shit this looks so good. Why isn't anyone emulating this instead of Dodge Souls