The new Gameplay Trailer for The Witcher 3: Wild Hunt is LIVE!

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The lesser evil.In real life some details are too fast for being watched. So, a little of "unreal" physical rules can be accepted if allow us to appreciate these details.

No, simply no. Also that makes no sense, to offer over-the-top unrealistic stuff because the scene is too fast to be enjoyed with realistic stuff. In that case, just cut the stuff. Witcher 3 shouldn't be "gore-porn" after all imho. Realistic, immersive violence that is there because the world is realistic and not for obvious eye candy. That really harms the overall art direction of the game imo.

Personal experience? :unsure: :p
It's my day job.
 

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4:22 Dragon or something alike ...
Like how it flys by and horses running away

No dragon. Only two legs, small. Probably not sentient.

Isn't a forktail either, but could be non-royal Wyvern, Slyzard, Dracolizard. Doesn't look feathery enough to be an ornithodracon.

Seems to have had it's attack fluffed by the arrival of Geralt, or possibly the Giant.
 
It's not that hard to do. Just reduce the physics for body parts/limbs. They shouldn't only fall down to the ground without some weird flying curves way above the body. Problem solved.

IIRC you will be able to completely disable executions in the settings. But that doesn't make it for me. I want executions, just not such ridiculous ones with immersion-breaking effects and physics... :/

you're saying it was an artistic choice that they use wonky physics?

who knows..


I don't know any other games that do super realistic ones though
 
No, simply no. Also that makes no sense, to offer over-the-top unrealistic stuff because the scene is too fast to be enjoyed with realistic stuff. In that case, just cut the stuff. Witcher 3 shouldn't be "gore-porn" after all imho. Realistic, immersive violence that is there because the world is realistic and not for obvious eye candy. That really harms the overall art direction of the game imo.


It's my day job.

No, not eye candy for one second or two in an ocean of hours of gorgeous world where lose your attention. I don't understand this chase for little unrealistic details, call them gore, and nobody claims when he read and re-read a paragraph of a bloody detailed carnage. Don't get me wrong. If the sun rises on the west in White Orchad why don't an empty head fly away slipping on an incredibly sharp blade witcher's sword?
 
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This doesn't look like either Novigrad or Oxenfurt. Any Reds wanna disclose the city/town that is in this image? It looks pretty substantial.

Edit: Now that I look at it, it could be Novigrad where you first enter the city in the 35 minute video but shot from the opposite direction.
 

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This doesn't look like either Novigrad or Oxenfurt. Any Reds wanna disclose the city/town that is in this image? It looks pretty substantial.

It's Novigrad my friend :) It's the road Geralt travels when he enters the city in the 35 min trailer.
 
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No, not eye candy for one second or two in an ocean of hours of gorgeous world where lose your attention. I don't understand this chase for little unrealistic details, call them gore, and nobody claims when he read and re-read a paragraph of a bloody detailed carnage. Don't get me wrong. If the sun rises on the west in White Orchad why don't an empty head fly away slipping on an incredibly sharp blade witcher's sword?

Everything is about details. That's how the world works, our own and the one in the Witcher.

There is stuff that just breaks immersion. This is among that. It's just ridiculous and there is no good argument why it is that way.

And don't even try to come up with arguments like "incredibly sharp sword". Physics like that can't be and nothing can change that.
 
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This doesn't look like either Novigrad or Oxenfurt. Any Reds wanna disclose the city/town that is in this image? It looks pretty substantial.

But that is exactly Novigrad. You can see it in that Novigrad video gameplay from ages ago where the narrator went through there only from a different perspective, it is the dock section right before the turn before the bridge that leads to the market.

[video]https://youtube.com/watch?v=gtChsONV-K8?t=1m37s[/video]
 
Yeah I edited my post. I agree its where you enter Novigrad in the 35 min. video just shot from the other direction.
 
you're saying it was an artistic choice that they use wonky physics?

who knows..


I don't know any other games that do super realistic ones though

Shadow of Mordor is already way over the top with a high level of eye-candy gore/violence-porn...

Seems like Witcher 3 wants to top that with even more over the top stuff (instead of making it more realistic which could be even more horrifying)...
 
Everything is about details. That's how the world works, our own and the one in the Witcher.

There is stuff that just breaks immersion. This is among that. It's just ridiculous and there is no good argument why it is that way.

And don't even try to come up with arguments like "incredibly sharp sword". Physics like that can't be and nothing can change that.

There are no good argument to justify too much realism either. I like it this way. It is all about feeling.
 
So I managed to watch half before starting to cry tears of happiness.



Thank you for this devs!!! Thank you so much! You have my love and utmost :respect:.

Just look at all this detail and info they crammed into this magnificent trailer!

Were those dragons at the end? Or slyzards?

Now I can be wrong, but did anyone else notice whom Geralt seems to be playing Gwent with? I wonder if you're allowed to win fair and square against his imperial majesty Emhyr? ^_^

Now, since it's not May 19 already, I'm following the vampire's polite suggestion. Gotta watch trailer some more. :rolleyes:


Oh, and anyone not having the patience www.videogamer.com site has a smaller download.

EDIT: Well look at that, my posts correlate with me REDpoints. Funny.
 
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Abso-fucking-lutely-beautyful

Quote Geralt:
[video]https://youtu.be/uKQbth_rX_k?t=25s[/video]
 
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Is it just me or does the inventory of armors seem kind off... childish or strange at least? With it's full color background, I love that we can see what type or quality the armor is like, but make it a square ring around the item and not the entire background... It just look off to me.

I loved the rest of the trailer!

I will make it my quest in life to find this... 'quest'. Save me some... it's chocolate right?
 
Everything is about details. That's how the world works, our own and the one in the Witcher.

There is stuff that just breaks immersion. This is among that. It's just ridiculous and there is no good argument why it is that way.

And don't even try to come up with arguments like "incredibly sharp sword". Physics like that can't be and nothing can change that.

Have in any moment CDPR state the game will respect till the minimum detail the physical rules of RL? Because if so, then yhou're right and I apologize ;)
 
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