Hey I played WoW when it was first released, and enjoyed most of it, finally got fed up after 49 runs to one of the first "epic dungeons" (don't recall the name of it anymore) and absolutely nada to show for it but TONS of time lost.
Other then that I had a lot of fun.
*nods*
Yeah... in the end it does not really matter how a game was made, what it's influences where... or not. What matters in the end is "is the game fun to play?" and all that.
WoW never really... worked for me. At three different times I did try the game... first time was a 2 week free kind of a thing for the official game, and then 2 more times with a week each on some private server that a friend of mine (and my brother on another one) wanted me to play on. But I could never really get into it. All the mechanics where fine, and the world it's self was fine, and playing the game in general was fine... I could just never get hooked into it as others did. I actually like their RTS Warcraft games
a lot more then WoW. No... my mmos (and I have two of them really)... THE mmo for me... was City of Heroes. I think that is the game I have played the most out of any other game I have ever played in my life, spent about 3.5 years playing that game almost every day. The second mmo I also really liked was Final Fantasy XI... but due to CoH I never played it as much as I would have wanted to (maybe 6 months in total), and due to finally "being done" with CoH in 2009, I was also at the same time done with mmo's in general (since then I have tried several others, but rarely for more then a week or two)... which ment that I never played FFXI more then those initial 6 months. It did saden me a lot when I found out that CoH would be, and eventually was, closed down in 2012 though.
Anyway... I am being off topic... again. XD
So...
My ideas for dream rpg's? That is a bit of a difficult question. I like a lot of different types of RPG's... on both ends of the spectrum of realtime vs turnbased... and on both ends of a lot of other spectrums as well. I think I like turnbased just a tad bit more (because part of the initial thing that really hooked me on rpg's where because I was/am also a pen and paper rpg'er)... but I am not so attached to it that I can in no way like realtime with or without active pause (or what ever they call it) etc... some of my favorit RPG's realtime with or without active pause after all. I am not sure I know which aspect of RPG's I should talk about... but eventually I did think of one.
I have always loved RPG's where you have a team of characters with you, that takes part in the fight (and maybe even other aspects of the game). I know this originated from my pen and paper rpg'ing, which of course is played with many people with their own character. But for electronic gaming it was games like Final Fantasy VII (and other FF games), and all of the Suikoden games I played, that where the first games that started to set those hooks into me for liking team based games. Although, I do recall playing Secrets of Mana on the SNES befor I played those, but at that time I had not yet become a pnp rpg'er yet. On PC, a few years later, games like Fallout (1, 2 and Tactics), the original XCOM games (known as UFO: Enemy Unknown to me, which I played befor Fallout), and a few others like Mech Commander (1 and 2), and later on Neverwinter Nights 1 and 2, and to a minor degree Balders Gate (which I played pretty late actually), where other games that also solidified the love for team based games.
In certain games, like Elder Scrolls games, it can be really annoying though (I almost never use the companions in Oblivion or Skyrim for example, or in Fallout 3 and New Vegas either for that matter... and if I did use them I always put them on ranged combat or tell them to wait at a spot as I did the dungeon or something... normally I prefer to run alone in those games), but I was compleatly fine with it in Mass Effect and feel it worked better there for some reason then in the other games I mentioned. Also, as much as I like team based games, I am not so much for multiplayer in games or co-op either for that matter. In most mmo's I spent most of my time soloing. And even in City of Heroes, where I was part of several super groups (guilds), I spent more then half, if not more then 60-70%, of my time in the game soloing. So where I do not have the control over the other player characters in a pnp rpg, and do not mind that I do not have that control over them... I prefer to as much as possible have the control of all of my teams characters console/computer games. But mostly the reason I prefer to play solo or singleplayer games is because playing console/computer games tend to be my "alone time", where I get to wind down and not have to worry about anybody else around me, or anything else for that matter.
Anyway... so... in my idea for a dream rpg, and if it is certain kinds of rpg, I would love for there to be the element of having an entire team to control. At a minimum I would want to have 3-4+ team members. Because with 3-4 in a fantasy game I would have the melee warrior ("me")... the mage/priest type of character... and then the ranged type of character, and the thief like character (if you had 4 characters), but would be combined if you had 3 characters. Preferably though I like 6+ characters in the team. This gives a bigger flexebility in how the team is built I feel. A normal fantasy build for me with 6 players is: 2 melee warriors, 1 thief, 1 ranged, 1 spell based damage dealer, 1 healer. A variation is 3 melee, 1 thief, 1 ranged, and 1 mage/priest.