Questions about the enemies in TW3

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Questions about the enemies in TW3

1.Can you lure enemies into villages?
Let's say I run into a pack of wolves or a group of bandits in the wild, and I decided to escape to the nearest village. Will the enemies follow me to the village? If so, can they kill NPCs?
I know there are guards in big cities like Novigrad, but small village like White Orchard are defendless, so it would be attacked by monsters of raided by bandits. And I think it would be awesome to have these features in the game.

2.Would enemies attack each other?
Would different monsters attack each other? Would human enemies attack each other? Would monsters and human enemies attack each other? OMG it's like a lousy tongue twister..:facepalm:
I remember stepping into a battle between the squirrels and neckers. But that's scripted. I would like to know in the massive world of TW3, would enemies act dynamicly? Would they act accordingly by the situation?
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In the new IGN gameplay video, we can see that the villager of White Orchard are planning a rebellion against the black ones, I mean that's interesting, Temerians vs Nilfgaardians, can we expect similar battles in the wild? Would enemies NPCs attack each other in different factions?

Moreover, would human enemies attack monsters if the unfortunately met? Would they hunt wild animals? Would monsters attack other monsters? Say like there's a food chain in the game, and every monster can have a natural enemy.

Bow to those who survived reading my English!:hatsoff:
 

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2.Would enemies attack each other?

At the PAX interview panel with Miles and Damien, they discussed a random event where miles started a battle with some bandits and the noise of it attracted some monsters (I can't remember what kind). The monsters started to attack the bandits and Miles decided that he needed to get the heck out of dodge. So based on that the answer seems to be yes, even in non story scripted events.

http://www.twitch.tv/pax2/c/6271871 - it's around 23:00 minutes into the video.
 
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At the PAX interview panel with Miles and Damien, they discussed a random event where miles started a battle with some bandits and the noise of it attracted some monsters (I can't remember what kind). The monsters started to attack the bandits and Miles decided that he needed to get the heck out of dodge. So based on that the answer seems to be yes, even in non story scripted events.

http://www.twitch.tv/pax2/c/6271871

THX my friend! I'm getting more and more excited about the game over the day!
 
1 - Yes monsters can be lured into villages or towns, but it is hard. Most creatures are smart enough to know they are in danger the more humans are around, so they avoid large settlements, towns & cities. Still, it can be done. However, townsfolk don't have to stand there and get killed. They are also smart enough to fight back or, more likely, run indoors and hide.

2 - As mentioned, yes, animals and monsters can attack each other. And random NPCs can and will attack or be attacked by monsters/creatures depending on the situation. One lone farmer walking down the road could be set upon by 2 - 3 wolves. He would likely try to run, but would probably become wolf dinner. A squad from the army would likely not get attacked in the same situation as the wolves are too smart to throw away their lives. And there is also the day/night cycle and location to be considered. Some creatures are more powerful at night or drowners are more likely near water, etc. Overall though, this is a living world and it interacts with itself as well as with you. :)
 
1 - Yes monsters can be lured into villages or towns, but it is hard. Most creatures are smart enough to know they are in danger the more humans are around, so they avoid large settlements, towns & cities. Still, it can be done. However, townsfolk don't have to stand there and get killed. They are also smart enough to fight back or, more likely, run indoors and hide.

2 - As mentioned, yes, animals and monsters can attack each other. And random NPCs can and will attack or be attacked by monsters/creatures depending on the situation. One lone farmer walking down the road could be set upon by 2 - 3 wolves. He would likely try to run, but would probably become wolf dinner. A squad from the army would likely not get attacked in the same situation as the wolves are too smart to throw away their lives. And there is also the day/night cycle and location to be considered. Some creatures are more powerful at night or drowners are more likely near water, etc. Overall though, this is a living world and it interacts with itself as well as with you. :)

Didn't know all those details. You managed to hype me even more after that trailer. I need my pills...
 
1 - Yes monsters can be lured into villages or towns, but it is hard. Most creatures are smart enough to know they are in danger the more humans are around, so they avoid large settlements, towns & cities. Still, it can be done. However, townsfolk don't have to stand there and get killed. They are also smart enough to fight back or, more likely, run indoors and hide.

2 - As mentioned, yes, animals and monsters can attack each other. And random NPCs can and will attack or be attacked by monsters/creatures depending on the situation. One lone farmer walking down the road could be set upon by 2 - 3 wolves. He would likely try to run, but would probably become wolf dinner. A squad from the army would likely not get attacked in the same situation as the wolves are too smart to throw away their lives. And there is also the day/night cycle and location to be considered. Some creatures are more powerful at night or drowners are more likely near water, etc. Overall though, this is a living world and it interacts with itself as well as with you. :)
OMG! How about I buy everyone a round!
 
Overall though, this is a living world and it interacts with itself as well as with you. :)
With that in mind, Do essential quests givers move around in a way they could get killed? Are they marked essential/immortal like other games that put NPCs in danger?
 
1 - Yes monsters can be lured into villages or towns, but it is hard. Most creatures are smart enough to know they are in danger the more humans are around, so they avoid large settlements, towns & cities. Still, it can be done. However, townsfolk don't have to stand there and get killed. They are also smart enough to fight back or, more likely, run indoors and hide.

2 - As mentioned, yes, animals and monsters can attack each other. And random NPCs can and will attack or be attacked by monsters/creatures depending on the situation. One lone farmer walking down the road could be set upon by 2 - 3 wolves. He would likely try to run, but would probably become wolf dinner. A squad from the army would likely not get attacked in the same situation as the wolves are too smart to throw away their lives. And there is also the day/night cycle and location to be considered. Some creatures are more powerful at night or drowners are more likely near water, etc. Overall though, this is a living world and it interacts with itself as well as with you. :)
Sounds awesome.
I might sound sceptical, but have you experienced these in the game yourself?

By the way, these questions are similar to mine that I asked in the Dev Spotlight thread. So we might have an answer from Damien as well, hopefully really soon.
 
Can anyone tell me: will the player get exp points for killing monsters, or only for doing quests?
sorry for eng..
 
There was XP given for killing monsters. It seemed to be minor compared to quest rewards though... although that might change with larger monsters tackled early on.

In FCR there was minor XP for monsters, and it tapered off as your level increased... eventually being nearly nothing. Seems likely that a similar system would suit.
 
There was XP given for killing monsters. It seemed to be minor compared to quest rewards though... although that might change with larger monsters tackled early on.

In FCR there was minor XP for monsters, and it tapered off as your level increased... eventually being nearly nothing. Seems likely that a similar system would suit.
unfortunately, there was not... Gerald was level 1 and that were the first 15m of the game, i talk about last IGN video.
 
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With that in mind, Do essential quests givers move around in a way they could get killed? Are they marked essential/immortal like other games that put NPCs in danger?

In a preview it was said that the quest givers or NPCs that really shouldnt die for whatever reason, simply get knocked out unconscious and later get up so you can continue.
 
Question about the NPCs can they die, like can you go into novigrad and kill a bunch of people who aren't quest givers? I think you can but idk
 
In a preview it was said that the quest givers or NPCs that really shouldnt die for whatever reason, simply get knocked out unconscious and later get up so you can continue.

That fits with The Witcher. (e.g. Abigail during the Barghest fight and again fighting the villagers ~ also your companions in the Ice World). Some others could die, such as Vesna Hood or Gramps, but they were explicitly escort missions.
 
In FCR there was minor XP for monsters, and it tapered off as your level increased... eventually being nearly nothing. Seems likely that a similar system would suit.

It was the same in the vanilla game.

---------- Updated at 09:30 AM ----------

Question about the NPCs can they die, like can you go into novigrad and kill a bunch of people who aren't quest givers? I think you can but idk

In general, don't expect to be able to kill people who aren't enemies. It's perfectly possible that you can do things that will CAUSE them to be killed, or say or do something that will turn them into enemies, but you're not likely to be able to just draw your sword and go around slaughtering innocents.

It wasn't possible at all in the first two games, and in the third, if it's allowed at all, I'd expect it to result in a mandatory cut-scene showing the guards cutting you down, followed by a "reload from last save" screen.

Regarding quest-givers, my guess is that it would depend on the quest. Side-quests? Sure, you kill the quest-giver, you don't get the quest (or you fail it). Main quests? Maybe, if there's an alternative way of moving forwards.
 
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