[DISCUSSION] Witcher 3 Screenshots and Artwork

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Exactly, it's odd that there are people who still believe that.
What is so unbelievable about Ultra settings? Sure, it depends on what you 'notice' but for example we know the game supports HBAO+ and that's gonna be Ultra and so far we've only seen SSAO with plenty of haloing and overshadowing everywhere, something almost exclusive to SSAO so that's definitely not Ultra.

The camera thing always sounded flaky to me because controllers quite simply don't have any scroll wheel and nobody does adjustable cameras in 3rd person multiplats, so the best that could be done is some kind of setting in options and that would be quite the chore because one would potentially have to adjust it to every cutscene/conversation and interior.
 
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looks like central-european city style rather than amsterdam
 
As someone who has been to Amsterdam, I can say that Novigrad screams Amsterdam. Especially that narrow, gray building, I love it.

looks like central-european city style rather than amsterdam

Seeing how Amsterdam is in Europe, I don't see how this is a problem. I've seen squares that look like that in many cities in The Netherlands.
 
Exactly, it's odd that there are people who still believe that. Honestly, I can't imagine what else could look better than what we've seen in this trailer, it's almost perfect for god's sake. No offense to Damien, but I believe his statement about the ultra settings as much as I believed the "you can adjust the camera" thing. People should stop taking every bit of information seriously.

You can't imagine? Ok. Please open 2 youtube tabs and copy past links and look: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m22s
And compare with that: https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m45s
What happened to lighting? Global illumanition died.

Not enough? OK. Take this. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m24s
Compare with this: https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s (same places, look carefully) Torch lighting and bloom and every eye candy effect. Simply not there.

Now this: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m27s different TOD. Yes. But same place. Look SOD grass.
Then this, https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m06s Where is grass? (OK, this is not big deal.May be RED removed grass from there because it must not to be there)

Look this lighting: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m19s How bright sun.
Compare with this: almost same TOD. https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m55s Just flat lighting.

OK. Game looks stunning. But this is not the same quality Just waiting for ultra setting. After that will decide if there is downgrade or not. But this post is exclusive for you. Just want you can imagine how game can look better than this trailer.
 
^ I have to be honest that's a strong case. Maybe certain lighting effects have been disabled for less than ultra settings. Gah, whatever, well know at release.
 
Gotta agree. As far as graphics in the trailers go, SoD looks more impressive. Not that I have a PC buff enough to care, but disparity between the trailers is apparent.

Faces still look good though, if not better than before.
 
You can't imagine? Ok. Please open 2 youtube tabs and copy past links and look: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m22s
And compare with that: https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m45s
What happened to lighting? Global illumanition died.

Not enough? OK. Take this. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m24s
Compare with this: https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s (same places, look carefully) Torch lighting and bloom and every eye candy effect. Simply not there.

Now this: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m27s different TOD. Yes. But same place. Look SOD grass.
Then this, https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m06s Where is grass? (OK, this is not big deal.May be RED removed grass from there because it must not to be there)

Look this lighting: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m19s How bright sun.
Compare with this: almost same TOD. https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m55s Just flat lighting.

OK. Game looks stunning. But this is not the same quality Just waiting for ultra setting. After that will decide if there is downgrade or not. But this post is exclusive for you. Just want you can imagine how game can look better than this trailer.
Alright, you do have a point. I'm just pleased with what I've seen in the latest trailer. If it's going to look even better maxed out, then CDPR isn't joking. If the trailer is maxed out, I'm still satisfied.
 
Alright, you do have a point. I'm just pleased with what I've seen in the latest trailer. If it's going to look even better maxed out, then CDPR isn't joking. If the trailer is maxed out, I'm still satisfied.

Then you are really lucky. Because you can be pleased with what you have seen even you know there is another and even better looking graphics. But i can't. Do you know why? Because i played Witcher 2 with my old gt 9500 with everything ultra (uber turned off) in 640x480 resolution with 15FPS till i bought gtx 580. Because i loved it. And bought 580 only for witcher 2. And know planning buy 980 only for witcher 3. I am this kind of fan. I want play this game with all atmosphere and beauty without running. I finished witcher 2 with walking not running. Because i feel like Geralt when play this game do not want brake atmosphere with unesessary running. So now you imagine how i will be disappointed if will not get this SOD graphics trailer.
 
You can't imagine? Ok. Please open 2 youtube tabs and copy past links and look:
https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m22s
And compare with that:
https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m45s
What happened to lighting? Global illumanition died.

I stopped here. I'm not seeing any GI in that scene in the SOD trailer. The lit candles on the ground in front of Geralt don't appear to be casting any light. The hard shadows on the ground in front of Geralt are nothing like the soft shadows you'd get from multiple candles, there's no indication of any raytraced indirect lighting. What I'm seeing in that scene is a fairly basic use of light sources to simulate the candlelight, and an extremely simple spherical glow effect on the candles that probably isn't even illuminating anything.

The new video also, of course, doesn't use GI but we are now seeing lighting bouncing off surfaces near the light sources, and soft shadows, which is what I'd expect with AO implemented.

Look this lighting: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m19s How bright sun.
Compare with this: almost same TOD. https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m55s Just flat lighting.
The older one has hard shadows, which would be OK on an extremely sunny day where direct lighting from the sun dominates indirect lighting, and where the sun is low in the sky so you get long shadows. I wouldn't consider it especially authentic given the amount of cloud cover shown, as cloud cover should make most light indirect and therefore give softer shadows, but as we can't actually see the part of the sky where the sun is, fair enough.
The new one also shows harsh shadows from a sunny day, but based on the length of the shadows, it's closer to noon. They've also now apparently added indirect lighting (possibly via AO, possibly some other way), so the areas in the shade aren't black any more. So yes, flatter, but more authentic.

Not enough? OK. Take this. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m24s
Compare with this: https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s (same places, look carefully) Torch lighting and bloom and every eye candy effect. Simply not there.

I'm not sure what I'm looking for here, maybe I'm on the wrong scene.
 
What happened to lighting? Global illumanition died.
BULLSHIT. There never was any GI.

Q: One of the key features that was removed from UE4 was Sparse Voxel Octree Global Illumination. Does REDengine 3 support it (or any other forms of Global Illumination) and if not, are there any plans for implementing it?

Balazs Torok: In some ways Global Illumination is the biggest challenge currently facing graphics programmers. It’s quite hard to find a solution that gives feature parity across all our target platforms and we decided that for now we would rather spend our time on other features for providing better-looking lighting and shading. We will definitely return to this topic at some point and I’m sure that we will find a solution that will fit our games, but right now we have other ideas on how to improve the visuals.

- September 2013.

We don't have many realtime GI solutions, all the ones currently used are fake or low-quality GI(Cryengine), real GI will never need Ambient Occlusion.
 
I stopped here. I'm not seeing any GI in that scene in the SOD trailer. The lit candles on the ground in front of Geralt don't appear to be casting any light. The hard shadows on the ground in front of Geralt are nothing like the soft shadows you'd get from multiple candles, there's no indication of any raytraced indirect lighting. What I'm seeing in that scene is a fairly basic use of light sources to simulate the candlelight, and an extremely simple spherical glow effect on the candles that probably isn't even illuminating anything.

The new video also, of course, doesn't use GI but we are now seeing lighting bouncing off surfaces near the light sources, and soft shadows, which is what I'd expect with AO implemented.


The older one has hard shadows, which would be OK on an extremely sunny day where direct lighting from the sun dominates indirect lighting, and where the sun is low in the sky so you get long shadows. I wouldn't consider it especially authentic given the amount of cloud cover shown, as cloud cover should make most light indirect and therefore give softer shadows, but as we can't actually see the part of the sky where the sun is, fair enough.
The new one also shows harsh shadows from a sunny day, but based on the length of the shadows, it's closer to noon. They've also now apparently added indirect lighting (possibly via AO, possibly some other way), so the areas in the shade aren't black any more. So yes, flatter, but more authentic.



I'm not sure what I'm looking for here, maybe I'm on the wrong scene.

OMG. You can't see any soft shadow because there is another more powerfull (maybe sun) light in right of scene (maybe from windows). And this light cast this kind hard shadows. So candle light's power just is not enough powerfull to kill this light and cast its own shadow. If you look closely you can see the light from right side on Geralts right arm if you play video with stop play. So for this reason the candle in front of Geralt cant cast soft shadow. But if you look carefully to the wall in front of Geralt you can see the candle light bouncing on surface and walls and cast soft shadows even better than last trailer scene. And you can see light bouncing and soft shadows left side of the Geralt on the arm of the walking girl. Her arm cast really amazing soft shadows to her torso. Look carefully.

And spherical glow effect is not just material. It looks like realtime light effect. I mean this effect in near of the Geralt is more clearly visible. But in distance we can see The glow effect blending with candle fire and as i mentioned before candles bouncing light and cast more amazing soft shadows.

About GI. May be i make mistake with terminology. Sorry.

In last one i mean look at the fire effect. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m23s and compare with this. https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s This is same place. Look overall lighting, fire lighting. I cant point to anything. Because everything is so beautiful. And just compare whole scene.

EDIt: I forget about second part of your answer. As you said, we do not know about cloud and sun condition in SoD trailer. But look at distance. We can see there is clouds. And under clouds area there is not direct sun lighting. So it means that Indirect lighting from clouds still was in SOD trailer.
And about last trailer you confirm that it is flat now but more authentic.

this is my opinion. This is fantasy Game. i and i think most people want to see beautiful graphics. Not flat but authentic. So if this is art style difference, so this is not for my taste. And i think in SOD trailer the Novigrad scene was not any unauthentic thing.
 
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In last one i mean look at the fire effect. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m23s and compare with this. https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s This is same place. Look overall lighting, fire lighting. I cant point to anything. Because everything is so beautiful. And just compare whole scene.

I am not sure that they are the same place. the wide shot on the first scene looks like a cut scene. which will look better even if its using the same assets. and in the close up shots you are right the overall lighting is different. I just think that its different because the first scene is darker so there is more contrast, and the second scene is lighter because it is being lit up by the portal so the light from the fire is less dramatic. also the video quality on the second one is notably worse.

To me the difference is not as big as it might first look, and I am willing to reserve judgement until I can play the game.
 
I don't think over realistic that ultra will add this kind of really cool lighting. But if it doesn't... well I guess it means downgrade but What we already see is great. So I just don't care. Marcin said we will be able to reproduce the scenes od the SoD so I am not worried. It's just lighting. It's something that can be in graphics option.
 
I am not sure that having different lighting really is a downgrade, just different. Maybe it looks worse maybe it looks better but really I think it just depends on your personal taste.
 
I am not sure that they are the same place. the wide shot on the first scene looks like a cut scene. which will look better even if its using the same assets. and in the close up shots you are right the overall lighting is different. I just think that its different because the first scene is darker so there is more contrast, and the second scene is lighter because it is being lit up by the portal so the light from the fire is less dramatic. also the video quality on the second one is notably worse.

To me the difference is not as big as it might first look, and I am willing to reserve judgement until I can play the game.

The portal opens after some time. So there is enough time to see same dark area. And this is same place i think. Look at stairs. one left another right side. Decorations same too. may be you are right. But if it even not same the light condition and darkening are same. So we can safely compare this two scenes. And we already saw that there is no difference between cut siences and gameplay footages already. In january and ign footage for example.

So i still want to beleave Marcin's word that we will se same quality. i hope.
 
... They've also now apparently added indirect lighting (possibly via AO, possibly some other way), so the areas in the shade aren't black any more. So yes, flatter, but more authentic.

You misunderstand AO, as it is used in games nowadays. It's a shadowing technique, it makes surfaces darker, not lighter. Basically, it's a hack, for the lack of GI.

Radiosity can be faked with ambient lighting or with point lights. I wonder BTW: does RedEngine 3 use lightmaps or is the lighting completely realtime?
 
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