Can you please give a link ?
I seen it in one of the threads on this forum but I can't find it, pretty sure it was from one the Dev's Twitter.
Can you please give a link ?
What is so unbelievable about Ultra settings? Sure, it depends on what you 'notice' but for example we know the game supports HBAO+ and that's gonna be Ultra and so far we've only seen SSAO with plenty of haloing and overshadowing everywhere, something almost exclusive to SSAO so that's definitely not Ultra.Exactly, it's odd that there are people who still believe that.
looks like central-european city style rather than amsterdam
looks like central-european city style rather than amsterdam
Exactly, it's odd that there are people who still believe that. Honestly, I can't imagine what else could look better than what we've seen in this trailer, it's almost perfect for god's sake. No offense to Damien, but I believe his statement about the ultra settings as much as I believed the "you can adjust the camera" thing. People should stop taking every bit of information seriously.
Alright, you do have a point. I'm just pleased with what I've seen in the latest trailer. If it's going to look even better maxed out, then CDPR isn't joking. If the trailer is maxed out, I'm still satisfied.You can't imagine? Ok. Please open 2 youtube tabs and copy past links and look: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m22s
And compare with that: https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m45s
What happened to lighting? Global illumanition died.
Not enough? OK. Take this. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m24s
Compare with this: https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s (same places, look carefully) Torch lighting and bloom and every eye candy effect. Simply not there.
Now this: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m27s different TOD. Yes. But same place. Look SOD grass.
Then this, https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m06s Where is grass? (OK, this is not big deal.May be RED removed grass from there because it must not to be there)
Look this lighting: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m19s How bright sun.
Compare with this: almost same TOD. https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m55s Just flat lighting.
OK. Game looks stunning. But this is not the same quality Just waiting for ultra setting. After that will decide if there is downgrade or not. But this post is exclusive for you. Just want you can imagine how game can look better than this trailer.
Alright, you do have a point. I'm just pleased with what I've seen in the latest trailer. If it's going to look even better maxed out, then CDPR isn't joking. If the trailer is maxed out, I'm still satisfied.
You can't imagine? Ok. Please open 2 youtube tabs and copy past links and look:
https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m22s
And compare with that:
https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m45s
What happened to lighting? Global illumanition died.
The older one has hard shadows, which would be OK on an extremely sunny day where direct lighting from the sun dominates indirect lighting, and where the sun is low in the sky so you get long shadows. I wouldn't consider it especially authentic given the amount of cloud cover shown, as cloud cover should make most light indirect and therefore give softer shadows, but as we can't actually see the part of the sky where the sun is, fair enough.Look this lighting: https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m19s How bright sun.
Compare with this: almost same TOD. https://www.youtube.com/watch?v=-NxWHYO87MM#t=0m55s Just flat lighting.
Not enough? OK. Take this. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m24s
Compare with this: https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s (same places, look carefully) Torch lighting and bloom and every eye candy effect. Simply not there.
BULLSHIT. There never was any GI.What happened to lighting? Global illumanition died.
Q: One of the key features that was removed from UE4 was Sparse Voxel Octree Global Illumination. Does REDengine 3 support it (or any other forms of Global Illumination) and if not, are there any plans for implementing it?
Balazs Torok: In some ways Global Illumination is the biggest challenge currently facing graphics programmers. It’s quite hard to find a solution that gives feature parity across all our target platforms and we decided that for now we would rather spend our time on other features for providing better-looking lighting and shading. We will definitely return to this topic at some point and I’m sure that we will find a solution that will fit our games, but right now we have other ideas on how to improve the visuals.
- September 2013.
I stopped here. I'm not seeing any GI in that scene in the SOD trailer. The lit candles on the ground in front of Geralt don't appear to be casting any light. The hard shadows on the ground in front of Geralt are nothing like the soft shadows you'd get from multiple candles, there's no indication of any raytraced indirect lighting. What I'm seeing in that scene is a fairly basic use of light sources to simulate the candlelight, and an extremely simple spherical glow effect on the candles that probably isn't even illuminating anything.
The new video also, of course, doesn't use GI but we are now seeing lighting bouncing off surfaces near the light sources, and soft shadows, which is what I'd expect with AO implemented.
The older one has hard shadows, which would be OK on an extremely sunny day where direct lighting from the sun dominates indirect lighting, and where the sun is low in the sky so you get long shadows. I wouldn't consider it especially authentic given the amount of cloud cover shown, as cloud cover should make most light indirect and therefore give softer shadows, but as we can't actually see the part of the sky where the sun is, fair enough.
The new one also shows harsh shadows from a sunny day, but based on the length of the shadows, it's closer to noon. They've also now apparently added indirect lighting (possibly via AO, possibly some other way), so the areas in the shade aren't black any more. So yes, flatter, but more authentic.
I'm not sure what I'm looking for here, maybe I'm on the wrong scene.
In last one i mean look at the fire effect. https://www.youtube.com/watch?v=Q-9t8ppBDLU#t=1m23s and compare with this. https://www.youtube.com/watch?v=-NxWHYO87MM#t=1m04s This is same place. Look overall lighting, fire lighting. I cant point to anything. Because everything is so beautiful. And just compare whole scene.
I am not sure that they are the same place. the wide shot on the first scene looks like a cut scene. which will look better even if its using the same assets. and in the close up shots you are right the overall lighting is different. I just think that its different because the first scene is darker so there is more contrast, and the second scene is lighter because it is being lit up by the portal so the light from the fire is less dramatic. also the video quality on the second one is notably worse.
To me the difference is not as big as it might first look, and I am willing to reserve judgement until I can play the game.
... They've also now apparently added indirect lighting (possibly via AO, possibly some other way), so the areas in the shade aren't black any more. So yes, flatter, but more authentic.
looks like central-european city style rather than amsterdam