they think everything being grey and desaturated is realistic?
Chartres Cathedral looks completely different, once you wash 900 years of dirt off the windows and clean 900 years of soot off the vaults. And yet art critics protest, saying it should have been left covered in 900 years of filth, because the restorers took away the sense of antiquity and mystery.
Bah.
they think everything being grey and desaturated is realistic?
everyone knows that color was invented along with the color television.... in the witcher universe, they havent even harnessed electricity, have they? (except for mages)
Umm compressed video? Also the earliest stuff was oversharpened. You can accomplish this easily enough with ENB or SweetFX or similar if it is to your taste.
The compression doesn't hide the fact that the textures were worse lol. Thats why even a horrible compressed 720p Watch dogs e3 2012 video looked miles better than retail at 4k.
It wasn't "over sharpened"..what does that even mean lol. The geometry, foliage and textures were better..simple as that..while the lighting, physics, and draw distance are better in current build
Hm..I wonder if Marcin said that these visuals can be replicated with ultra..I agree with everything except the last part of your sentence. I think lighting, physics and draw distance were better in the older builds, just go to the debut trailer and see for yourself. Look at the lighting and draw distance in these gifs:
http://i.minus.com/iybtRFAszF35C.gif
http://i.minus.com/ijsjiDFScVIMd.gif
I don't have a gif for physics, but I'm know there's a part of the video where Geralt shows off aard
Also the water looks a lot more dynamic in the VGX trailer: http://static.gamespot.com/uploads/original/709/7099775/2387868-9315091756-iCmrf.gif
It's obvious that something happened to the lighting, and that in turn, could have affected the visuals of The Witcher 3. The game looks a lot more saturated now, compared to what we saw previously, maybe because they are now going for a different look, or maybe because they want to hide the worse looking lighting. Either way, lighting plays a massive roll in how good the game looks and how aesthetically pleasing it is.
Overall, I personally feel that the earlier builds had a cleaner, more natural look, compared to what we have now.
I forgot to mention, there is A LOT less pop in in the earlier builds, level of detail seems to be higher, even at far distances.
whoa, suddenly back on the graphics wagon D: imo, the water in the older build was not suitable for a swamp at all
..wha? The only reason we think it was better is because it had better reflections
Meh, I think what made the old footage look so good was simply more definition.
Before: http://i.imgur.com/Ba1Pnyk.jpg
After: http://i.imgur.com/kzKJ8wQ.jpg
Before: http://i.imgur.com/lKB2gIm.jpg
After: http://i.imgur.com/xcwuNoj.jpg
ALL we need..I think, is just a sweetfx with more definition. I mean hell I did that in iPhoto and it looks so much better. Just a teeny little sweetfx
You know..just to bring out the blemishes and creases in Geralt's armor/clothes, bring out the shine on armor, bring out the specks of dirt and grime and specks on textures.