Really we are completely different people, seeing as you can clearly not even comprehend what I mean. I'm not saying that the roles should be reversed, with Geralt being feather-tickled by that other dude's attacks and Geralt one-shotting him, but that it should be BALANCED! With Geralt dying in maybe 3-5 hits, and being able to kill the guy with at the very least less than the 50+ hits it would take judging by the damage Geralt was doing.
In my opinion progression should come down to the player's ability to use his skills most effectively, which YES this does mean I think we should have access to all, or at least MOST of Geralt's abilities from the beginning, there is no fun in slugging through the first 5-6 hours of a game with no options in combat. Progression should NOT be based solely on stats. With the current system Geralt will eventually be able to stand there like a "supa-human" when he outlevels enemies, we can see that in Angry Joe's video when he just one-shots some bandits, no challenge whatsoever.