when she's fighting the level 1 wolves, ofcourse she facerolls them like nobody's business
yeah so? thats not supposed to happen, it doesnt benefit the game in any way that i can think of. If she would've killed them easily AT LEAST trying a bit, then alright, but she just mashed the punch button, a testament of how easy it was.
but if you CAREFULLY pay attention to the health bar whens he's doing the "body burning quest" you can see when she DOES get hit by those lvl 2 mobs she's losing about 10-15% of her life PER hit... when she gets hit by the level 4 mobs she's losing close to about 15-20% of her life PER hit...
Is that enough though? 0 armor and you still need to be hit by dangerous monsters more than 5 times to die? I think she was overleveled like angry joe, but it only takes a quick guess to wonder what would happen, when I play, and I become level 40, and i go back to fight lvl 2 drowners...will I die in 30 hits? 50? In any case that example of the video was more acceptable, no problem, but what worries me are precisely the parts where the system is tested in more rigorous situations. Of course the game can be excellently balanced some times, its natural, the important is how much can it keep that through most of its encounters or a good number of them.
When she fights those 2 guards at the end of the video, Ofcourse she does no damage to them... she's not using blade oils, is using lvl 1 swords (IF she's using a High level geralt, which I assume she is for purposes of showcasing the game, the fact that she's using a LVL 1 sword is indicative that levels don't exactly matter... c'mon if he's a high level Geralt, and it would be ALL about the levels, shouldn't she be one shotting everything EVEN with LVL 1 swords anyway?) , isn't using signs, doesn't have gear with any enhancements to damage dealt, isn't using potion boosts.
Sorry but are you talking about the same video? the girl with pink hair? I think she just takes the box quest that CDPR released in a video sometime ago, and then the stream ends like that with no fights. I cant quite see what 2 guards you mention.
However, when I meant levels matter, swords are included, because they simply have levels too
. Nothing is ALL about levels, but the point is to try to minimize the number of situations where leveling makes the game feel a bit immersion breaking or simply has negative result out of levels. I actually expect many combat encounters in the game to be more or less well balanced, but what about the rest?
I say relax, and just wait to play the game before we jump the gun on claiming this, and that, etc...
I'm relaxed, I'm not really too worried about this, there's nothing left for me to do anyway, I've been crazy excited for TW3 and still am, but Im a bit surprised thats the thing. I wasnt expecting to see such weird examples of leveling breaking believability in just a batch of vids thats all.
One thing though is, I doubt now how should I play the game. I was going to play with level indicators turned off and just roam the world encountering monsters and measuring if they are too strong by myself. But now that I see this, I might have a better time playing in a more directed way by only fighting enemies whose level matches mine so that the fights make sense otherwise I could encounter lots of situations where enemies are almost unbeatable or I am unbeatable.