Looks like a different time of day.
and not even the same place and weather xD
Looks like a different time of day.
It's gone from Beast to puppy.
Looks like a different time of day.
Quote Originally Posted by DukeAlmighty View Post
Anyone know whats the deal with NPC popin in this video ?
https://www.youtube.com/watch?v=oI020ktIaVA
At minute 30:40? that spot is bugged, look at the kid playing with sword.
At minute 30:40? that spot is bugged, look at the kid playing with sword.
Wut?
How about you reign in that hyperbole.
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In the old footage, the fires are the only light source, while in the newer one, it seems that there might be some strong moonlight apart from the fires.
It could also be close to dawn, who knows, they might have changed it because of reasons.
Its not hyperbole its my opinion the evil feeling of power is now gone. It was dark evil.. and the 2nd one looks well .. no impact.
Its not hyperbole its my opion the evil feeling of power is now gone. It was dark evil.. and the 2nd one looks well .. no impact, even the camera angle is poor.
I like the new footage, it looks more realisticI normally hate downgrade brigades... but seeing this just makes me a bit concerned:
http://gfycat.com/NaturalImaginaryBlueandgoldmackaw
Hi guys! Remember me?? Good to be back!!
Wow, much downgrade talk here! Some things definitely changed, and I am looking forward to some ENBs, but it still looks gorgeous. But, I have a few questions for you guys!
Not going to claim downgrade, but I was wondering if you guys could help me with finding the correct terms for some of these things I noticed.
I have been looking over some of this gameplay and noticed that it looks beautiful..but I haven’t noticed many godray effects during the day.
Well..hm..let me try to elaborate.
In the e3 footage, https://www.youtube.com/watch?v=BivVXw-NLTw
I think on xbox one, there is a ton of ambient light. It shines on the ground, making little reflections in the water, and making Geralt’s hair almost “translucent”.
But, in this recent footage, much of the time, the lighting, although it is improved in general, doesn’t seem to “penetrate” surfaces. Sorry if it sounds like I am claiming anything negative.
In the open world gameplay footage, during the VERY FIRST few frames of gameplay, it kinda “fades in” with a bright flash, you know. It makes an image that looks like this: View attachment 13375
And I’m like WOAH, it looks so much like this!: View attachment 13376
Cuz of all the lighting in the trees. But then the flash fades and its like: View attachment 13377
And it makes me think, “Oh, it was just a video effect. Where is that lighting? It isn’t as pronounced. Where are the clouds around the mountains?" AND the water doesn’t look like its reflecting the sky properly. The water looks really dark. But in that screen from the debut footage, the water in the valley accurately reflects the bright sky.
Is there no more volumetric lighting/rays? Or am I just insane and stupid?
Also, where are the volumetric clouds swirling around mountains? Haven’t seen them in recent footage?
I really don’t want to sound like a negative jerk, especially in the midst of all this other negativity, but I am just curious. Any explanation would be helpful!
Summary-
Wondering if the volumetric lighting that creates bloom and lighting in the trees is still there, as well as the volumetric explosions, clouds and smoke?
Why does the water look so dark? Shouldn’t the reflection look lighter, like the sky?
Where are the blood effects? Why does Aard no longer affect water and create currents?
Once again, SORRY if I sound negative.
I just want to..well, I am curious!!!!
Please don't freak!
So what's the definition of Post-Processing? Why can't we have that thing in games as an option or turned on in certain scenes or whatever? For example on that village on fire scene.
Which particular thing do you mean? There will be a lot of rendering and post-rendering options that people can turn on or off as needed, but if you're talking about something like volumetric fog, then from what has been said it's just too high a resource hog. At some point, the developers do need to decide whether or not it's worth investing a lot of time and money pre-release in adding a feature that drops the framerate too low even on high-end gaming PCs. They are, after all, making a game, not a movie.
Oh, and post-processing is just a name for something added after the render. Sharpening, vignettes, colour filters, stuff like that.
Oh alright thanks... Well I didn't really mean the smoke as I heard it relates to volumetric fog or something and was removed, right?
The fire itself looks just so real, even better than real, what did they do to make it look so good and real? Comparing to the recent footage where fire looks really low res and well quite bad tbh...
Wow, much downgrade talk here! Some things definitely changed, and I am looking forward to some ENBs, but it still looks gorgeous. But, I have a few questions for you guys!
Not going to claim downgrade, but I was wondering if you guys could help me with finding the correct terms for some of these things I noticed.
I haven’t noticed many godray effects during the day.
But, in this recent footage, much of the time, the lighting, although it is improved in general, doesn’t seem to “penetrate” surfaces. Sorry if it sounds like I am claiming anything negative.
[...]
And it makes me think, “Oh, it was just a video effect. Where is that lighting? It isn’t as pronounced. Where are the clouds around the mountains?" AND the water doesn’t look like its reflecting the sky properly. The water looks really dark. But in that screen from the debut footage, the water in the valley accurately reflects the bright sky.
Where are the blood effects? Why does Aard no longer affect water and create currents?
Why does the water look so dark? Shouldn’t the reflection look lighter, like the sky?
Wondering if the volumetric lighting that creates bloom and lighting in the trees is still there, as well as the volumetric explosions, clouds and smoke?
Also, where are the volumetric clouds swirling around mountains? Haven’t seen them in recent footage?