Anyone know if the extra benefits from the skills (like Vigor regen from Sign skills) will apply even if they're not equipped?
AFAIK only the bonuses given by equipped skills are applied.
Anyone know if the extra benefits from the skills (like Vigor regen from Sign skills) will apply even if they're not equipped?
AFAIK only the bonuses given by equipped skills are applied.
As long as I can max out all skills, and THEN pick from them, I'm not bothered really. And I dont see why that wouldnt be the case, the number you can use at one time is restricted anyway...
Though again, hopefully modders will fix that...along with fixing it so we need herbs for potions again. I'll wait and see, but I dont like the sound of this alcohol system, I want a reason to collect herbs throughout the game, not just on the rare occasion when I find a new potion recipe :/
And exactly THAT, with the combination that we only get 12 out of 70, is the problem.
(And 70 is the number of individual skills, not the LEVELS of skills)
See, here is the point. I do not WANT to max them all out.
What I WANT is that I have something like in TW2 or TW1 where you are CAPABLE enough to go with one specific build through the game and gradually become better over time. The FEAR I do have is that I will not be able to have a hybrid build without having to constantly change the skill slots.
That would mean I would have the abilities that I legitimately unlock (by gaining "experience" an learning in terms of lore and immersion) not all available to me.
In terms of immersion it means I posses the ability to parry, but since I changed my skill slots now I can suddenly not parry anymore. I can make an Igni flamethrower now. But no !! I changed again and now toxicity increases my damage. Wait, no, it doesn't. My body somehow forgot how to do that again and now I can blast a very strong aard.
I mean come ON. I'm not Ciri, I don't win an loose my abilities all of a sudden just because I "revoke" them.
It is just ridiculous from a lore POV:
On top of that, it does not allow me to be a reasonably balanced and build-up character if I only get to choose from 12 out of 70 skills, which is about 6% of the whole skill tree that I can use at any given time. In TW2 it was about 50% at least. You could go to the end of one tree and fill the other two trees half. The Witcher tree you could then fill mostly, but only with first-level skills. Does not change the fact that in The Witcher 2 you had roughly 35 skills/abilities (passive and active ones) that you COULD unlock. If you were clever and level up the most useful of your abilities to the next levels you were able to unlock at least 16 - 20 abilities and the higher level of some of them.
Sorry if this has been mentioned, and I've missed it in the lengthy posts posted in thread, but what about the general skills with only one level? Must they be activated as well?
Yes.
I got nothing against the "forgetting mechanics". They've worked well in other games.
I wouldn't care much about a violation of lore/realism, but I don't even think there is one. If you don't keep training a certain skill you will decay at it. This is real. Real life fighters talk about this stuff. They focus on something new and end up decaying on what they used to excell.
Damn, no passive bonuses? Okay, then I think I know my build, and what's worth specialising in and what is not. It remains to be seen if this build sits right with my playstyle or not. Oh well. ^_^
EDIT:
Yes, this is true regarding all skills. Some things you learn for life, but if you don't entertain them you lose proficiency and fluency. I know how to run, but if I don't do it for a while I won't excel at it or win any medals until I've trained. Conditioning.
Also, I could speak German once. I still can, but not as well as I used to, because I've not entertained this skill.
Even Geralt says in The Last Wish that he must always train. Then again he is a mutant and I'm quite sure the learning curve isn't as steep for him. :happy:
The caps make you seem real pissed about that you know? Chill out man.
First, 12 out of 70 is not 6%, it's more like 17%.
Maybe you'd wish you could max more skills than 20 out of 70, that's a matter of taste. It leads to tough choices but on the plus side it increases replayability.
But I agree lore-wise it`s a bit weird. See it as a stance thing I guess. Gameplay-wise it may frustrate me if I end up never using some skills because I never think of equipping them before the fight where they would have been useful, but on the plus-side it's additionnal preparation and tactical considerations (which sign do I want to upgrade to go against this foe, will I favor fast or strong attacks, etc. etc.), so I'm willing to give it a try.
Levels and skills trees of any sort are "ridiculous" from a lore perspective, especially in this series where you are a legendary hero who should already know all of this.
I wouldn't care much about a violation of lore/realism, but I don't even think there is one. If you don't keep training a certain skill you will decay at it. This is real. Real life fighters talk about this stuff. They focus on something new and end up decaying on what they used to excell.