What are supposed to be those screenshots?
The colour is different from the trailer.
Anyway, I hope it is some kind of low settings.
The blood in the second screenshot is horrible.
It is hard to tell if the vegetation assets are the same as the older footage from 2013 and VGX had a sharpening filter in place and different lighting. I believe they did change it but it's hard to prove.
One thing however that is clear is that the vegetation used to respond a lot better to light. This can be seen all over the 35 minute demo
Notice how easy it is to make out each individual strand of grass as some appear dark green and others light green (almost white). In later footage they make it seem like the grass is lower resolution as there is less colour variation making all the strands of grass blend in to each other making them harder to separate. I'm noticing they are slowly bringing this back in the 4K donwsampled PC sceeenshots we have been receiving lately but it's still not up to the same level as it to were in the 35 minute demo.
good god that foliage is damned ugly, the lighting and color is ridiculous.
These aren't NEW screens are they?
If consoles didn't exist, we wouldn't be having Witcher 3. Seems some people are unaware about the state of their own platform - the most common PC GPU for the past 2-3 years has been the GTX660 or the GTX760, and the AMD 7870 core(which the consoles use) surpasses the 660 and is close behind the 760. So explain to me again how the game would look better on a worse baseline?
"Facts" are proven, this clearly isn't.
Please tell the guys to stop using that, it looks so fucking ugly.post-process AA
They are not screenshots at all. They are stills from the latest, very badly compressed, bad quality trailer on YT.
Also I still don't get this enthusiasm about foliage. I'm an old rpg fan, and this is quite new to me: I didn't know that there are people out there who play rpgs for the looks of carrots and cabbages. I can't make myself stop smiling from the thought.
Sorry but some people actually have something called standards, especially when you've been shown something that looks amazing only to turn around and look like almost something different entirely.
It's all right, Peace man, but come on! Grass...really?
At this point I really don't know Sid.Of course but we live in the age of deferred rendering. Each and every engine has it's own G-Buffer(Rendering Pipeline) so you cannot make any fair comparisions. Those things stood true when we were still doing Forward rendering but if each engine has a fully customized Pipeline, this affects EVERYTHING, even the smallest of things and post-process stuff like Ambient Occlusion or AA.
You're also comparing an RPG with a ridiculous amount of things - running scripts, quests, AI etc etc to Vanishing which is a completely different kind of game.
I agree with the analysis - the biggest thing that's changed between the 35-minute gameplay and the more recent material is the way foliage reacts to lighting and, probably, the lighting system as a whole. It feels like the game has taken a big step backwards visually just because of this.
My plea to the REDs, if any are reading this, is to find some way of bringing back the old lighting or something much more closely resembling it. I don't care if it will only run on completely beastly rigs, I don't care if it can't be achieved on consoles, I don't care if you have to add it as an option in a patch - but please bring it back. The way the game looks now is a shadow of its former glory, and it's all because of the way lighting works now. Everything feels flatter, much less realistic or visually appealing, and the foliage especially now looks as though it's almost Photoshopped or painted in.
I will be very sad if we never get to play a Witcher 3 that lives up to the 35-minute demo's visuals. I don't care about VGX or even Sword of Destiny anymore - I just sincerely hope we can get something like the 35-minute gameplay again.
I say this not only speaking as a fan of the series ever since the first game who wants the best experience possible - I also say this because I imagine that the REDs want their game to be at its best. I don't see why anyone at CD Projekt would feel comfortable releasing the game with such a drastic step back in visuals and not fixing it - I sincerely hope they're able to.
What do u guys think about this
http://www.dualshockers.com/2015/05...ge-inspiration-has-fantastic-weather-effects/
I understand their concerns(within reason), I'm just arguing the statement you made, nothing more.Visuals are not the most important thing for me personally as far as Witcher games go, but I must admit that I understand the concerns of our friends here.