Activated Skills Tree

+
after seeing the twitch gog stream about the skill system I just had to stand up and give a round of applause to cdpr. I truly think they hit the nail on it unless if obtaining these skillpoints/leveling prove too difficult.

I am now super super hype for this materia type system to be back. It's gonna unreal how many combos that are possible to have and how I can prepare beforehand for these fights. LuQ also did a superb job of showing off the combat. They should have just used him for the promos with these large scale fighting.
 
Thanks, guys.

I guess respecs won't be so punishing, after all. The points you lose from places of power might not make a difference. Not that I think I'll respec. I'll probably save alternate builds for following playthroughs.
 
AFAIK only the bonuses given by equipped skills are applied.


And exactly THAT, with the combination that we only get 12 out of 70, is the problem.

(And 70 is the number of individual skills, not the LEVELS of skills)

As long as I can max out all skills, and THEN pick from them, I'm not bothered really. And I dont see why that wouldnt be the case, the number you can use at one time is restricted anyway...

Though again, hopefully modders will fix that...along with fixing it so we need herbs for potions again. I'll wait and see, but I dont like the sound of this alcohol system, I want a reason to collect herbs throughout the game, not just on the rare occasion when I find a new potion recipe :/


See, here is the point. I do not WANT to max them all out.

What I WANT is that I have something like in TW2 or TW1 where you are CAPABLE enough to go with one specific build through the game and gradually become better over time. The FEAR I do have is that I will not be able to have a hybrid build without having to constantly change the skill slots.

That would mean I would have the abilities that I legitimately unlock (by gaining "experience" an learning in terms of lore and immersion) not all available to me.
In terms of immersion it means I posses the ability to parry, but since I changed my skill slots now I can suddenly not parry anymore. I can make an Igni flamethrower now. But no !! I changed again and now toxicity increases my damage. Wait, no, it doesn't. My body somehow forgot how to do that again and now I can blast a very strong aard.

I mean come ON. I'm not Ciri, I don't win an loose my abilities all of a sudden just because I "revoke" them.

It is just ridiculous from a lore POV:

On top of that, it does not allow me to be a reasonably balanced and build-up character if I only get to choose from 12 out of 70 skills, which is about 6% of the whole skill tree that I can use at any given time. In TW2 it was about 50% at least. You could go to the end of one tree and fill the other two trees half. The Witcher tree you could then fill mostly, but only with first-level skills. Does not change the fact that in The Witcher 2 you had roughly 35 skills/abilities (passive and active ones) that you COULD unlock. If you were clever and level up the most useful of your abilities to the next levels you were able to unlock at least 16 - 20 abilities and the higher level of some of them.

 
Last edited:
I thought that all skills we've gained are always active and those 4x3 slots are only meant for applying mutagens to skills of our choosing to give them additional strenght. I really hope it works that way. It would be dumb and counterintuitive to somehow "forget" other abilities until we slot them again. If not, than not a problem for me - i'll mod it to my liking '''^-.-^,,,
 
The caps make you seem real pissed about that you know? ;) Chill out man.

First, 12 out of 70 is not 6%, it's more like 17%.

Second, with your skill points you can max out something like 20 skills, that`s all the skills in 1 out of the 3 trees for instance if you decide to go all in in one kind of playstyle. Then you can equip 12 skills out of those 20, really not that bad.

Maybe you'd wish you could max more skills than 20 out of 70, that's a matter of taste. It leads to tough choices but on the plus side it increases replayability.

And parry is not a skill, you can always do that. What you need a skill for is parrying arrows, but you don't need to equip that when fighting monsters...

But I agree lore-wise it`s a bit weird. See it as a stance thing I guess. Gameplay-wise it may frustrate me if I end up never using some skills because I never think of equipping them before the fight where they would have been useful, but on the plus-side it's additionnal preparation and tactical considerations (which sign do I want to upgrade to go against this foe, will I favor fast or strong attacks, etc. etc.), so I'm willing to give it a try.
 
Last edited:
And exactly THAT, with the combination that we only get 12 out of 70, is the problem.

(And 70 is the number of individual skills, not the LEVELS of skills)




See, here is the point. I do not WANT to max them all out.

What I WANT is that I have something like in TW2 or TW1 where you are CAPABLE enough to go with one specific build through the game and gradually become better over time. The FEAR I do have is that I will not be able to have a hybrid build without having to constantly change the skill slots.

That would mean I would have the abilities that I legitimately unlock (by gaining "experience" an learning in terms of lore and immersion) not all available to me.
In terms of immersion it means I posses the ability to parry, but since I changed my skill slots now I can suddenly not parry anymore. I can make an Igni flamethrower now. But no !! I changed again and now toxicity increases my damage. Wait, no, it doesn't. My body somehow forgot how to do that again and now I can blast a very strong aard.

I mean come ON. I'm not Ciri, I don't win an loose my abilities all of a sudden just because I "revoke" them.

It is just ridiculous from a lore POV:

On top of that, it does not allow me to be a reasonably balanced and build-up character if I only get to choose from 12 out of 70 skills, which is about 6% of the whole skill tree that I can use at any given time. In TW2 it was about 50% at least. You could go to the end of one tree and fill the other two trees half. The Witcher tree you could then fill mostly, but only with first-level skills. Does not change the fact that in The Witcher 2 you had roughly 35 skills/abilities (passive and active ones) that you COULD unlock. If you were clever and level up the most useful of your abilities to the next levels you were able to unlock at least 16 - 20 abilities and the higher level of some of them.


Levels and skills trees of any sort are "ridiculous" from a lore perspective, especially in this series where you are a legendary hero who should already know all of this. Theres also nothing stopping you from sticking with the same hybrid build the entire game except... you and your own desire to try out new skills and builds, which based on what they've said, is the whole point of the design.
 
Sorry if this has been mentioned, and I've missed it in the lengthy posts posted in thread, but what about the general skills with only one level? Must they be activated as well?
 
I got nothing against the "forgetting mechanics". They've worked well in other games.

I wouldn't care much about a violation of lore/realism, but I don't even think there is one. If you don't keep training a certain skill you will decay at it. This is real. Real life fighters talk about this stuff. They focus on something new and end up decaying on what they used to excell.
 

Damn, no passive bonuses? Okay, then I think I know my build, and what's worth specialising in and what is not. It remains to be seen if this build sits right with my playstyle or not. Oh well. ^_^


EDIT:

I got nothing against the "forgetting mechanics". They've worked well in other games.

I wouldn't care much about a violation of lore/realism, but I don't even think there is one. If you don't keep training a certain skill you will decay at it. This is real. Real life fighters talk about this stuff. They focus on something new and end up decaying on what they used to excell.

Yes, this is true regarding all skills. Some things you learn for life, but if you don't entertain them you lose proficiency and fluency. I know how to run, but if I don't do it for a while I won't excel at it or win any medals until I've trained. Conditioning.

Also, I could speak German once. I still can, but not as well as I used to, because I've not entertained this skill.

Even Geralt says in The Last Wish that he must always train. Then again he is a mutant and I'm quite sure the learning curve isn't as steep for him.
 
Last edited:
Damn, no passive bonuses? Okay, then I think I know my build, and what's worth specialising in and what is not. It remains to be seen if this build sits right with my playstyle or not. Oh well. ^_^


EDIT:



Yes, this is true regarding all skills. Some things you learn for life, but if you don't entertain them you lose proficiency and fluency. I know how to run, but if I don't do it for a while I won't excel at it or win any medals until I've trained. Conditioning.

Also, I could speak German once. I still can, but not as well as I used to, because I've not entertained this skill.

Even Geralt says in The Last Wish that he must always train. Then again he is a mutant and I'm quite sure the learning curve isn't as steep for him. :happy:

This is some good reasoning/explanation for the skill change weirdness.

The way I was thinking about it was something more along the lines of geralt manipulating his mutant genetics using particular potions etc. essentially, he doesn't forget HOW to parry arrows, he simply loses the fast reflexes mutation in favour of something else, manipulating his limits and capabilities for particular fights through alchemy :)
 
The caps make you seem real pissed about that you know? Chill out man.

Sorry, I just have a habit using BIG CAPPED LETTERS instead of making the text bold when I want to point out key words.... :)

First, 12 out of 70 is not 6%, it's more like 17%.

You are right, I had a typo in the calculator. Still not much though....

Maybe you'd wish you could max more skills than 20 out of 70, that's a matter of taste. It leads to tough choices but on the plus side it increases replayability.

No, I'm not that kind of guy. What I wish is that I could use all of those 20 skills I unlocked at the same time without having tor needlessly switch the slots all the time. That's a very artificial way to restrict power and enforce balance and replayability.

I don't mind only unlocking 20 out of 70, that's quite okay, the problem for me is only being able to use 12 out of those 20 skills that I legitimately acquired through my skill points already.

But I agree lore-wise it`s a bit weird. See it as a stance thing I guess. Gameplay-wise it may frustrate me if I end up never using some skills because I never think of equipping them before the fight where they would have been useful, but on the plus-side it's additionnal preparation and tactical considerations (which sign do I want to upgrade to go against this foe, will I favor fast or strong attacks, etc. etc.), so I'm willing to give it a try.

Exactly this.
I don't agree with your plus side though. While I appreciate additional preparation and tactical consideration I do not like the very (for me) artificial way they are trying to enforce it with in this particular case. It does not sit right with me.

Levels and skills trees of any sort are "ridiculous" from a lore perspective, especially in this series where you are a legendary hero who should already know all of this.

It might not cover everything and always fit, but in most cases I think the amnesia was a very good tool to explain the whole thing. We are in TW3 now and have no amnesia anymore, but maybe we are only ALMOST at the level we were before. So the point we are now should be that we only have to regain a few things of those we knew before and in other areas can develop past the abilities we had before out amnesia, and that is okay that way, I can accept this.

What I can not accept is abilities changing on the fly, meaning instead of a logical one-way progress we have a changing system that means we might be able to do X in one combat while suddenly forgetting it in another one.
I.... Idk why but it feels horrible for me from an immersion level.

I just want to know if (and hope that) I can still have a hybrid build and be "strong enough" with it, and if I can actually decide to not change the skill slots I acquired at all (or very little) and still will feel okay with it in most combats. I don't want a challenge-free combat. Hell, I want to play on highest difficulty right away, but I want a combat that does not FEEL like it was constructed and meant for you to change the skills slots all the time, a combat where is feels "okay" to decide upon one build and simply go with it.

I wouldn't care much about a violation of lore/realism, but I don't even think there is one. If you don't keep training a certain skill you will decay at it. This is real. Real life fighters talk about this stuff. They focus on something new and end up decaying on what they used to excell.

Yes but you don't use Skill X one day and then you switch slots and the VERY NEXT DAY you can't use it anymore.
I know, I know "suspension of disbelieve" "realism is not everything" but IMO it just doesn't... feel right...

No matter how you explain it, fact is you can not use it anymore. In terms of "passive skills" I don't mind it that much.
Sure, I make less damage with my sword, maybe I have a bad day or didn't train enough and lost some of my skill.
But in terms of active abilities it is harder. Like a special form of sign, or parrying arrows, or making a special move (which we all know WILL be part of the skill tree). But even for stat changes it is bad IF the differences are HIGH. So imagine you have silver sword strenght level 5/5 and you deativate the skill. You go from a master swordsman to almost a novice in a single click. It just doesn't sit right with me, is all. Not that I could do anything against it....
 
Last edited:
I understand it may feel weird to you, but very much like some of the potions rules, this scheme is a trend. And what is likely to happen is not the player swapping skills all the time. You'll probably prioritize getting new skills and upgrading the ones you have. That will take a very long time. And after you reach a cap, you'll probably want to get some skills to replace some of yours that were good early in the game but are not so good late... or get skills that sit better with your mutagens, for better "comboes". Only after all this stuff you'll have the incentive to buy a skill to swap. And you'll prolly only wanna swap in important fights. So, there prolly won't be many events in the game to remind you of how weird it feels to you. :cheers: And the balance of it works very well, as it has been proven by recent RPGs.
 
Can you downgrade Geralt to have a greater challenge?

This might be a strange question so i will do my best to be clear:

Say im a level 30 geralt and i want to so some of the more beginner quests that fit geralt level 5, for example, can i change my active skills and remove the mutegens and wear weak armor and use weak old swords to sorta level down to the level of my level 5 quest?
will i be able to be pretty fragile if i wear weaker armor and not that damaging if my weapon is a low level sword and i use active skills that do not compliment my fighting styles (like chose skills that support crafting and bombs but not actually use bombs in combat, for example)?

or are the upgrades for my geralt permanent and the skills i unlock to level up make permanentnt improvement that make it impossible to weaken myself?


obvioulsy a guess by anyone but i bet your guesses will be more aducated than mine.
 
@topeira: You gain stats every time you level up (+ the bonuses from armor/weapons/runes etc).

If you try to do a level 5 quest at level 30+..even if you take off all your armor you will still "overkill" an level 5 quest even if you start doing it with you fists or a level 1 sword.
 
Yes. In the last two difficulty levels, not only will you generally get less XP, but levelling means little more than getting additional skill points and ability to equip better gear. So, you can handicap yourself if you are so inclined.
 
Top Bottom