Activated Skills Tree

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@topeira: You gain stats every time you level up (+ the bonuses from armor/weapons/runes etc).

If you try to do a level 5 quest at level 30+..even if you take off all your armor you will still "overkill" an level 5 quest even if you start doing it with you fists or a level 1 sword.

Yes. In the last two difficulty levels, not only will you generally get less XP, but levelling means little more than getting additional skill points and ability to equip better gear. So, you can handicap yourself if you are so inclined.

so what you're saying is that in NORMAL when i level up i get buffs that increase vitality and melee damage even if i dont chose any new skill point, yet in HARD i dont NOT?

what happens if i play on normal and then switch to hard? will the game take away some of my damage output and vitality to simulate what dps and vitality i would have had if i had played on hard from the get go?
 
so what you're saying is that in NORMAL when i level up i get buffs that increase vitality and melee damage even if i dont chose any new skill point, yet in HARD i dont NOT?

what happens if i play on normal and then switch to hard? will the game take away some of my damage output and vitality to simulate what dps and vitality i would have had if i had played on hard from the get go?

I think changing the difficulty comes into play onto your next level up (regarding stats) and it's instant when it comes to the monster/human damage you receive. They have probably locked it so you can't abuse it during combat.

Also ..you will probably get the same talent point in all difficulties but you get LESS stats per level on higher difficulties and the game will be more gear dependant because of that.
 
so what you're saying is that in NORMAL when i level up i get buffs that increase vitality and melee damage even if i dont chose any new skill point, yet in HARD i dont NOT?

what happens if i play on normal and then switch to hard? will the game take away some of my damage output and vitality to simulate what dps and vitality i would have had if i had played on hard from the get go?
Yeah although I wouldn't called them buffs. Your base stats increase in first two and they don't(or they do in lesser extent) in last two difficulties. At least, that's what I understood from one of the interviews.
They haven't told what would happen if you change difficulty mid game, but I would assume it would adjust Geralt's base stats based on level.
 
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@topeira: You gain stats every time you level up (+ the bonuses from armor/weapons/runes etc).

If you try to do a level 5 quest at level 30+..even if you take off all your armor you will still "overkill" an level 5 quest even if you start doing it with you fists or a level 1 sword.


Not necessarily.
We do know from the devs that the hard and dark difficulty (the 2 hardest) do NOT increase your stats when leveling up. So it might be possible in those difficulty modes

Yeah although I wouldn't called them buffs. Your base stats increase in first two and they don't(or they do in lesser extent) in last two difficulties. At least, that's what I understood from one of the interviews.
They haven't told what would happen if you change difficulty mid game, but I would assume it would adjust Geralt's base stats based on level.

That is what I assume as well.

he said "downgrade" !!

Good one ;) :cheers:
 
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Not necessarily.
We do know from the devs that the hard and dark difficulty (the 2 hardest) do NOT increase your stats when leveling up. So it might be possible in those difficulty modes



That is what I assume as well.



Good one ;) :cheers:

I don't know if they said that your stat do not increase at all. They said that the scaling is lower and that most of your improvement will come from gear.
 
I don't know if they said that your stat do not increase at all. They said that the scaling is lower and that most of your improvement will come from gear.

Believe me, and you can quote me on this, they said "your stats won't increase with level up".
Maybe stats will increase somehow, but not when leveling up, that's what they said, I'm 110% sure.
 
This skill tree is the thing that:.
1 - I bet that it will work really good.
2 - I will hate it with passion.

Need mod that activate more skills without mutagens trees and on basic first and second version.
I can deflect arrows because I want to riposte. It fuck with my immersion and bring some nice gameplay.
But I need some slots for basic skills. Play Death March with it. Need RedKit ASAP.
 
Need RedKit ASAP.

No matter what, It's a must have indeed.
Can't wait to get familiar with that one in my free time.
Back when TW2 was released I wasn't really ready for it.
But now.... Bring it. I wanna make some mods....
 
I would not use any mods that change the game systems in any way. Modifying the skill system and alchemy system (potion creation and use) would break the game balance that was intended by CDPR and achieved through a lot of testing and balancing.

The game has rules and changing those rules just because I want X to me is equivalent to cheating.
 
I do not care, even if it is cheating then so shall it be.

I always can balance it with higher difficulty level.

The thing is I WILL HATE it no matter what fun it will be. 12 active skills out of 70 is ARGHHH Need more in Nerfed slots.
For simple shit like Geralt don't forgetting how to deflect arrows cuz he is lately very invested in brewing potato vodka making potions.
 
I do not care and even if it is cheating then so shall it be.

I always can balance it with higher difficulty level.

The thing is I WILL HATE it no matter what fun it will be. 12 active skills out of 70 is ARGHHH Need more in Nerfed slots.
For simple shit like Geralt don't forgetting how to deflect arrows cuz he is lately very invested in brewing potato vodka making potions.

I guess it's just a matter of preference. If changing some stuff will make the game more fun for you, go for it.

I personally prefer to play within the confines of the game rules at they were intended, unless something is really badly broken, otherwise changing the rules will change the balance and it could make the game too easy even with increased difficulty.
 
I will do it on the second play though. That mean I will fuck around in the open world much more and could go for higher level monsters faster. Difficulty can be also modded.
 
Believe me, and you can quote me on this, they said "your stats won't increase with level up".
Maybe stats will increase somehow, but not when leveling up, that's what they said, I'm 110% sure.

I have not heard that. On the twitch stream I'm sure they just said the scaling was different and Damien's Q/A says that you rely more on gear. You could be correct, I just have not heard them say there is none at all, only that there is a difference.
 
I have not heard that. On the twitch stream I'm sure they just said the scaling was different and Damien's Q/A says that you rely more on gear. You could be correct, I just have not heard them say there is none at all, only that there is a difference.

I was just working my way towards the end of the thread to say this...

Based on what we've heard, I think that yes, as long as you're playing on one of the harder difficulty levels, you can choose to nerf a high-level Geralt by unequipping, or by using extremely low-level equipment. The equivalent to "Geralt, the Semi-Naked Shovel Master" in TW2. It may not be a full "Factory Zero" status, but I think it would probably meet the challenge requirements.

Of course, they also said you could fight werewolves with your fists, but they also said you'd die.
 
I have not heard that. On the twitch stream I'm sure they just said the scaling was different and Damien's Q/A says that you rely more on gear. You could be correct, I just have not heard them say there is none at all, only that there is a difference.

Why do you never believe me?
Maybe they didn't mean it that way (you know, translation from Polish to English is not always 1:1 and the devs are not native English speakers....) but they definitely SAID it that way I am sure.
 
You know how you can only have 12 odd skills equipped? There is no reason why Geralt shouldn't learn all of the skills from all the classes by end game. You can't equip them all. At least if you learn all of the skills, you can test and mess around trying to figure out the best build by end game. And you're not locking content for next playthrough.
 
You know how you can only have 12 odd skills equipped? There is no reason why Geralt shouldn't learn all of the skills from all the classes by end game. You can't equip them all. At least if you learn all of the skills, you can test and mess around trying to figure out the best build by end game. And you're not locking content for next playthrough.

Well to be honest I do not mind that at all. Some skills are just useless. I hate games where I end up buying skills I never wanted because there is no other skill to invest in and I have too many skill points which I do not need, because everything left skilling is not worth it.

I also hate games where I end up having all the skills available to me.

The only problem I have - like I said - is that there are only 12 and not say... 16 or 18.... skills that you can have at the same time. King of makes me fearful of having to constantly switch skill-slots in order to be more "flexible", but I want to be flexible anyway, I want to make my character a hybrid.

The only thing I think they did well in terms of skills is the bonuses for skills of the same tree/color. If you think about it, a person that MAINLY levels one specific tree (swordsmanship, signs or alchemy) is very powerful in that particular category. To counter that they enabled the bonuses for skills of the same color. Meaning if you do a hybrid character (let's imagine with 4x4 +4x1 mutagens skills you do have 1 blue, 1 red, 1 (silver ?) and 1 greed slot group, which means equally spread alchemy, swordsmanship, signs and "other"/Witcher skills. It would mean you would be less powerful theoretically in every category, than people that actually level 1 skill-tree the most. BUT, and here is what I like, the bonuses mean you will get bonuses for every skill slot group making you - at least partially - "make up" that difference in power by having those bonuses. That would mean, you are skill a little bit less powerful in all trees, but therefore you ARE powerful enough in all trees in contrast to people who are VERY powerful in one, but less than average in the others. Which I like. It's active hybrid build support.

I still think 12 is not enough though... and I hope I do not have to switch around all the time
 
Most probably, we'll find an all-rounder build that we like and is adapted to most situations, and then switch some specific skills when preparing to fight some specific creature (like, "well I don't need to whirlwind or arrow parrying against this flying monster but my crossbow or Aard/Igni skills will come in handy to make it fall"). Or if you are in an area with a lot of foes vulnerable/invulnerable to something in particular.
 
All the basic skills are available from the start. You never forget how to do *everything*, but there are certain "tricks" that you need to develop and combine to enhance the effects of these basic skills.

You can always block and parry... but skills extend this to blocking arrows or increase damage significantly on ripostes.
You always have all 5 signs, and the ability to make potions... but you can extend durations and effectiveness and modify debuffs by focussing there.

This is noticeably different from W1 and W2 where you could do almost *nothing* until you "found out" about it... The 'full training tree' is closer to how FCR managed things, and fits better with my taste. How the rest balances out ~ have to wait and see. I have a planned build mapped out, but I don't know how well it will serve in use.

Unfortunately, the tightly limited skills seem to force a bit too much 'over specialisation'. For example I can see a use for arrow redirection 1. But I don't like the higher levels... the use of this was fairly light in the novels, and the "sending an arrow back" to the shooter was a specific case of stopping an arrow being fired up a steep stair, and clattering back down as a 'dead' object... not turning the arrow in flight and shooting enemies with "double damage".

Single skill points mostly seem sub-optimal though, so it becomes unlikely that I'll ever use arrow redirection *at all*.
 
Why do you never believe me?
Maybe they didn't mean it that way (you know, translation from Polish to English is not always 1:1 and the devs are not native English speakers....) but they definitely SAID it that way I am sure.

Its not that I don't believe you, as I said you could be correct. Its just that I would prefer to remain cautious absent actual dev words. In this case the only two dev sources I've seen discuss that have not said that we will not gain any stats. Do you remember where that said definitively that there was zero scaling at harder difficulties?
 
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