Fixed.
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That being said.. gameplay and story>>>>graphics.
well, time to stop investing in those upgrades, hmm? The differences between console graphics and PC graphics are vanishing now. And the day will come PC graphics aren't better than consoles, unless you are a very rich guy who can afford GPUs only a graphics designer should ever need. Maybe this is the day? This is the problem. They can build consoles that are powerful enough to run stuff like this, and that are cheap enough to be affordable for the masses. But on PC, we have to run it on windows shit (that gets worse every year), and buy overpriced shit we have to replace every year.
We should get a refund from NVIDIA then, invest it in a console and get the game there.
I will have to run the game on medium. on PC. at least i am able to run it at all.
new nvidia drivers will be out may 18 as far as i know.
In nothing but respect, why was it released as in game footage? not even 'in game engine' ... and what about e3 demo? Now, you can argue that the game is still not relelased to PCs... but from what we have seen, you can't be ok with the fact that some of us are a bit discouraged and worried that we are just getting a 1:1 port?
What's so hugely different from E3 2014 that's not an artistic change(colours/saturation/contrast)? Please don't say that tower, I think I'll be hugely disappointed if the last 12 pages have been over that.
What's so hugely different from E3 2014 that's not an artistic change(colours/saturation/contrast)? Please don't say that tower, I think I'll be hugely disappointed if the last 12 pages have been over that.
I think the 2014 35 minute gameplay demo lays to rest the notion that we were seeing pre-rendered/bullshot footage. While not as good looking as 2013 footage, it is still a lot better than what we have now. And we know it existed, was working, was playable. I don't understand what technical/resource/time barrier prevents one from letting the pc gamers have that.
Actually you got it slightly wrong. All graphics are dependent on two things. Hardware and the coding that takes advantage of that hardware. Console hardware won't catch up so the only way console graphics can catch up is if the coding ins't there to take advantage of the better hardware. And this is what CD seems to have done.
This is what people are mad about. CD seems to have coded to the LOWEST common denominator. In the past games were coded to some of the best hardware available. If you had a slower rig or console you had to turn the settings down. It ran but you could easily tell the difference. Now it appears CD went the opposite route.
it's freakin ubisoft and rockstarFar Cry 4 PC vs PS4 - miles ahead. GTA V PC vs PS4 - Miles ahead (I own both)... Miles upon miles ahead..
You seem to have forgotten the "Ubersampling and other stuff will follow later" statement. Also, in past Witcher titles the EE also brought some great graphical improvements. It would be silly to think that once the game is released CDPR will only work on the expansions and then lay the game to rest.
To me personally, a lot... Atmosphere is a huge deal to me... It looks more alive, than current videos. Current videos look flat a bit lifeless... and to be honest, if the game looks exactly like a PS4 - somethings wrong. Far Cry 4 PC vs PS4 - miles ahead. GTA V PC vs PS4 - Miles ahead (I own both)... Miles upon miles ahead.
it's freakin ubisoft and rockstar
Nobody is saying that games need to look like shit on consoles. If TW3 would look like sh!t on consoles and look like what we are seeing now in the youtube streams on PC, this discussions would remain the same. The PC gamers would LOVE to see console games being the best they possible can, why not even better then PC. But because they cannot (but they still look great!), developers decide to create the same quality for both consoles and PC's.
PC gamers only ask for the possibility to get the most out of their hardware. That is what they showed before in the demos and claimed as ingame footage, now its clear the graphics wont turn out to be what they showed (I shouldn't judge until the game is released, I know). It could have been perfect, now it will only be outstanding. If medium settings would be like console graphics, then high or ultra would be perfect for PC. And low settings could be used for the older PC's. Everybody happy!
What makes a game next gen? Good gameplay? No, games with good gameplay have been around for decades. A good battle system? No, that has been around for ages. New technology off course offers new possibilities, but these do not define next gen.
Next gen is mostly about graphics and scale. The graphics are the art of the game. Most people love art and stop to look (or listen) at it because it sturs up emotions. And that is what was promised, the first, true next gen (I'm quoting here) open world RPG. A game in which the gamer would stop in awe just to enjoy the scenery. And it comes down to details (like bricks and roofs and field of view: http://imgur.com/a/LFiBg?ga...
A great example is a heavily modded Skyrim. Finish the game twice and the fun is over. But when modded to create more beautiful (stunning) environments thanks to better textures, you want to play it again just to look around in awe.
About the laugh. Console will remain the same in the next years, PC will keep on going up in power. If developers choose the same development road in the next years, what will that mean for next gen?