Witcher 3 ReShade/SFX CT Graphics

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Witcher 3 ReShade/SFX CT Graphics



Tweaks with some color correction, contrast and sharpening effects



Download ReShade and install it
Than download this, (v2a version) and extract it to:
x:\The Witcher 3 Wild Hunt/bin/x64\SweetFX folder and replace
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*v2a preset without SMAA, (better performance)
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changes in v2a version, (vs v2):
contrast lowered from 45 to 30
removed Bleasch
enabled SMAA
Vibrance tweaks

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*turn off Sharpening ingame
*adjust ingame gamma
*tun off MSI Afterburner, EVGA Precision and FRAPS; FRAPS can be enabled after entering the game
*works with Windows 7 x64
*works with Windows 8.1 x64















PICTURES GALLERY -- v2
PICTURES GALLERY 2 -- v2 / v2a



Old v2 preset download
Old v1 preset download
**OLD v1 PRESET PICTURES GALLERY**
 
Last edited:

Guest 3713529

Guest
I've tried several times but I don't see any change at all.

Everything installed as per instructions, I even looked up other presets and guides, Reshade loads with the game and even tells me it was "Succesful", but I still see no effect.
 
Are you full screen or border less window? As far as I can tell you have to use full screen.

Looks great by the way, thanks a lot.
 

Guest 3713529

Guest
Yes, the game is in full screen. I don't understand what the problem is.
 
Same problem for me with everygame I have tried ReShade/SweetFX 2.0 in, it loads successfully but when I hit scrolllock to disable/enable there is literally no change.
 
Same problem for me with everygame I have tried ReShade/SweetFX 2.0 in, it loads successfully but when I hit scrolllock to disable/enable there is literally no change.

There is a bug with witcher 3 so that toggle does not work. But the effect should be active.
 
CT=Color Tweaks
Made small tweaks with some color correction, contrast and sharpening effects

PICTURES GALLERY

Download ReShade and install it
*works with Winsdows 8.1 x64
Than download this and extract it to:
x:\The Witcher 3 Wild Hunt/bin/x64\SweetFX folder and replace
*adjuct ingame gamma




it does work just with windows 8? nothing for windows 7 users?
 
how is the lighting in the interiors like buildings and caves??? im guessing they are darker than a black hole (only reason i dont like these kinds of things: sweetFX and reshade) cause at night and in interiors you cant see anything..
 
You, sir, are a god. Thank you. The game looks so much prettier without that vile yellow tint all over everything outdoors (my only serious criticism of the game).
 
Last edited:
Win 8.1 crashed what gives?
Red Engine Crash Log
--------------------------------------
Build: Not Set [ Compiled May 17 2015 ]

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

Crashed Thread:

Thread ID: 5988

callstack:
D3D11CreateDeviceAndSwapChain() + 0x5 - <Unknown File>(0)
D3D11CreateDeviceAndSwapChain() + 0x3c8 - <Unknown File>(0)
D3D11CreateDevice() + 0x3fa - <Unknown File>(0)
Scaleform::System::~System() + 0x42d080 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb2f36d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb2e960 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb2ec79 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x10b90b - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xa39 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x21a6d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xc59 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xd4c - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x267d38 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

Debug Information
================================================================

Commandline: "C:\Program Files (x86)\Bandai Namco\Witcher 3 - The Wild Hunt\bin\x64\witcher3.exe"

Thread ID: 7604

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb17477 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6392

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7740

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5276

callstack:
DllUnregisterServer() + 0x45ad - <Unknown File>(0)
DllUnregisterServer() + 0x48a6 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7548

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7336

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7044

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1916

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7344

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6128

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7512

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6864

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8084

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8120

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x811ac - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6172

callstack:
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
Turn off - MSI Afterburner, EVGA Precision and FRAPS!!
Game will probably crash if some of those programs are running!
After entering game FRPAS can be enabled...
____

Few shots... Must make some small changes on blue color...
And no, its not too durk in caves/interiors



 
Turn off - MSI Afterburner, EVGA Precision and FRAPS!!
Game will probably crash if some of those programs are running!
After entering game FRPAS can be enabled...
____

Few shots... Must make some small changes on blue color...
And no, its not too durk in caves/interiors




what sorcery is this D: ?
seriously, AWESOME !
 
Turn off - MSI Afterburner, EVGA Precision and FRAPS!!
Game will probably crash if some of those programs are running!
After entering game FRPAS can be enabled...
____

Few shots... Must make some small changes on blue color...
And no, its not too durk in caves/interiors




post the settings if you can
 
I've have a few crashes after using this so I wonder if it's Precision X. Can't really close it though or I lose my overclock.
 
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