Game freezing after around 15 minutes / sound keeps playing

+
Yeah have tried that as well and no luck.
Bit over it all, especially the lack of communication from the devs. May just go buy the ps4 version instead.
 
I've played last night and had no freezes after I left the "starting area".
That was after one NVIDIA Experience update too.
 
For all of you who have factory overclocked gpus :

I have a 680 phantom and I had this constant 5 min crashes and I could fix this with setting the gpu clock to the default gtx680 value.
Just download for example the msi afterburner and reduce your gpu clock.
This worked for me and my friends. No more crashes since then.
 
For all of you who have factory overclocked gpus :

I have a 680 phantom and I had this constant 5 min crashes and I could fix this with setting the gpu clock to the default gtx680 value.
Just download for example the msi afterburner and reduce your gpu clock.
This worked for me and my friends. No more crashes since then.

Might just try this with my 980 Strix..... But seriously this damned computer has been running FC4, GTA 5, Diablo 4 Multiboxing and a shit ton of other games all at maximum graphics as well triple monitor 1080p surround gaming. No game has ever crashed before and now this......
 
Same here - I have two asus gtx980, no overclocking at all, all other games are running at ultra without any crashes all day long - With this game I have a crash sometimes after 30 minutes sometimes after 1 hour. Newest driver instaled, I did a clean instal ofcourse like I always do. ...looks to me like another not fully tested game for PC.... I hope we can get a patch soon or at least an info that someone is investigating this issue.
 
For all of you who have factory overclocked gpus :

I have a 680 phantom and I had this constant 5 min crashes and I could fix this with setting the gpu clock to the default gtx680 value.
Just download for example the msi afterburner and reduce your gpu clock.
This worked for me and my friends. No more crashes since then.

This definitely seemed to help for me as well. I recommend trying it at least.
 
Same here - I have two asus gtx980, no overclocking at all, all other games are running at ultra without any crashes all day long - With this game I have a crash sometimes after 30 minutes sometimes after 1 hour. Newest driver instaled, I did a clean instal ofcourse like I always do. ...looks to me like another not fully tested game for PC.... I hope we can get a patch soon or at least an info that someone is investigating this issue.

The 980 Strix is actually OCed with factory settings. I might actually try increasing the voltages to mine, the temps never went past 73 degrees in Witcher 3 for me anyways.
 
The 980 Strix is actually OCed with factory settings. I might actually try increasing the voltages to mine, the temps never went past 73 degrees in Witcher 3 for me anyways.

I have a standard non overclocked edition, and I'm rather 99% sure that this is a driver or a game issue not a hardwere one. I have this rig since half a year and I had this crashes only on Lords of the fallen on game lunch, it had been fixed after a while by the developer but I remember there was also a bunch of different strange solution which never fixed the problem, before the patch.
 
I have a standard non overclocked edition, and I'm rather 99% sure that this is a driver or a game issue not a hardwere one. I have this rig since half a year and I had this crashes only on Lords of the fallen on game lunch, it had been fixed after a while by the developer but I remember there was also a bunch of different strange solution which never fixed the problem, before the patch.

Considering how well every other game has worked on this computer I'm also pretty certain of that, only thing we can do until they hopefully fix it though is to try and make it as stable as possible ourselves.
 
Also tried everything NOTHING HELPS
DO SOMETHING DEVS !
it is the same WTF like it was with Dying Light, BUT AT LEAST they said something and tried to repair it with patches ... even they needed 5 months to fix it :(
System Information
------------------
Time of this report: 5/20/2015, 12:59:23
Machine name: ALPHA
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150427-0707)
Language: German (Regional Setting: German)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 11/01/12 09:54:59 Ver: 36.02
Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16352MB RAM
Page File: 1793MB used, 30906MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 2: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 770
Manufacturer: NVIDIA
Chip type: GeForce GTX 770
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1184&SUBSYS_11841569&REV_A1
Display Memory: 4038 MB
Dedicated Memory: 1990 MB
Shared Memory: 2048 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: PnP-Monitor (Standard)
Monitor Model: EPSON PJ
Monitor Id: SECA50A
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.5286 (English)
Driver Version: 9.18.13.5286
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/12/2015 08:27:22, 15858728 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-52C4-11CF-7F62-89311CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1184
SubSys ID: 0x11841569
Revision ID: 0x00A1
Driver Strong Name: oem18.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section032:9.18.13.5286:pci\ven_10de&dev_1184
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

---------- Updated at 12:50 PM ----------

For all GTX 770 OC Palit Users ...

I have done many of the ideas people thought what would help ... I think following helped me, so give them a try

Power Management Mode: Maximum Performance
Threaded Optimization: On
Click the "Apply" button, then start The Witcher 3: Wild Hunt, go to the "Options" menu, then "Video" and select to render the game in "Fullscreen".

and MOST IMPORTANT !!!!!!!!!!!!!!!
my Palit GTX 770 was set to 0.90 V
I changed it now 1.09 V

and was able to play over 90 minutes without any Problem ...
give it a try, I know how frustrating it is to crash every 1-10 min and waiting for it !
WISH YOU ALL FUN
AND SORRY TO CDPR, the fault was on "PALIT and NVidia" side !
 
I have a standard non overclocked edition, and I'm rather 99% sure that this is a driver or a game issue not a hardwere one. I have this rig since half a year and I had this crashes only on Lords of the fallen on game lunch, it had been fixed after a while by the developer but I remember there was also a bunch of different strange solution which never fixed the problem, before the patch.

Yeah, this has got to be a game/driver issue. Too many people with the same issue for it to be all our hardware simultaneously going bad after not having any previous problems. Hoping that patch comes ASAP.
 
+1 for the problem.

so this is a driver issue then? hope so. and i think i postponed playing this game until new patch ready then..
 
Still no official word on this? Betcha somebody's doing overtime at CDPR.

Anyways, I've managed to eliminate this bug on my machine, more or less. It hasn't frozen since I started launching the game this way. Previously I'd tried the fullscreen fix, and the change to performance setting in Nvidia configuration. Neither worked. Somebody else suggested upping the priority of the witcher3.exe process in task manager when starting the game, and, lo and behold, since doing that, I haven't experienced any more crashes.

Waiting on a patch, because clearly there is a fuckup somewhere, or a memory leak or something that randomly (or not) hangs the game every once in a while. I've had it happen in menus while browsing, during cinematic cutscenes and during dialogues. No error messages either, have to close using Task Manager. Might be useful if we could get logs? I haven't found any in the game folder.

Anyway, here's what I do. Lemme know if it works for anybody else.

1. Start Task Manager, leave it open. Switch to Processes tab.
2. Start game.
3. Switch to Task Manager, find the witcher3 process, right-click it and select Define Priority. I set it to High.
4. Confirm on the popup, then switch back to the game.
5. ... Profit.

Unfortunately, you have to repeat this every time you launch the game, because as far as I know you can't set priority on a process unless it's actually running, and priority resets back to default. Uncertain if this is actively bad for your computer either, somehow. Anyone with more insight, welcome to reply.

Hope this helps some folk as a temporary fix while we wait for a patch.
 
For all of you who have factory overclocked gpus :

I have a 680 phantom and I had this constant 5 min crashes and I could fix this with setting the gpu clock to the default gtx680 value.

You, Sir, are a genius!

I set my gpu clock to something around 1000MHz (default clock is 1006 afaik) and haven't had a freeze since.
To be honest, I didn't even know my phantom card was factory overclocked.
 
Hi,same here, nothing overclocked, and near every 15-20 minutes of playing, graphics freeze, and sound still playing.Must go back to desktop and end task.Please fix it guys !!!, I dont want your game been told on forums to be a new buggy Assassin's Creed Unity
 
So after browsing hours for solution it seems i finally fixed it

I underclocked my gigabyte windforce 780ti core clock -105mhz and memory -170mhz, forced the fps to 40 with msi afterburner and opened the fps lock ingame, also I turned of the nvidia stream shit and put the priority of witcher 3 to High in taskmanager, playing the game in mostly high settings, some things like water quality is on ultra, fullscreen 1920x1080

I7 4790k
GTX 780 TI Gigabyte Windforce with the latest driver(352,86)
8GB DDR3 Ram
MSI Z97 Gaming 5
256GB SSD Crucial MX100 with win 8.1 64bit

---------- Updated at 08:40 PM ----------

So after browsing hours for the solution of the random freezes and crashes it seems i finally fixed it

I underclocked my gigabyte windforce 780ti core clock -105mhz and memory -170mhz with msi afterburner, forced the fps to 40 with msi afterburner and opened the fps lock ingame, also I turned of the nvidia stream shit for shield tabel and put the priority of witcher 3 to High in taskmanager, playing the game in mostly high settings, some things like water quality is on ultra, fullscreen 1920x1080

I7 4790k
GTX 780 TI Gigabyte Windforce with the latest driver(352,86)
8GB DDR3 Ram
MSI Z97 Gaming 5
256GB SSD Crucial MX100 with win 8.1 64bit

cant edit my first post sorry
 
THIS IS A MEMORY LEAK ISSUE - nothing to do with drivers. All the 'self help' fixes in the world will not solve the issue. IT is not a GPU / Driver thing - it is a problem with the source game code - and only CDPR can fix it.
 
Unfortunately, none of the methods have not work.Still black screen with sound, randomly, after 2, 5, 10 or more min played.Any reactions from developers? Any patches?Or they DO NOT CARE?I can understand this position !Message, Mail, Announce, SOMTHING (!!) about problems for big nvidia players part !

---------- Updated at 09:20 PM ----------

THIS IS A MEMORY LEAK ISSUE
likely to agreebut this problem cant be resolved in 24 h with patch ?
 
Top Bottom