Why am I forced to use the corresponding sword to nonmonster/monster?
I thought the point of having different color health bars was for YOU to clue in what sword to preferably use against the enemy.
I quickly noticed Geralt forces you to pick the silver/steel sword to the corresponding enemy.
My silver sword was really beat up to crap so i wanted to use a steel sword on a drowner, but found Geralt resheathing his sword and pulling out the silver....????? kinda takes out opportunity for immersion and role play. is steel that ineffective in lore that they felt the need to force you to use the silver sword against even fleshy monsters with no background of weaknesses to silver?
on that note of sheathing.... theres also a bug where he resheathes and goes swordless sometimes during battle, but i digress. (on xbox one FYI)
just for clarity.....I LOVE this game. just wondering as to why they decided on this.
I thought the point of having different color health bars was for YOU to clue in what sword to preferably use against the enemy.
I quickly noticed Geralt forces you to pick the silver/steel sword to the corresponding enemy.
My silver sword was really beat up to crap so i wanted to use a steel sword on a drowner, but found Geralt resheathing his sword and pulling out the silver....????? kinda takes out opportunity for immersion and role play. is steel that ineffective in lore that they felt the need to force you to use the silver sword against even fleshy monsters with no background of weaknesses to silver?
on that note of sheathing.... theres also a bug where he resheathes and goes swordless sometimes during battle, but i digress. (on xbox one FYI)
just for clarity.....I LOVE this game. just wondering as to why they decided on this.
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