Using sound as one of the elements that communicates cyberpsychosis to the player. Increasing levels of weird distortions and changes in sound, voices around you going scary and alien, unspoken phrases injected among what was really said, paranoid imaginations injected into sounds, heartbeats increasing in volume, hearing people around you speaking of you with increasing aggression or contempt, sounds going disgusting, wet, squishy. Gotta make those meatbags stop making their hateful wet noises, you know?
---------- Updated at 07:13 AM ----------
A dream RPG should have one unifying vision and not be created by committee. Do the homework properly and let the vision inform everything in the game. Limitations are key. Lack and limitation nourish creativity. When the committee says "games featuring hedgehogs are selling very well now, we should include a hedgehog in the game", its time to shoot the committee. And that is just a dramatic turn of phrase, y'all.
---------- Updated at 07:23 AM ----------
Netrunning should be part of a dream RPG. It used to be said that netrunning had a bad mechanic in the 2020 rules. I always assigned my player group different roles in the run itself, letting one runner be the leader and letting the others play programs, AIs, enemy programs, enemy AIs, and so on. The whole group took part in the run and nobody felt outside. When playing a combat game one player can fly the helicopter while other players man the cannons, comm systems, and so on. Anyone who has a tag for the run can enter and exit during the length of the run. So the netrunner can hand out those tags to his friends who will participate. Having your friends add their "net.strength" to your run could be a fun mechanic. Thinking "summer wars" assemblies of players here. Players could get signaled that a run is in progress and be asked to participate on some side of it, attacking or defending. This could extend the game into the real world with an app on mobile devices that signals you to "jack into the matrix" to participate, and lend your strength, points, whatever, to the netrunner. The progress of the netrun could be shown in the GUI for players in the same group. Some players could be doing "physical" things in game, such as storming the enemy data centre with their assault rifles or their stealth devices, while tracking the netrun progress in their HUD. Additional challenge of synchonizing the netrun progress with the "physical" progress of the meatrun PCs.
---------- Updated at 08:01 AM ----------
Drones. Having them overhead, passing by. The Man watching you via drones. Flying/controlling drones yourself. Tiny ones climbing into hard to reach places to give you eyeballs on it. Hovering ones giving you the ability to see/listen/drop small parcels into locations. Call in a dronestrike in really extreme situations.
---------- Updated at 08:08 AM ----------
Surveillance. Cameras, microphones, recording/transmitting devices of every kind. Watching you, listening to you, taking your temperature, judging you. Ability to hack, subvert, deflect, and fool these devices. Failing means being sought out manually by The Man.
---------- Updated at 08:30 AM ----------
Player selection of different visualizations of cyberspace. Open this part of the game up to the modding community and give them a set of commands to work with, and watch the fireworks fly. Put in an easter egg of making cyberspace look like Witcher 3, netrunner riding a horse between villages and blowing away doors with the Aard sign to "hack" servers.
Okay, I'm kidding, but the part about letting the modders create "skins" for the game-internal cyberspace was serious.