After 109 hours - My suggestions and bug reports
One could say I have no life, and I'd agree. The game is great but some rather simple things seem to be missing or annoying after awhile - keeping the game from being a true masterpiece. Hopefully with patches and DLC they can be addressed. I'll add to this post as I think of more stuff, as I probably still have another 50 hours or more in this play through.
I don't expect everyone to agree with everything.
Suggestions:
- Give us a house. Allow us to store items in our home. A way to store all our contract trophies on a wall would be awesome too. Potentially make the home upgradable, giving perks such as increased storage space.
- Increase/improve looting radius, it is clunky and many objects are hard to loot, requiring very specific angles. Reduce range on those pesky candles too.. always accidentally lighting them.
- Make witcher sense detect lootable objects further away, and keep them highlighted much longer. Also, make it so when you loot an object it automatically removes the highlight without having to use witcher senses again. I feel like I play most the game with my FOV warped, it gives me a headache after awhile, perhaps allow us to disable the effect.
- Roach movement could use an improvement. I use a controller on the PC, he gets stuck a lot and randomly stops/slows down for no apparent reason. He also randomly goes left or right, even when not near a road. I believe it is caused by just holding "A" down, and using the joystick to only turn. If you keep the joystick forward, it stops this.
- Allow us to hide map icons that are completed/grayed out.
- Going into the menu before/during every battle is very very tedious, we need more quick slots for potions and oils. Perhaps allow us to equip 6 total items, instead of 2 of each "thing".
- Allow us to apply oils in combat. Not realistic, but neither is digging through the inventory mid combat to drink potions. Many of times you can't possibly know what your about to fight and it makes oils seem very tedious to use.
- A way to see if we've beaten someone in gwent, so we don't play them again for a mere 4 crafting materials.
- Overall crafting items don't seem that good to me, even upgraded Witcher gear that is 5 levels above what I can wear is worse than what I found out in the world. For example, gloves that offer 10% crit chance are hard to beat for some mere armor points. Witcher gear should be the best gear in the game, no?
- Adjust the weight values. Repair kits and bolts are a huge offenders here, as well as animal hides. Basically everything in the "Junk" and "Craftable" tabs should weigh a lot less, questing items should weigh 0, make bolts and repair kits weigh less, leave the rest as-is.
- Allow us to sell bolts.
- Give us a Books/Note tab, get them out of where potions go.
- Give some potions/oils more destinct icons, so you can tell exactly what they are just by looking at the icon.
- Make bulletin boards mark nearby secondary quests as "?" on your map until you get closer. Many side quests are in areas that are far off the path and easily missable.
- Make the gwent card selection menu show grayed out cards that you do not have yet.
- Make it so there's no way to miss any Gwent card(s). What a bummer if you miss one and can't finish the quest.
- Show if books/notes have been read or not and if knowledge can be gained by reading a book.
- Show if diagrams are already known when browsing merchants.
- Make red mutagens drop a lot more.
- Allow interacting with fast travel signs while on Roach.
- Reduce fall damage.
- Give multiple ways to obtain diagrams and a way to see what diagrams you are missing. It seems most diagrams have only one way to obtain them, making them easy to never find. This is annoying for oils/potions that have different "tiers". I have tier 2 and 3 of certain potions, but never found the basic tier. I'm a very thorough player too.
- Items that merchants sell that start quests should be more noticeable, perhaps put a "!" over the icon.
- Have witcher senses show monster names from a greater distance, so we can better prepare without engaging.
- Further zooming away from map.
Bugs:
- Quen does not correctly Knockback/Damage/Knockdown 90% of the time even with the skill equipped. The damage when it does work is almost nothing at all.
- Trophies are not rewarded correctly, I keep getting Griffin and Wyvern trophies. Every single time.
- There are some areas in the world that have objects floating in mid air. I can't go through and list them all sadly.
- A few things on the map do not correctly gray out after you loot everything, I've come across 2 so far and I made sure I looted everything. If I reload the game, a chest in those areas always regenerates crowns so perhaps that is why.
- Some areas have question marks and nothing is there. It's possible there is a cave somewhere, but I looked everywhere and found none.
- Post processing seems to have it's fair share of issues, sometimes things are too bright, sometimes things are too dark resulting in black crush.
- Even on a high-end PC and the game on an SSD, I have NPCs popping in feet away from me and low resolution textures refusing to change when closeup. Happens much more after v1.03.
- The gwent card select menu has some text clipping problems on the top, at least on 3440x1440.
- On 21:9 aspect ratio monitors, whenever dialog is happening it's in 16:9. Very very annoying and immersion breaking.
Thanks for reading.