I absolutely adore this game, but why does it punish exploration ?
I've been a huge fan of Gothic II and to some extend of Skyrim, and I love this game. The details remind me of Gothic, but on a much grander scale. It has robbed me of my real life for a few days now. But I have an issue with it that makes me kinda sad. I always loved exploring parts of the world that are not easily accessible. Now while Skyrim did not really encourage that, Gothic nearly always rewarded the player for reaching these areas. Unfortunately Witcher 3 follows the path of Skyrim, but worse, it even punishes me for it. I have seen tons of invisible walls, I had holes in the floor, and I NEVER EVER found any loot in areas that were not specifically and easily accessible. A few examples:
- I tried to enter the university district in Oxenfurt by climbing some roofs. When I finally did it, a few deaths later, I happily ran towards the other side of the roof, just to bump into an invisible wall surrounding the entire area.
- I tried getting up the mountain behind Kaer Trolde from the blacksmiths area. Invisible wall.
- I explored MULTIPLE areas on the pirate island in Skellige just to find empty hallways and holes in the ground.
- When I got the screecher quest I managed to climb the tower just to find out that the hole in the ground inside the tower was fake and that there was no way out of it.
- etc.
PLEASE, for your next expansion, which I will definitely buy, give some thought to the more adventurous players and hide some more or less epic loot in areas that you would NOT expect players to reach. This would make exploring much more fun and non-linear. Thanks
I've been a huge fan of Gothic II and to some extend of Skyrim, and I love this game. The details remind me of Gothic, but on a much grander scale. It has robbed me of my real life for a few days now. But I have an issue with it that makes me kinda sad. I always loved exploring parts of the world that are not easily accessible. Now while Skyrim did not really encourage that, Gothic nearly always rewarded the player for reaching these areas. Unfortunately Witcher 3 follows the path of Skyrim, but worse, it even punishes me for it. I have seen tons of invisible walls, I had holes in the floor, and I NEVER EVER found any loot in areas that were not specifically and easily accessible. A few examples:
- I tried to enter the university district in Oxenfurt by climbing some roofs. When I finally did it, a few deaths later, I happily ran towards the other side of the roof, just to bump into an invisible wall surrounding the entire area.
- I tried getting up the mountain behind Kaer Trolde from the blacksmiths area. Invisible wall.
- I explored MULTIPLE areas on the pirate island in Skellige just to find empty hallways and holes in the ground.
- When I got the screecher quest I managed to climb the tower just to find out that the hole in the ground inside the tower was fake and that there was no way out of it.
- etc.
PLEASE, for your next expansion, which I will definitely buy, give some thought to the more adventurous players and hide some more or less epic loot in areas that you would NOT expect players to reach. This would make exploring much more fun and non-linear. Thanks