A different Perspective on the frame rate drops and stuttering camera
CDPR Devs have only addressed the SMALL issues in the latest patch.
Here are the details on the latest patch.
Even after all these changes have been implemented in the latest patch we are still having the same issues with massive frame rate drops and a constant stuttering camera when panning around your character. To me these are the REAL issues at the moment because they are most basic functions/actions that should be working in the game and they are not.
Let me make my case.. I played Witcher 3 for about an hour this morning before heading out to work. I was in the forest on my horse (Roach) and the frame rate was okay (not anything good but it was playable) then it started raining and the trees started blowing around and reacting to the weather effects. While this is incredible..that is when my frame rates dip down considerably.
Even my girl friend who was watching the game asked what just happened to the game! She isn't even into games nor does she care..but when someone who isn't even playing the game notices a dip that bad its a real issue.
Here is another quick point I want to make.. after I finished playing Witcher 3 this morning and dealing with the horrible frame rate issues I decided to switch over to GTA 5..the difference in frame rate was night and day. GTA runs smooth as butter, no frame rate drops or stuttering camera issues. Even while being chased by the police! Yes it is a completely different game with a different engine but it is the only other game I can think that renders an open world at the same scale with changing weather effects and it doesn't have any frame rate or stutter camera issues at all.
I mean if you think about it..you can even change your point of view from 3rd person to first person in real time with out even stutter or frame rate drop. that in itself is incredible! Also, look back at how well GTA 5 ran on last gen consoles like ps3 and xbox 360, yes there were definitely some frame rate drops while driving through heavily populated areas but for the most part it was a very good looking playable game. Witcher 3 has worse frame rate issues that GTA on xbox 360 and it has a ton more graphical power than an xbox 360! I understand that there is many factors to everything…This shows that the PS4 has plenty of power to run the Witcher 3 in a constant 30 Frames per Second BUT for some reason there is more going on under the hood of the actual game engine itself.
While I have a ton of respect for CDPR and what they have accomplished it makes it painful to have a perfectly good game sitting on my PS4 hard drive ready to be played and explored but I can't play it due to the experience being ruined because of these issues.
At this point I am going to wait for the issues to be fixed which could be weeks or even months which really really sucks :/
What I am trying to convey is my frustration as a fellow gamer who looks at my games as pieces of artwork and way to escape.
I would be interested to hear what others are experiencing and if they have had any luck in fixing this issue or heard anything from the devs?
CDPR Devs have only addressed the SMALL issues in the latest patch.
Here are the details on the latest patch.
- Corrects a bug where the player was able to shoot bolts at friendly NPCs.
- Corrects an issue related to Stamina regeneration while sprinting.
- Corrects a bug that could cause spontaneous combustion of gas clouds.
- Reduces spawn times for certain groups of NPCs.
- Blood particles will now properly appear on water surfaces after foes are killed.
- Corrects a visual effect in the Wandering in the Dark quest.
- Improves foliage behavior in scenes.
- Reduces foliage shadow popping.
- “Melltith” sword is visible again.
- Fixes some minor graphics bugs in gwent.
- Corrects some missing translations in localized versions.
- Improves performance, especially in cutscenes and during gameplay.
- Introduces a number of minor improvements in SFX.
- Fixes an issue that could have caused an infinite loading screen in certain circumstances in
- Wandering in the Dark quest.
- Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
- Improves stability in gameplay and the UI, especially during games of gwent.
- Upgrading items included in gear sets no longer destroys rune sockets on said items.
- Fixes an occasional bug in the Journal in the Fake Papers quest.
- Enlarges the loot pop-up window in the UI.
Even after all these changes have been implemented in the latest patch we are still having the same issues with massive frame rate drops and a constant stuttering camera when panning around your character. To me these are the REAL issues at the moment because they are most basic functions/actions that should be working in the game and they are not.
Let me make my case.. I played Witcher 3 for about an hour this morning before heading out to work. I was in the forest on my horse (Roach) and the frame rate was okay (not anything good but it was playable) then it started raining and the trees started blowing around and reacting to the weather effects. While this is incredible..that is when my frame rates dip down considerably.
Even my girl friend who was watching the game asked what just happened to the game! She isn't even into games nor does she care..but when someone who isn't even playing the game notices a dip that bad its a real issue.
Here is another quick point I want to make.. after I finished playing Witcher 3 this morning and dealing with the horrible frame rate issues I decided to switch over to GTA 5..the difference in frame rate was night and day. GTA runs smooth as butter, no frame rate drops or stuttering camera issues. Even while being chased by the police! Yes it is a completely different game with a different engine but it is the only other game I can think that renders an open world at the same scale with changing weather effects and it doesn't have any frame rate or stutter camera issues at all.
I mean if you think about it..you can even change your point of view from 3rd person to first person in real time with out even stutter or frame rate drop. that in itself is incredible! Also, look back at how well GTA 5 ran on last gen consoles like ps3 and xbox 360, yes there were definitely some frame rate drops while driving through heavily populated areas but for the most part it was a very good looking playable game. Witcher 3 has worse frame rate issues that GTA on xbox 360 and it has a ton more graphical power than an xbox 360! I understand that there is many factors to everything…This shows that the PS4 has plenty of power to run the Witcher 3 in a constant 30 Frames per Second BUT for some reason there is more going on under the hood of the actual game engine itself.
While I have a ton of respect for CDPR and what they have accomplished it makes it painful to have a perfectly good game sitting on my PS4 hard drive ready to be played and explored but I can't play it due to the experience being ruined because of these issues.
At this point I am going to wait for the issues to be fixed which could be weeks or even months which really really sucks :/
What I am trying to convey is my frustration as a fellow gamer who looks at my games as pieces of artwork and way to escape.
I would be interested to hear what others are experiencing and if they have had any luck in fixing this issue or heard anything from the devs?
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