Thanks for the LAGGY and poor FPS crap of a game!

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Well for starters
People that are actually use to making console games

naughty dog ( uncharted, the last of us 60 fps)
Crystal dynamic (tomb raider ps4 edition 60 fps)
Ready at dawn ( The order 1886 30 fps but it stays 30 all the way)

Just to mention a few

mabye you should play some more console games because it sounds like you dont to me.

( no moderator/s this is not a attack on this fellower just so we are clear :) )
Are you serious? Games you metioned are far far away the complexity this game has, in terms of open world structure, number of objects and geometry on screen, physics, number of npc, behaviouring routines, day/night cycle, gameplay mechanics and so on.
On top of that, they are third person shooters, games in which the screen moves just when you are walking, and when it is full of enemies it basically stops to let you fire in a close environment. In open world games screen is continually moving and streaming textures, geometry, drawing distance and effects ecc...
On double top of that, you mentioned Naughty Dog, probably the technically best coders in the world along with few others, and when i say few i mean maybe 1 or 2 others, working exclusively on a platform (as Ready at Dawn withe their visually astonishing and astonishingly crystallized The Order 1886), and a port from the old generation.
Nothing else to add i think, it's clear enough the comparison wasn't fair, especially if we consider that the issue is concentrated in particular situations and it's not the normal performance of the game.
Do you remember Red Dead Redemption on Ps3?
That's a fair comparison.
 
what i dont understand is people have said xbox one doesnt get these problems ? surely not just because it has a lower resolution, these drops are annoying and immersion breaking, and it is infuritating to think they thought this was ok to release it with these problems, but oh well, they fucked the people who preorder, the ones who will have the best experience are the ones who wait and get it later.

games amazing though, cdpr also grwat devs, so its a shame this happened, does make me trust them less now.
 
Are you serious? Games you metioned are far far away the complexity this game has, in terms of open world structure, number of objects and geometry on screen, physics, number of npc, behaviouring routines, day/night cycle, gameplay mechanics and so on.
On top of that, they are third person shooters, games in which the screen moves just when you are walking, and when it is full of enemies it basically stops to let you fire in a close environment. In open world games screen is continually moving and streaming textures, geometry, drawing distance and effects ecc...
On double top of that, you mentioned Naughty Dog, probably the technically best coders in the world along with few others, and when i say few i mean maybe 1 or 2 others, working exclusively on a platform (as Ready at Dawn withe their visually astonishing and astonishingly crystallized The Order 1886), and a port from the old generation.
Nothing else to add i think, it's clear enough the comparison wasn't fair, especially if we consider that the issue is concentrated in particular situations and it's not the normal performance of the game.
Do you remember Red Dead Redemption on Ps3?
That's a fair comparison.

Mods, another White Knight needs removing from a thread in the tech support section please.
 
PS4 has no DirectX support, I believe, OpenGL only. For some reason we all thought Mantle would improve, just as Xbone fans think DX12 is going to skyrocket "performance" or some shit.

Anywho, CDPR has gone on record for loving DX and nothing else, and I believe they said something about hating OpenGL? I could be wrong, but they did mention how it was rather challenging to develop for PS4.

Not in a "OH MAH GAWD CELL CORE IS A NIGHTMARE!" Cause that was every 3rd Party developers excuse for PS3, but now It's the API? Eh, I can't tell anymore.
 
im so glad i bought a new pc for this game, since im getting bored of multiplat that underperform on my ps4
GTX 980, 1080p, stable 60fps everything on ultra/high and the game runs like a dream on my plasma tv.


if you can...go and buy a decent pc machine and hook it up to the tv.
its seems open world games will never run "good" on consoles this generation, sadly. (expect a few)
 
OpenGL isn't "worst performance" you may wanna educate on that first, my friend. @davidmunozu

@lordwarpgun seeing as I need to upgrade my 2500k and 270x (Which I'm not doing until later this year, as you can see, Canada, our dollar is absolute shit cause were helping out the 'Muricans, and I'm not wasting $400 of a fucking GPU.

But you are right, aside from a select few, it seems 8th Gen overall is just a failure, not including exclusives.
 
OpenGL isn't "worst performance" you may wanna educate on that first, my friend. @davidmunozu

@lordwarpgun seeing as I need to upgrade my 2500k and 270x (Which I'm not doing until later this year, as you can see, Canada, our dollar is absolute shit cause were helping out the 'Muricans, and I'm not wasting $400 of a fucking GPU.

But you are right, aside from a select few, it seems 8th Gen overall is just a failure, not including exclusives.

What? I said "worse" no "worst". And yeah, OpenGL (high level api) giving worse performance on PS4 than low level Api such as GNM (GNMX)
 
Are you serious? Games you metioned are far far away the complexity this game has, in terms of open world structure, number of objects and geometry on screen, physics, number of npc, behaviouring routines, day/night cycle, gameplay mechanics and so on.
On top of that, they are third person shooters, games in which the screen moves just when you are walking, and when it is full of enemies it basically stops to let you fire in a close environment. In open world games screen is continually moving and streaming textures, geometry, drawing distance and effects ecc...
On double top of that, you mentioned Naughty Dog, probably the technically best coders in the world along with few others, and when i say few i mean maybe 1 or 2 others, working exclusively on a platform (as Ready at Dawn withe their visually astonishing and astonishingly crystallized The Order 1886), and a port from the old generation.
Nothing else to add i think, it's clear enough the comparison wasn't fair, especially if we consider that the issue is concentrated in particular situations and it's not the normal performance of the game.
Do you remember Red Dead Redemption on Ps3?
That's a fair comparison.

A game is a game optimized or not optimized and not optimized is the case with witcher 3. why do you keep posting here i thought you said you were done ? so stop with the excuses and stop defending the poor framerate.
 
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@davidmunozu either you need to be more specific in explaining things, or I need sleep.

---------- Updated at 10:56 AM ----------

@witcherDK I believe he's completely disregarding the fact that MGSV: Phantom Pain is confirmed for 1080p @60FPS with no frame issues. Which, by the way is also Open-World, on a brand new engine.

Then again Kojima and CDPR cannot be compared, as this is CD's first attempt at a true multiplatform title, as you mentioned, and on PlayStation entirely. There was bound to be issues, and anyone who denies these issues is blind, as a bat, literally.
 
and kojima is just the master overall i actually remember when ground zeros came out i was actually so suprised that it looked that good ran at 60 fps and i dident have a single frame drop at all

i have heard from people playing phantom pain that it's 60 fps too but it had some areas where the frame would drop alittle bit

but im not worried with the overall experince like ( the witcher 3 framerate drop/ performance)
and they are still working like crazy on the game

( the engine kojima use is just pure genius )
 
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Kojima is never satisfied with anything, and still classifies MGSIV as a mediocre game, which it obviously isn't. For Phantom Pain to release with any frame issues whatsoever, Kojima would likely quit game development. He's extremely hard on himself, and hard on everyone. Nothing is ever perfect in his eyes, when to us it usually is.

But again, two completely different studios with varying talents. What CDPR excels in, Kojima Productions may not, and same goes both ways.

He'd never allow the game to release with terrible framerate issues. Not that CDPR would, clearly they care, but the game wasn't ready to launch on PS4.
 
Kojima is never satisfied with anything, and still classifies MGSIV as a mediocre game, which it obviously isn't. For Phantom Pain to release with any frame issues whatsoever, Kojima would likely quit game development. He's extremely hard on himself, and hard on everyone. Nothing is ever perfect in his eyes, when to us it usually is.

But again, two completely different studios with varying talents. What CDPR excels in, Kojima Productions may not, and same goes both ways.

He'd never allow the game to release with terrible framerate issues. Not that CDPR would, clearly they care, but the game wasn't ready to launch on PS4.

Not to sidetrack to much here but yeah, all i can say is i agree 100% with you.
 
That isn't an exaggeration, by the way. If MGSV were to release with major bugs and frame issues he would seriously leave the game industry, and likely take up film directing. The man is never satisfied. Ever.
 
That isn't an exaggeration, by the way. If MGSV were to release with major bugs and frame issues he would seriously leave the game industry, and likely take up film directing. The man is never satisfied. Ever.

It's funny you should say that because the reason he is leaving is because the people high up in konami is againt kojima and the many millions he spends on the games and his perfection so they fired him ( or he is done after phantom pain) because they dont see eye to eye with how he do things.

OK that was the last kojima talk here XD lets get back on track ! ( sorry about that !!! )
 
KONAMI doesn't want to be in the gaming industry, is what you meant. They see the future of gaming with mobile devices, and they focus heavily on their parent company with Casino's and gambling machines. Part of it is due to his budget for games being really expensive, though that is the price to pay for perfection.

He doesn't like the direction KONAMI is going, KONAMI can;t exploit further, they see no future in anything but mobile gaming, and they likely wanted to milk Metal Gear, and Kojima said "FRANCHISE IS OVER! NO MORE!" then there is the whole Silent Hills bullshit, and Del Toro likely eon;t ever get into game development after that headache.

ANYWAYS!

CDPR will fix game. Not today, not tomorrow, not in a week, or even two weeks. But it'll come. One day, hopefully soon.
 
Guys leave Kojima and Mgs alone.dont offtop:)
Red's give us 30 solid frames.thats all.
Nerf fire/fog/dust/wind effects i dont care
 
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Optimize the game without sacrificing quality. Don't care how long it takes, it can be done.

I believe this is what you meant?
 
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