The Currency in Cberpunk 202 was Eurobucks for most of the world except the Pacific Rim. The US uses both EB and US Dollars, Japan uses New Yen, China uses the Yuan, Korea uses the Won, Myanmar uses the Kyat, Thiland uses the Baht, and Australia and New Zealand use the Dollar.
Andes, Cash is still used as well as credit.
Actually, not really. Yes, there are nomad packs, but other than the Raffin Shiv, most are pretty civilized. And the economy hasn't degenerated into a barter system either. If it had, you wouldn't have multi-national corporations, which are central to a good Cyberpunk setting.Obviously this CP world is in bad shape, so I'd imagine it being particularly more dangerous in the wilderness with some random nomadic-gangs wrecking havoc all over on a fairly large scale like Fallout, Mad Max or even The Last of Us. That all being said think it'll be possible that perhaps some out there may have "currency" that's more along the lines of traditional trade that's literally "older then feudalism" (such as trading some high-gear for fuel, clothing for food, etc)?
Though I'll admit that the much more "tranquil" would do that, while the gangs would do your typical pillaging until they have a large amount of cash and food that they could possibly put towards vehicles, weapons, supplies and so much more. Hey, people'll do just about anything to make it through the day with that kind of environment - so I believe that to be a great possibility.
And if you did either group a solid they could offer special discounts and their own assistance to you (with slight variations of course).
Actually, not really. Yes, there are nomad packs, but other than the Raffin Shiv, most are pretty civilized. And the economy hasn't degenerated into a barter system either. If it had, you wouldn't have multi-national corporations, which are central to a good Cyberpunk setting.
The economic thing I can totally wrap my head around completely, yet most nomadic packs still being civilized?
The economic thing I can totally wrap my head around completely, yet most nomadic packs still being civilized? Not so much, only cause there's no telling how much has changed over the coming decades from 2020-77 with them (just saying, a lot can change in a such a short length of time T-G).
Sardukhar speaks true. In fact, even in today's society there are people in the US who could be classified as "Nomads" by Cyberpunk terms—Migrant workers and gypsies. Most of your Nomads are hard working families, not marauding gangs of criminals. IF you really want to understand the Cyberpunk Nomad dynamic, check out the Neo Tribes Sourcebook by R.Talsorian Games, as well as the unofficial sources Nomad market and Dust in the Wind over at Datafortress 2020.Real nomads are families, but the bandit crews are a real problem and nomads are often lumped in with these marauders by outsiders. They wear the same gear, run the same vehciles, use similar weapons. Just nomads won't gut you for your fuel. Probably.
HiWay is empowered to immediately terminate anyone on the highways they patrol - it's dangerous out there. HiWay cars are armed with either missiles or chainguns or customized for even heavier gear.
Bartering works in many places eb and USD aren't worth a lot - ammo and drugs are prefectly tradeable in Combat Zones and outside cities.
Pretty much. The issue Sard just described about the Nomads, and the Roles system in general, is one of the reasons I like the FUZION rules so much. Since it is essentially Classless, I can make a character who has both Family (a form of the Membership perk) and Combat Sense (as a Talent), or Jury Rig and Med Tech, or Street Deal and Resources (another form of the Membership perk), or any other combination, or even several in combination. I'm not limited to a single "Special Ability"; a player can give a character any or all of them if he or she so chooses.Yeah, or just say the word "Nomad" around Wisdom sometime.
The only flaw with Nomads, (other than they don't bathe, like ,ever...) is the &%*# Roles system in 2020 makes them kind of meh in terms of Special Ability. At least as applied to combat. Which is ironic, since the Nomad featured in the corebook is Santiago and he's a combat professional...anyway, that's another rant.
There are almost certainly nomad packs out there now. And they no doubt take USD as well as work-trade or commodity trade.
http://www.dailymail.co.uk/news/art...ow-ancient-paths-natural-fulfilling-life.html
http://www.wired.com/2013/11/walmart-parking-lots/
Older nomads: http://www.alternet.org/economy/shocking-picture-what-life-will-look-when-you-cant-afford-retire
And their currency will really vary, although I've no doubt cash is still good.
Pretty much. The issue Sard just described about the Nomads, and the Roles system in general, is one of the reasons I like the FUZION rules so much. Since it is essentially Classless, I can make a character who has both Family (a form of the Membership perk) and Combat Sense (as a Talent), or Jury Rig and Med Tech, or Street Deal and Resources (another form of the Membership perk), or any other combination, or even several in combination. I'm not limited to a single "Special Ability"; a player can give a character any or all of them if he or she so chooses.
EB stands for EuroBucks.
I know. I just hate it. So inelegant.
But it's a classic case for form over substance!