There's no such thing as a game being 'sensitive' to overclocking. It's simply exposing the instability of your overclock.
I call complete fucking bullshit. My overclock is stable. I have never had a crash with my overclock in 6 months. I even leave it to benchmark on the PC for 48 hours before I consider it stable. Dont go throwing me that bullshit just cause you dont know the answer and trying to sound smart.
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But I didn't overclock it. I keep it as it was default. I dont have OC software even.
But I am reading alot of post on nvidia forum that it is even factory OC that can cause game to crash.
Thats why I am thinking its not a overclock issue cause if I just use the factory OC it runs perfect for me. I can spend hours playing Gwent or in the inventory. What I see from the log is access violation. What I know about that is it tried to reach a address that isnt there or is invalid. To me that screams memory leak. When the game tried to read that part of the code it wasn't there due to memory leak and crashed. But that's just my two cents. The response CDPR gave to that statement was bullshit excuses trying to pass blame . Untill they are willing to admit they have a memory leak and fix it (Which will take a enormous amount of time as it is hard to pinpoint the exact leak. They may have it at various locations) we will have this issue for a while. Im glad my 980 at defult 1250/1750 can handle my game at ultra/high.