hey guys, here are some progress wiht the cut scene lighting :
[video=youtube;j5MX-9yYZ3w]https://www.youtube.com/watch?v=j5MX-9yYZ3w[/video]
i managed to fix the skybox ( they arnt really skyboxs, because we cant change that actually, its rather what type of clouds/clouds particles we can use ) in velen and outside novigrad in general, novigrad is still broken, i feel like am missing something there, need more testing, it work fine in Skellige
am having more trouble understanding how the game manage/read the weather tables, rather than making it work, because for example if i use the default novigrad weather table and i just implement the cut scene lighting, it will not work, sometime it will load the moded table ,sometime it dosnt, it really weird , and i cant change the weather on the fly with the default table using the debug console ,does not work
however, if for example i use Kaer morhen table as a basis and mod it with the cut scene lighting ( thats what you can see in the video ), it magically work, the weather have proper transition, and i can load any weather setting with the debug console
her's the console mod :
http://www.nexusmods.com/witcher3/mods/28/?
command for changing the weather :
https://github.com/gamebooster/witcher3-booster/blob/master/README.md
this is very very useful to test a weather setting that you tweaked for example, but the problem is that the game dosnt allow you to load any weather, so your first have to find wich weather setting ( from a weather table zone ) the game let you load, then you start tweake your weather and see the changes
her's a shot of a weather table, they all look the same :
i tried to hide a specific weather setting because its a major megaton spoiler, so you are warned,
ther's a gigantic spoiler in kaer morhen table,
at least that what though since i still didnt finish the game yet ..
anyway, you can see the envPath section have the lighting cut scene implemented, and about the other column they are self explainatory, for every effect you can implement you have it own set of settings, for effect1 you have priority1, prob1, strengh1, its the same for effect2 , effect 3 ect ect ...
you'll find mostly clouds/clouds particle settings in the effects section, i dont think the skybox itself can be changed, it seems to be tied to assests , for rain/snow, they are effect that you can put in effect1 for example
you need to use a prober csv/table reader to open the weather files ( they are all located in startup.bundle just extract that ) , am using open office calc :
https://www.openoffice.org/download/index.html
have fun, also sorry to post this here, am tired of reading complaints on the graphics thread, if mods feel the need to move this else where its fine
ps: if bms give you an error about file size when re importing, just tape " force " and it will work