The 970's have had big issues from day 1 just like they advertised 4GB of vram and the cards only having 3.5GB available, etc... Things will get worked out over time as they are taking a lot of flank for it. Just turn off hairworks, turn down shadows, etc... You'll be able to play stable till they fix it all.
more likely wasted your money on that game.
Since the release i barely played 10hours because all performances issues / crap gameplay.
And so far, that's 100% money wasted. Its the very last time i buy a game from thoses guys. And very last time i gave them my money.
same fps as before, but game is a lot smoother now. i7 4x3.2 with 8 threads, gtx 760M OC. low to high settings (foliage distance low, shadows medium, grass medium, others high), hbao+, all postpro fx and AA on, no hairworks,
and for people with stuttering issues have a look here, this is the same scene (running through the battlefield and over a bridge through a lot of people, then crossing town, looking left and right from the bridge. 100ms poll rate, 2 minute sequence.
this is with vsync off in-game, frame rate unlimited in-game,vsync adaptive in nvidia drivers
and no frame rate limiter, frametime goes up and down between 33 and 53ms.
now watch this:
same setup, but using RTSS with MSI Afterburner and Frame Rame Limited in RTSS to 30.
Frame Time keeps at 33 all the time and the Game plays super smooth! no stutters!
the only time where it stutters is when the frame rate drops below 30, then the cpu temp rises (you can't see that on this pic) and cpu usage goes a bit higher. this happens when a lot of characters are involved in the scene, even if the cpu is only using 60-70 %. i guess they could really optimize this to remove stutters completely.
so i can just recommend to all people complaining of stutters to limit your frame rate to your min fps (let it be 30, 35, 40 or 45 on monitors with switchable frequenices like 60hz, 70hz, 80hz, 90hz, 100hz (use 50 fps limit then)) in RTSS, using adaptive vsync in nvidia drivers and turn off vsync and frame rate limiter in-game. this does not only smooth the frame rate and frame time, but also takes power off your GPU, you can see this in the diagram. now the gpu has more room for keeping the min frame rate of 30 so it doesn't drop to 28 or 29 anymore all the time. this also eliminates stutter.
i feel like they optimized some areas and scenes now, but still need to optimize cpu handling in areas with more than 8 or 10 characters as my cpu usage is only 60 % then, but fps drops happen.
I must admit, 1.05 got performance slightly worse for me. I have a GTX 970 and I'm running the game at ultra. While everything ran smooth before patch I now notice stuttering.
It's not *that* bad, but still hard to ignore.
The 970's VRAM has nothing to do with how this game performs, considering vram usage barely tops 2gbs. Try again.The 970's have had big issues from day 1 just like they advertised 4GB of vram and the cards only having 3.5GB available, etc... Things will get worked out over time as they are taking a lot of flank for it. Just turn off hairworks, turn down shadows, etc... You'll be able to play stable till they fix it all.
The 970's VRAM has nothing to do with how this game performs, considering vram usage barely tops 2gbs. Try again.
no they didn't. What big issues are you exactly talking about? (other than the usual present at every card release and vram)
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spot on. How could one blame hardware with such optimized and unpolished full of glitches game is beyond me.
so i can just recommend to all people complaining of stutters to limit your frame rate to your min fps (let it be 30, 35, 40 or 45 on monitors with switchable frequenices like 60hz, 70hz, 80hz, 90hz, 100hz (use 50 fps limit then)) in RTSS, using adaptive vsync in nvidia drivers and turn off vsync and frame rate limiter in-game. this does not only smooth the frame rate and frame time, but also takes power off your GPU, you can see this in the diagram. now the gpu has more room for keeping the min frame rate of 30 so it doesn't drop to 28 or 29 anymore all the time. this also eliminates stutter.
i feel like they optimized some areas and scenes now, but still need to optimize cpu handling in areas with more than 8 or 10 characters as my cpu usage is only 60 % then, but fps drops happen.
No offence for your trick that seem to work for you ( and so far i'am lazy to do that )
but if on a pc game i have to lock the framerate to "prevent" stutter or anything else annoying because thoses lazy *ss devs barely took care of working on their engine to make it work correctly..
Seriously i'am clearly NOT agree with that. Especialy since the ONLY game where i had to do such thing was prototype1 PC version because they messed up the camera with the mouse.
Except that i NEVER had to do such thing in more than 10years of pc gaming...
Plus, its only a console version its not like they sold us some ultra-next-gen graphic... Even AC unity run better than this old-gen looking game and it look 10time better ( and i thought Unity had the worst optimization in the whole video game industry )
CDPR are just pisstaking at their customer.. its amazing. ( But sure, they are happy know, they are tons of money. )
Ok....this is with same settings. Anyway my FPS are strictly the same whatever the settings options I choose. Only SSAO, Hairwork and Foliage distance have an impact. Even if I overclock my GPU I don't get one single more FPS.
i7 3770k
16 Gb RAM
AMD HD 7970
Windows 7 SP1
Patch 1.02 : 40/50 FPS game run smooth, no popping noticied
Patch 1.03 : 30/45 FPS rare microstutter, some NPC popping (a lot in certain location)
Patch 1.04 : Never installed (because I only read bad comments about it...)
Patch 1.05 : 25/30 FPS, more microstutter, NPC popping still present, horrible change on AA, some LOD issue
On each patch graphics are worse FPS are worse.
Honestly I don't understand and personnally I don't ask for something impossible to do. I just want CDPR rollback to the 1.02 graphic setting.
I'll just try to rollback on 1.03 (wish to 1.02 but in that case I'll lost 30 hours of gameplay) and pray for not having mainquest breaking bug.
For the XP, I'll download mod on nexus to compensate (I've seen a mod that increase the XP on killing enemies)
Too bad.. 1.05 have a lot of improvement which seem to me interesting and it's such a pity.
And yes I think so. I wasted my money on this game. I've trusted CDPR....Never again
here i summed up all neccessary tweaks to get the best experience so far, open it up on youtube and read the description for how to do it:
]
but anyway.. go try this, it improved the game 500 % for me, all super smooth now. if you're too lazy so be it, but if you like to play and enjoy right now, do it, takes 5 minutes.
here i summed up all neccessary tweaks to get the best experience so far, open it up on youtube and read the description for how to do it:
Well, again, i wont do that.
"1) set in-game settings to vsync on and in-game frame rate limiter to 30, then change to borderless windowed mode."
In 2015 its advised to play like on console with 30fps. to ""compensate"" their shitty work on the PC version ? What the hell is that joke ?
( When, again, on Unity, one of the worse PC port i ever saw, i have min like 40-45fps and no stutter or other "that" annoying issue..)
They can go &@$#§ themself before i even consider play at 30fps on PC only for their game.
Its even worse than using the other "trick" to lock the framerate at XX fps. btw.
Because when i PAY for a videoGAME i execpt have a PLAYABLE game ( gameplay & optimization ) + having a correct visual / artistic direction.
If thoses points are not respected, i clearly dont see the point of playing a such "game" whatever how awesome the story / quest / dialogue and so are in TW3.
Better go read a book / watch a movie / tv show.
Maybe thoses guys shouldnt have spend 2years working on their bullshit Witcher 3 version and spend it on making a nice looking game optimized....