I guess they thought the upgradable inventory would be enough... not they only thing they didn't really think through.
I think they thought making all ingredients extremely light would suffice.
Which is not only a kick in the face of realism, but it doesn't actually help either.
The storage option is much nicer.
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But its not necessary in this game. The ONLY repeat ONLY thing you can't buy and must keep are monster parts. Everything else can be bought or made. I know this is a new concept but it really is easy once you accept it.
Now the icing on the cake would be that it's a DLC and costs $5. LOL Horse armor anyone?
Nonsense, that's not an argument. Tossing away armors and swords just to possibly reforge them /rebuy them later is outright demential, if they have the possibility of storing them somewhere. You can argue Gerald would not hoard, and generally not care about such things, but then it makes your opening argument itself moot, as he would never bother to rebuy/forge stuff either.
Plus, if we're going for lore/character realism, the idea itself of new armor, weapons with better stats is stupid in itself. G would just stick to his KM armor and initial swords. But since this is a Rpg, and those options are included, a storage mechanism should too, and those are not legit argument.
Lore/char realism cannot apply in a limited case only.