Witcher 3 might be getting a storage chest!

+
IMHO a storage chest isn't necessary, we just need some tweaking to the current mechanics:
1) greater capacity to the saddlebags.
2) worn equipment should weigh less than if carried or nothing at all.
Anyway I'm not contrary to a storage chest if it's introduced.

But it's also and outright necessary a complete overhaul of the inventory because it's a mess.

Indeed, it is...

...also: Prottenstein? Lol, I come from a town named Pottenstein. ;)
 
There are stats IRL ?
The word Stats is between Scare Quotes, not Quotation Marks.

Anyway may aswell answer your question.
IRL there's a difference in quality, craftmanship, materials used, weight distribution (center of balance).
Especially true for medieval times, unlike our modern industrialised steel alloys forging techniques.
The difference in practice is minimal above a certain quality level though. And negligible compared to an RPG.

As far as lore, maybe someone much more well versed in the the witcher universe's details about their armaments can chime in.

---------- Updated at 11:31 PM ----------

IMHO a storage chest isn't necessary, we just need some tweaking to the current mechanics:
1) greater capacity to the saddlebags.
2) worn equipment should weigh less than if carried or nothing at all.
Anyway I'm not contrary to a storage chest if it's introduced.

But it's also and outright necessary a complete overhaul of the inventory because it's a mess.

Those solutions move further away from realism though.
1)they're OP already. Tiny saddlebags cannot contain all the stuff you carry as is.
2)why? It's not as if huge chunks of the armor/weapons came off and were tossed away

The inventory is indeed a mess, Witcher 2's was miles ahead.
 
Indeed, it is...

...also: Prottenstein? Lol, I come from a town named Pottenstein. ;)

Lol, long story: it was a monicker of a friend. :D

Those solutions move further away from realism though.
1)they're OP already. Tiny saddlebags cannot contain all the stuff you carry as is.
2)why? It's not as if huge chunks of the armor/weapons came off and were tossed away
The inventory is indeed a mess, Witcher 2's was miles ahead.

1) I think it's more a combination of saddlebags + a (not drawn) backpack you drop when fighting. In fact, even if over encumbered you have the same speed when fighting as you dropped your weight.
2) Because the weight is better tolerated when the armor, for example, is donned and not just carried in the backpack or by hands. So while the weight is the same, the actual encumbrance is different.
 
2) Because the weight is better tolerated when the armor, for example, is donned and not just carried in the backpack or by hands. So while the weight is the same, the actual encumbrance is different.
Oh sorry, I thought you said worn-out equipment, not worn as in wearing it.
My bad.

Yes absolutely that's common sense and should definitely be in the game. A 50% encumbrance discount at least.
 
Oh sorry, I thought you said worn-out equipment, not worn as in wearing it.
My bad.

Yes absolutely that's common sense and should definitely be in the game. A 50% encumbrance discount at least.

Sorry , my bad. English is not my mother language. :p
Yes. That was my idea. :) At least 50+%
 
I know it's very un-Witcheresque but I would love to have a home to decorate with monster heads and to stash my gear etc.. somewhere to go and sit by the hearth when the wind is howling through the trees.. a place to pass the inky midnight...

But alas, a cosy cottage is no keep for a roaming monster hunter ;(

Perhaps Kaer Morhan?
 
I know it's very un-Witcheresque but I would love to have a home to decorate with monster heads and to stash my gear etc.. somewhere to go and sit by the hearth when the wind is howling through the trees.. a place to pass the inky midnight...

But alas, a cosy cottage is no keep for a roaming monster hunter ;(

Perhaps Kaer Morhan?

I found an inhabited remote nice cottage in the utmost northeastern part of Velen. Just need a mod for storage and stuff.
 
Yep, I've found heaps of suitable houses around the way. There's one, I can't recall where exactly, but it was in a forest and had its own little pier and lake.. perfect!
 
A mod for storage in one of the many empty houses in the game world is a very much appreciated option. Hope the dev can have this is the next DLC.
 
I'd think Geralt having a home would be a bit weird. However, he could have a "base".

In the first two witcher-games he seemed to have a room in an Inn. That's where he stored his stuff. Seems plausible. The fact that he could access his stuff from any Inn in the world was a bit unreal. But sometimes reality has to make a little sacrifice for playability.

I would like to see Geralt have storage in the house of a friend. I'm only half-way the story. And it seems one of his friends owns (inherited) an Inn. Or a brothel. I haven't figured it out yet. It would make sense if Geralt had a permanent room there. And that he could store his extra stuff there. Maybe display his trophies. Keep his alternative witcher-sets around. Those are the heavy things, those are the things most of us probably want to keep around. Those are the things that need extra storage. You could add an extra chest to store alchemy and crafting components. I wouldn't mind having to travel to Novigrad if I needed any of that. Even if I were on Skellige at the time.
 
Spoilers

I really hope that Geralt will be able to live in a house with Triss, following the choices made during their interactions. Wouldn't need anything fancy, just a cozy house with Triss there doing 3-4 lines of dialogue and gwent or something.
 
It's not Geralt who plays the game, its the player.

No because you are playing a well defined character that came from a school of witchers that had a creed. This is not some known character that you mold. You only have temporary rights to this character. You can't change his core beliefs as the game doesn't allow it.

@gerald1 and they didn't start out with Aerondight either did they? Even TW3 ending where Ciri becomes a witcher proves that in fact they do change swords. Geralt makes the comment that the sword he's giving to Ciri wa much better then his FIRST silver sword.

And the first two games had a different alchemy system. You love claiming I create strawmen arguments. Your comment that the first two games had storage is an actual real strawman example.

BTW for future reference, so you know what is and isn't a strawman argument let me explain.

The debate is should there be a storage chest. Now since there is none those wanting a chest have the responsibility to provide a reason to include one. They are seeking change and that task falls on their shoulders. In support of that argument there are three basic points raised. 1) We need storage to hold all of our mats to make things. 2) We need storage to keep armors because the older ones are needed for upgrades. And 3) We need storage to keep all the loot we colloect like swords and other stuff.

Now since keeping swords was raised in defense of storage it can NEVER be a strawman on my side. I am refuting a direct point raised by your side. Instead a strawman for me would be something like:

You don't need storage because you can't give armor to NPC's.

See I'm bringing into the argument something that has no connection to the points raised and is not relevant and easily burned down. By saying you don't need to store old useless swords is not a strawman on my part because:
1) Your side rasied the point in defense of your argument
2) It was a direct rebuttal to that point.

Now hopefully you understand what is and isn't a strawman argument and can apply it correctly next time.

---------- Updated at 03:42 PM ----------

I'd think Geralt having a home would be a bit weird. However, he could have a "base".

He does. It's called Kaer Morhen. Witchers return there every winter or two.
 
He does. It's called Kaer Morhen. Witchers return there every winter or two.

Maybe they could add a chest for Geralt in Kaer Morhen. You are far in progression when Kaer Morhen is available, in that point I was full of good stuff in the inventory.

Other alternative is that Geralt can have a room with a chest in a certain inn but if you want to change the location of your stuff in the chest, you rent another room in a different location and transfer your stuff from a place to another... maybe they could add a NPC inside the inn to be asked and payed to take your stuff for you between locations.

That's an idea...
 
Maybe they could add a chest for Geralt in Kaer Morhen. You are far in progression when Kaer Morhen is available, in that point I was full of good stuff in the inventory.

Other alternative is that Geralt can have a room with a chest in a certain inn but if you want to change the location of your stuff in the chest, you rent another room in a different location and transfer your stuff from a place to another... maybe they could add a NPC inside the inn to be asked and payed to take your stuff for you between locations.



That's an idea...
Thats a good suggestion. Good for me to have it at Witcher HQ.
 
Other alternative is that Geralt can have a room with a chest in a certain inn but if you want to change the location of your stuff in the chest, you rent another room in a different location and transfer your stuff from a place to another... maybe they could add a NPC inside the inn to be asked and payed to take your stuff for you between locations.

That's an idea...

Let's review the game. Geralt is only coming to White Orchard because he tracked Yen there. No intention of staying and only does so because the trail went cold and he has to do stuff to get information. I did not see any "inn" there at all. I saw a drink/food place. So no option for storage there. But let's say you have one. BAM Yen shows up and you have to go immediately with her. The Wild Hunt attacks but somehow your gear would make it to Vizima?

Now your off to Velen. BTW you had no clue you were going there when you left White Orchard so no way your stuff could follow you there. In fact you can't even get into Novigrad or Oxenfort without doing other things first. No inns were seen outside of those two places. But somehow someone knows where to send it to? And they never get attacked by all the monsters, bandits etc. that have laid waste to almost every other unescorted wagon in the region.

So how should your gear get from place to place and how would anyone know where to send it when you yourself don't know where you're going half the time?

BTW not picking on you. I'm picking on the whole storage concept.
 
Let's review the game. Geralt is only coming to White Orchard because he tracked Yen there. No intention of staying and only does so because the trail went cold and he has to do stuff to get information. I did not see any "inn" there at all. I saw a drink/food place. So no option for storage there. But let's say you have one. BAM Yen shows up and you have to go immediately with her. The Wild Hunt attacks but somehow your gear would make it to Vizima?

Now your off to Velen. BTW you had no clue you were going there when you left White Orchard so no way your stuff could follow you there. In fact you can't even get into Novigrad or Oxenfort without doing other things first. No inns were seen outside of those two places. But somehow someone knows where to send it to? And they never get attacked by all the monsters, bandits etc. that have laid waste to almost every other unescorted wagon in the region.

So how should your gear get from place to place and how would anyone know where to send it when you yourself don't know where you're going half the time?

BTW not picking on you. I'm picking on the whole storage concept.

I see your point... but this happens because The Witcher is a game based in a fixed character story, Geralt, and he is in a hurry to find Ciri and stop the Wild Hunt.

It's different from other open world fantasy games like The Elder Scrolls.

As
in the end of the game you cannot go further in Geralt story, you are automatically transfered to a point before the final quests
this possibility to have a chest get's broken if you follow a story based logic.

I really got this alternative for chest from Skyrim, and as a guy wrote in an earlier post, sometimes logic can be affected for better gameplay experience.

I don't get too much affected to the lack of possibility to store stuff in a chest because I dismantle or sell lower level itens, but I get more concerned to navigating in inventory menu with a lot of itens... it gets slower with time...

---------- Updated at 08:09 PM ----------

Thats a good suggestion. Good for me to have it at Witcher HQ.
Thanks man... I got it from my Skyrim experience lol... but as I am talking to Goodmongo, it can affect a bit the immersion but sometimes it's necessary to achieve a better experience with the game by not losing good stuff to sell or keep between the adventures...
 
Good, now I can use the other mods that conflicted with the Infinite Saddle Bag Weight mod as they both alter the Content-Patch0-Bundle files.

that does not mean you can't use other mods that alter Content Patch0 files. You can't use mods that alter the same files in there.
 
Who cares if it's 100% plausible in the context of the game's story? It improves the game. It was ridiculous that you had magically shared storage across innkeepers in the first game, but it was still a good feature.
 
Who cares if it's 100% plausible in the context of the game's story? It improves the game. It was ridiculous that you had magically shared storage across innkeepers in the first game, but it was still a good feature.

Exactly.

I find it funny that people are arguing plausibility in a game where you whistle and your horse magically appears out of thin air. Besides, having a storage chest at say Kaer Morhen is plausible enough.
 
Top Bottom