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MrBlu3
It is my understanding XBO's dynamic scaling simply refers to cutscenes (1080p) vs everything else (900p).
It should not switch between resolutions during the gameplay proper.
I think it's the case because people would certainly notice the res switch if, for instance, it'd been programmed to kick in if the fps go below 25 fps or somesuch.
Yeah, could be right on this one. Though I'd like to see dynamic scaling atleast during rainy weather because it'll make you drop about 10-12 FPS during. Also swamp areas has been producing alot of lag and FPS drops, whilst doing the Ladies of the Wood quests you're running around with about 15 FPS. Same with a few cut scenes, you can see in some where the FPS gets dropped way bellow 20. I don't often get FPS drops during other situations when I roam around the world, but during these 3 things I can see the drop big time.
I guess with the rain they could lower the graphical settings of particles or ammount of rain drops per second.
For the swamp areas they could do a quick transition when you enter them. I've noticed at times like in Novigrad where there's alot of pop-ups and slow texture rendering that they send out a loading screen which loads in all of the crucial things which didn't spawn correctly. The loading screen is up for about 1-2 seconds, nothing much really. Maybe make the same thing with the swamp areas, but instead of loading in textures and objects properly it scales down to 900p. Though it'd probably be annoying to enter a swamp area and get a 1-2 second loading screen everytime. Either that or lower the ammount of foliage in the area, I've noticed that there's alot of it and I'm pretty sure that they're one of the major issues.
For cinematics, yeah that speaks for itself. Like you explained that the Xbox One transitions between 1080p and 900p in cutscenes and outside of it, so put 900p during cutscenes.
These are three things which brings the PS4 alot of FPS issues. The cinematic scaling is possible, the particle reducement during rain is possible aswell. Though the swamp areas is a bigger issue, not sure if removing a bit of the foliage would improve the FPS with alot or even a bit, but it's a good try atleast if it would. Having a loading screen whilst entering that area would just kill the immersion of the game, but it'd be a situation where it's able to scale down to 900p which is needed in that area.
Tbh, I'd not bother if they put native 900p with the PS4. The visual difference isn't big at all and no one would care nor bother about it. So the best solution with all this is to not even bring in dynamic scaling, the best option is to put it from native 1080p to native 900p. And then maybe lower some particle effects in the game.