It’s a very large update introducing some key changes
i agree. the last thing we need is more simplified game mechanics. especially with the already existing and atrocious hand-holding in the game (see this thread for more details: http://forums.cdprojektred.com/threads/51851-Concerning-GPS-and-hand-holding).Why dumb this down? Alchemy ingredients AND crafting materials SHOULD take up inventory space...
You are giving a stash container which is already a MASSIVE help. Why make it easier? This is disappointing...
Sadly it seems you are trying to please casuals all the way...
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
Seriously? You're really nerfing the game, making it even more accessible for casual gamers?
Both of these decisions are - sorry - stupid and anti-climatic. Instead of fixing the core problem (the broken loot system and the respective broken economy) you just make existing systems more gamey and dumbed down.
Sigh. I miss good OLD CDPR...
anti-climatic
if you don't like it don't use it, the stash has been asked by players for a while now and it is a great addition.
Why? It hurts the climate?
Just because some people ask something doesn't mean it should be in the game. Why not just making it like the typical modern Bioware game altogether?
And I'm indeed FORCED to use weigthless alchemy and crafting components, sorry.
---------- Updated at 11:19 PM ----------
Anti-climatic = unimmersive, reducing the believablity and logical consistency and integrity of the game and its systems
Anti-climatic = unimmersive, reducing the believablity and logical consistency and integrity of the game and its systems