There's no trouble with the post, and you've correctly identified why older games seem so very smooth: blur. This is why console games began purposefully adding rendering effects like "motion blur" or "ghosting" all the way back in the N64 days. Especially on a CRT monitor or vacuum tube TV, it looks great.
Blur on film, however is a double-edged sword. It does mask the "stutter" with sharp camera movements, but it also limits how quickly you can move the camera while still capturing a clear image. In truth, camera operators go to great lengths to ensure that there is no blur in their moving shots. You're watching a steady 24-28 fps. Whenever a shot is needed requiring a lot of motion, like for action shots, camera operators often up their speed to 32 fps (which also mucks with your colors and requires an annoying post process, but I digress). It's the lack of "hard edges" and the natural DoF on film that allow the eye to view playback as perfectly smooth.
24 fps on a monitor, using frame-by-frame rendering, would look choppy, but 30 is quite nice. Add a bit of blur, and it's really quite smooth. Even 24 fps is not fatiguing on the eyes as long as the blur is high enough. Again, you have to let the eye adjust. Our brain has this funny little thing it does concerning any visual input it receives -- it adapts. It's only when things drop below 20 fps that the eye can clearly pick up on each frame in turn, and the motion seems interrupted.
Modern audiences struggle a bit because their eyes have become accustomed to 60 fps +. It will take about 10 minutes for the eye to view 30 fps as smooth (even without motion blur); it will take about an hour for the brain to forget what 60 fps was like. 30 will never look as smooth as 60, but it will no longer seem choppy.
Actually, if you play at 30 fps for long, looking at 60 fps again will be what seems unnatural: as if the images are "sliding around on the screen" instead of moving naturally.
You're right about camera operators being limited in some way and that's why so many "action" scenes in film and tv are just a blur these days -- quick camera cuts with all the blur is a mess. I find it quite sad.
I've become so accustomed to 60 FPS myself that I cannot stand 30 FPS at all. It really bothers me; I cannot for the life of me enjoy gaming at such a low framerate. However, I have never taken the time to let my eyes and brain adjust to the lower framerate. I'm actually going to try this today; I will give it 20 minutes to see how well I adjust.
Regarding your last statement: so true! I remember when I first saw a 60 fps video a person made walking down the street. It wasn't a gaming video, of course, but higher framerate made my brain interpret this video as being sped up. I was a little confused at first because I knew it wasn't sped up but it sure felt that way! Despite that, I was really enjoying the difference and it only took my brain a minute or two to adjust.
Great! Go for it. Just be sure you don't look at anything playing higher than 30 fps in between. Do that, and your brain will instantly reset.
And Princess Mononoke rocks.
Another good point. If I was playing by uncapping my framerate, the sections where I got 45-50 fps felt really smooth, then going back down to 30-35 fps felt heavy. So the back and forth meant I never could get used to it and it kept bothering me.
but now at a constant 30fps, I no longer know what I am missing, so to speak.
Also, a question I'd like to ask you. Would playing at 30fps (with no motion blur) cause any side effects to your eyesight any more relative to 60fps? Or is 30 safe enough no matter what to not have any adverse effects?
I don't see this as a tech issue, anyways...I play at 70+ FPS average with occasional dips into the low 50s. Mostly high settings, one or two ultras. I do have the ground detail and water set to low as I did not notice a visual difference.
Great! Go for it. Just be sure you don't look at anything playing higher than 30 fps in between. Do that, and your brain will instantly reset.
And Princess Mononoke rocks.
I followed through but I played for a whole hour with a cap at 30 FPS instead of just 20 minutes. The discomfort I felt ceased but in no way did I start to feel that 30 FPS was "smooth" at all. The "choppiness", even with motion blur, was readily apparent to me. I thought about why this was and had some ideas.
Cutscenes definitely felt "smoother" than gameplay even though I could easily tell the difference between a 60 fps cutscene and 30 fps cutscene (if the camera is not moving, I can tell by the smoothness of the animations of the characters or the environment). This is because of very little or very smooth camera movement. However, in gameplay, I'm constantly looking around my environment and adjusting the camera. I use a mouse and thought how this would play as a controller player. People on controllers don't generally make abrupt camera movements, right? I mean, how could they? It's impossible. I've used a controller before and even if you flick the analog stick max right or left, the camera movement is incredibly slow! It's almost as slow as those camera movements in cutscenes. A lot of console/controller players let the auto-centering do the job of adjusting the camera for them. I'm going on a tangent here but this definitely gave me some ideas on why some people perceive 30 FPS as smooth, which is subjective anyway.
So, my brain didn't instantly reset. Could it be that the 10 second interim visits to the inventory screen ruined the process? The inventory screen was still running at 30 FPS but my eyes found comfort in visiting that screen and not having to put up with the choppiness of 30 FPS.
--
Princess Mononoke was my first Studio Ghibli movie and remains my favorite, as much as I enjoy the others. xD
AWE all need to play the game WHEN IT IS GOD DAMN FIXED (or finished to be more precise)
Ok guys, so over the past couple of days I have been playing with a 30fps lock. It is definitely acceptable, especially since you do not control your camera to aim, like in FPS games. I've now gotten used to it and it doesn't feel unsmooth.
I am playing without vsync and without blur/motion blur.
Of course, nothing beats 60fps, but I'm just saying 30fps is acceptable once you get used to it in this game.