NPCs are so detailed and diverse in this game
Hi,
I have been playing the Witcher 3 since the game came out, but I have been focusing on doing all the main and side missions, killing monsters and exploring every question mark.
While I have enjoyed the beautiful landscape in this game, I didn't realize until recently how detailed and diverse NPCs are in this game.
Many game will have a lot of NPCs, but in most of these games the NPCs just randomly walk or stand there for hours and do nothing.
In this game NPCs have so many different activities and even a single NPC will do different things ie. a woman will wash clothes, than stand up look around for a few seconds before staring to sweep the floor.
Some NPCs will pick herbs, but there isn't a single animation for that: some will stand, some will knee, some will have a basket, they will pick different herbs, they will pick some herbs and put them in their basket, while other herbs they will throw away after examining them.
And the world and your actions will effect NPCs: they will know about monsters you killed, children will drop their toys, if you bumb into them and some NPCs will hide under roofs, when it starts raining.
Really enjoy what CDPR did with the world and NPCs. Don't think there is another game out there, where the world feels so real.
I did a video about NPCs in W3. Check it out if you like:
Hi,
I have been playing the Witcher 3 since the game came out, but I have been focusing on doing all the main and side missions, killing monsters and exploring every question mark.
While I have enjoyed the beautiful landscape in this game, I didn't realize until recently how detailed and diverse NPCs are in this game.
Many game will have a lot of NPCs, but in most of these games the NPCs just randomly walk or stand there for hours and do nothing.
In this game NPCs have so many different activities and even a single NPC will do different things ie. a woman will wash clothes, than stand up look around for a few seconds before staring to sweep the floor.
Some NPCs will pick herbs, but there isn't a single animation for that: some will stand, some will knee, some will have a basket, they will pick different herbs, they will pick some herbs and put them in their basket, while other herbs they will throw away after examining them.
And the world and your actions will effect NPCs: they will know about monsters you killed, children will drop their toys, if you bumb into them and some NPCs will hide under roofs, when it starts raining.
Really enjoy what CDPR did with the world and NPCs. Don't think there is another game out there, where the world feels so real.
I did a video about NPCs in W3. Check it out if you like: