- A theft system - not necessarily stealth but ffs, let NPCs react when you steal all of their stuff in front of them.
- A better / more fleshed-out main story towards the end
- More things to do. Axe throwing, dice - both were mentioned prior release, where are they now?
- Actual world states at the end of the story - showing a slideshow to tell you what happened is not the 'coolest' way to handle this. How awesome would it be, if you could actually see and experience the state of the world for yourself, with all the main NPCs in the right place (maybe even some new locations, if that's not a stretch)...
- More active, special abilities in the skill tree - e.g. special moves for swordfighting, there are 2 of them... (at least they're great) And where's my maxed out blue Igni that was also mentioned in interviews?
- More monsters (maybe some bigger ones). There are a lot already, but many of them are just variations or simply a bit too samey. Flying creatures are especially lacking in variety.
- Better underwater. It shows that the swimming part was kind of an afterthought. It's good that it's there, but these sequences are usually pretty boring.
- Worth mentioning: Arena mode, new game plus and a harder difficulty level (not permadeath).
That's about it, most of these things could be improved by the 2 upcoming expansions I imagine - if they want to call them expansions then I'm hoping they aren't just new stories with new characters, but they actually expanding the main game.
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