So, would this be considered overpowered? (Melee related)
So I see a lot of people say that signs are overpowered because they allow you to easily dispatch red skull enemies that multiple levels above the players.
So I decided to tinker around with a half assed build. In the build in the video below, I didn't abuse the mutagen skill that'd of gave me 50% increased effectiveness of mutagens because I like having rounded out skills instead of raw attack damage. Besides, at the DPS shown in the video I don't think an extra 1,000 DPS would have made a difference anyways.
I bring this up because while with Igni I'd of be been able to just straight up burn these guys but here I had to do minimal sword play. Even without using Igni, these guys didn't stand a chance whatsoever. In this video, I dispatched 5 red skull guards in just over a minute. In my opinion, melee is just as broken but I'd like to see what everyone else thinks.
Anyways, so this is mostly combat, a bit of alchemy, and using Quen as a buffer to allow me one mistake per cast.
So I see a lot of people say that signs are overpowered because they allow you to easily dispatch red skull enemies that multiple levels above the players.
So I decided to tinker around with a half assed build. In the build in the video below, I didn't abuse the mutagen skill that'd of gave me 50% increased effectiveness of mutagens because I like having rounded out skills instead of raw attack damage. Besides, at the DPS shown in the video I don't think an extra 1,000 DPS would have made a difference anyways.
I bring this up because while with Igni I'd of be been able to just straight up burn these guys but here I had to do minimal sword play. Even without using Igni, these guys didn't stand a chance whatsoever. In this video, I dispatched 5 red skull guards in just over a minute. In my opinion, melee is just as broken but I'd like to see what everyone else thinks.
Anyways, so this is mostly combat, a bit of alchemy, and using Quen as a buffer to allow me one mistake per cast.
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