Those dictionaries don't dictate how someone uses the acronym. Also I have learned that people who attack or bring up "grammar" are the people who are trolling because they know they've lost the "argument". You must be one of those people desperate to change the topic from one that you feel is a "fight" and feel "forced" (when you're not) to read.
I hope you realise the irony of this post...... trolling because they know they've lost the "argument". You must ...
If they wanted to make a new "mode" why not making an all different "action-adventure lore/story-mode"?
In that mode you start on a certain level (e.g. 35) and you can assign your abilities from the start. After that there is no leveling and you don't get XP for anything. You always stay on the same high level. You are Geralt, the experienced monster hunter. You are one of the best fighters in the world and there are few who could beat you. But you also can't learn much more than what you're already capable of. All you can get is slightly better equipment, better armor and better swords. And better potions. Every monster you encounter is dangerous but a griffin or basilisk is always a high danger, no matter where you are. A wolf or drowner is always not a big deal (at least if not in groups), no matter where you are. That way every enemy in the game would be theoretically perfectly balanced without "gamification" stuff like drowners being super strong at one place and much less so just a few hundred meters away at another place. Since you always stay on the same level, enemies do so as well.Fighting against a griffin for example is always highly dangerous, no matter if you tackle it in the first hour or after 100 hours. It's e.g. always on level 40, no matter where it is on the map. Basically this "action-adventure lore/story" mode takes the leveling/RPG aspect out of the game and introduces a story and lore focused Geralt and a perfectly balanced world instead. It would of course be completely optional and you could still the game like it is now. But instead of a pointless NG+ (which is pretty much the same but with higher numbers...) you'd have a pretty different experience. And since it's pretty "easy" to balance the game if you always stay on the same level they could also make this mode really difficult, above death march, to get the player a real feeling of danger and mortality.
Too bad they took the easy route with a pretty conventional NG+ mode instead that is even less creative and fresh than Dark Mode in TW2...
all except usable items(potions, foods, oils, and everything in that category of your inventory), books/letters, quest items, gwent cards, trophies. all of the alchemy items and weapons stay-so you can easily prepare the materials for potions, oils and mutagens, decoctions, etc. and then make them after starting NG+So what will carry over? Will my weapons, armour, potions, food, mutagens, ores, gems, ingots like silver, steel, dark iron, crafting componets and etc. What about money and items I have stored on my person and in the chest. Will that carry over? I just want to know what exactly carries over, because the explanation was very vague.
If they wanted to make a new "mode" why not making an all different "action-adventure lore/story-mode"?
In that mode you start on a certain level (e.g. 35) and you can assign your abilities from the start. After that there is no leveling and you don't get XP for anything. You always stay on the same high level. You are Geralt, the experienced monster hunter. You are one of the best fighters in the world and there are few who could beat you. But you also can't learn much more than what you're already capable of. All you can get is slightly better equipment, better armor and better swords. And better potions. Every monster you encounter is dangerous but a griffin or basilisk is always a high danger, no matter where you are. A wolf or drowner is always not a big deal (at least if not in groups), no matter where you are. That way every enemy in the game would be theoretically perfectly balanced without "gamification" stuff like drowners being super strong at one place and much less so just a few hundred meters away at another place. Since you always stay on the same level, enemies do so as well.Fighting against a griffin for example is always highly dangerous, no matter if you tackle it in the first hour or after 100 hours. It's e.g. always on level 40, no matter where it is on the map. Basically this "action-adventure lore/story" mode takes the leveling/RPG aspect out of the game and introduces a story and lore focused Geralt and a perfectly balanced world instead. It would of course be completely optional and you could still the game like it is now. But instead of a pointless NG+ (which is pretty much the same but with higher numbers...) you'd have a pretty different experience. And since it's pretty "easy" to balance the game if you always stay on the same level they could also make this mode really difficult, above death march, to get the player a real feeling of danger and mortality.
Too bad they took the easy route with a pretty conventional NG+ mode instead that is even less creative and fresh than Dark Mode in TW2...
all except usable items(potions, foods, oils, and everything in that category of your inventory), books/letters, quest items, gwent cards, trophies. all of the alchemy items and weapons stay-so you can easily prepare the materials for potions, oils and mutagens, decoctions, etc. and then make them after starting NG+
Actually, this idea has merit for a dark mode.
What if... Dark mode was NG++? I mean, the level cap is 70, right? (or 100, if rumours about expansions are to be believed, although personally, I think a level cap higher than 70 would break the game forever)
In NG++ ('daako modo'), you start with your NG+ witcher, which is no doubt at 70, or close to, and the level cap remains at 70. You can't get any higher. And all enemies you encounter are as you describe. All dogs and other such mess like bandit humans and pirates are at level 75, all more advanced humans and drowners and wraiths etc. 80, all guards and advanced beasts like elemntals or noonwraiths and stuff are 85 and really big beasts like griffins, basilisks, chorts, bosses are 90.
You don't grow, and have all but experience and a full skillset to rely on. And enemies which SHOULD pose a danger at all times actually do.
The only progress you make is in learning new battle tactics and earning dark armor.
The more I think about this, the more I like it! Really good post, scholdarr!
lol no, everything that you have made that is non quest related will stay accept for the majority of the gwent cards you bought or won in non quests.
What carries over?
Player experience (if you're below level 30 when finishing the vanilla game, you will be bumped to level 30 for the start of NG+), items (excluding: quest items, books & letters, Gwent cards, usable items, trophies), money and alchemy recipes.
oils, potions, and food are part of the "Usable Items' section in the inventory.
yea, just read one of the posts. that makes everything a lot easier.They already said in an interview that potions will come with you.
yea, just read one of the posts. that makes everything a lot easier.
where would this interview be by chance? I'd like to see itThere is a big difference between forum posts and official interviews.
Look it up, it's all over the place. You should already know this information.where would this interview be by chance? I'd like to see it
whoever started the rumor the max level was 70 is full of it. Hackers who hack the game for exp have a in game lock given to them. Sort of like a punishment. There are "unlimited" levels. The hackers get a level cap of 70.
http://www.gamepur.com/news/19027-w...l-cap-patch-105-pc-not-coming-today-cdpr.html
http://www.gamespot.com/articles/witcher-3-has-no-level-cap/1100-6427778/
and there are more.
Look it up, it's all over the place. You should already know this information.
In NG++ ('daako modo'), you start with your NG+ witcher, which is no doubt at 70, or close to, and the level cap remains at 70. You can't get any higher. And all enemies you encounter are as you describe. All dogs and other such mess like bandit humans and pirates are at level 75, all more advanced humans and drowners and wraiths etc. 80, all guards and advanced beasts like elemntals or noonwraiths and stuff are 85 and really big beasts like griffins, basilisks, chorts, bosses are 90.
They can't really do that since there is a huge difficulty spike between lvl 75 and lvl 76 enemies if Geralt's level is fixed @70, due to the "red enemy" multiplier. Assume a bunch of wolves is lvl 75 and the pack leading warg is 76, while each wolf has for instance 10k HP the warg has at least 80k, does 5 times the dmg and while all wolves burn a 100% the warg is completely immune... sounds like an unreasonable spike, no?
Even without that system TW3 would make a piss-poor Action-Adventure in it's current state... just because there is no level up does not mean there is no character progression, you usually acquire skills/items that help you progress through the game, find hidden goodies etc. that would be completely absent from TW3s adventure mode. There is also the motivation problem... people complain about quest not being rewarding, due to low XP gain... now consider this in an NG++ scenario, where all quests yield 0 XP you have no need for money, or any of the other drops.
I do think that this game was better off as an (story driven) Action-Adventure, or an RPG without leveling, if it was designed from the ground up to be like that, but simply disabling character progression, will not do it...
And while some people in here claim that buffing the Gwent Decks of a few NPCs and coming up with some new rewards, is already asking for a completely new game... a proper Adventure mode actually is, it's certainly way more effort than reset quests and adjust the min level of mobs.