I only just now discovered this thread!! Oh so much glorious glory in here!
Anyway, I consider myself a polymancer, so here is my current build (level 37):
http://www.gosunoob.com/witcher-3/s..._2|10xcombat_1_5|11xcombat_3_5|12xalchemy_2_3
And this is where I'm going with this:
http://www.gosunoob.com/witcher-3/s..._2|10xcombat_1_5|11xcombat_3_5|12xalchemy_4_3
I use wolven armor set with yrden runes. Ursine silver sword (for critical damage + chance), Griffin steel sword (same reason) with sign intensity and adrenaline runes respectively. I also use feline crossbow (most adrenaline gain). I also love the fact that I use one item of each school
It also colors Geralt a bit more as a character I think.
Anyway, I use skills which I find fun. Can I make a more overpowered build? Sure, sure. But this build only uses the skills I find myself using most.
- I have like, 130 or so sign intensity, which is more than enough to make all signs useful.
- The signs that I find most awesome (axii and yrden) get boosted. Almost nothing is immune to yrden, and things that are need to be fought using only quen and swordskills anyway.
- The other signs (quen, igni) are fine on their own with this sign intensity and aard auto-equips it's alternative mode, so that's a plus
(bug i'm hoping doesn't get fixed too soon >_> )
- the griffin school techniques gives plenty of stamina regen, plus, one of my two equipped potions is tawny oil.
- aqcuired tolerance is probably the best skill in all of alchemy, only costs three points and is right vailable! no build should omit this. It allws you to have 2 decoctions up (usually grave hag max damage increase for full health and ekidna heal on hit, which works great in unison!) and still guzzle potions like mad.
- my other equipped potion is maribor forest. Together with my combat slots, I can immediately get to 2 adrenaline points, and quickly t three in a couple of sword swings. This is a nice 30% boost to your damage.
- You can use the quick-rend method to get some awesome quick high crit chance and high crit damage sword strikes, or load up your rend with one two or three adrenaline points to finish the fight even faster.
- A usual fight would consist of:
0) If I know my enemy will be tough, I prepare with the appropriate potions and oils. I almost always have my decoctions up.
1) a surround aard, clearing close enemies.
2) an alternate yrden, keeping me same from projectiles
3) alt axii to create a buddy or a normal yrden, depending on the situation.
4) go to town with swords or bombs (actually, this last part is still in development, can't wait for clusterbombs!!)
5) If any enemy has to much aggro towards you, just igni or axii or yrden some more
Then once disabled, repeat step 4
Anyway, this is my way of fighting and I really like it a lot. It allows me to feel like a witcher, since I am allowed the full spectrum of geralt's skill tree.